feat(Core/Time): Implement saparated manager for game time (#8630)

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Kargatum 2022-01-24 17:55:00 +07:00 committed by GitHub
parent 12da792a90
commit 8b7df23f06
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129 changed files with 1147 additions and 817 deletions

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@ -0,0 +1,14 @@
### How to upgrade
```diff
- time(nullptr)
+ GameTime::GetGameTime().count()
```
```diff
- sWorld->GetGameTime()
+ GameTime::GetGameTime().count()
```
```diff
- World::GetGameTimeMS()
+ GameTime::GetGameTimeMS().count()
```

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@ -1,9 +1,22 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
* Copyright (C) 2021+ WarheadCore <https://github.com/WarheadCore>
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "TOTP.h"
#include "Timer.h"
#include <openssl/evp.h>
#include <openssl/hmac.h>
@ -34,7 +47,7 @@ static constexpr uint32 HMAC_RESULT_SIZE = 20;
/*static*/ bool Acore::Crypto::TOTP::ValidateToken(Secret const& secret, uint32 token)
{
time_t now = time(nullptr);
time_t now = GetEpochTime().count();
return (
(token == GenerateToken(secret, now - TOTP_INTERVAL)) ||
(token == GenerateToken(secret, now)) ||

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@ -19,7 +19,7 @@
#include "Log.h"
#include "LogMessage.h"
#include "StringConvert.h"
#include "Util.h"
#include "Timer.h"
#include <algorithm>
AppenderFile::AppenderFile(uint8 id, std::string const& name, LogLevel level, AppenderFlags flags, std::vector<std::string_view> const& args) :
@ -127,7 +127,7 @@ FILE* AppenderFile::OpenFile(std::string const& filename, std::string const& mod
CloseFile();
std::string newName(fullName);
newName.push_back('.');
newName.append(LogMessage::getTimeStr(time(nullptr)));
newName.append(LogMessage::getTimeStr(GetEpochTime()));
std::replace(newName.begin(), newName.end(), ':', '-');
rename(fullName.c_str(), newName.c_str()); // no error handling... if we couldn't make a backup, just ignore
}

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@ -20,18 +20,18 @@
#include "Timer.h"
LogMessage::LogMessage(LogLevel _level, std::string const& _type, std::string&& _text)
: level(_level), type(_type), text(std::forward<std::string>(_text)), mtime(time(nullptr))
: level(_level), type(_type), text(std::forward<std::string>(_text)), mtime(GetEpochTime())
{
}
LogMessage::LogMessage(LogLevel _level, std::string const& _type, std::string&& _text, std::string&& _param1)
: level(_level), type(_type), text(std::forward<std::string>(_text)), param1(std::forward<std::string>(_param1)), mtime(time(nullptr))
: level(_level), type(_type), text(std::forward<std::string>(_text)), param1(std::forward<std::string>(_param1)), mtime(GetEpochTime())
{
}
std::string LogMessage::getTimeStr(time_t time)
std::string LogMessage::getTimeStr(Seconds time)
{
return Acore::Time::TimeToTimestampStr(Seconds(time), "%Y-%m-%d %X");
return Acore::Time::TimeToTimestampStr(time, "%Y-%m-%d %X");
}
std::string LogMessage::getTimeStr() const

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@ -19,8 +19,8 @@
#define LogMessage_h__
#include "Define.h"
#include "Duration.h"
#include "LogCommon.h"
#include <ctime>
#include <string>
struct LogMessage
@ -31,7 +31,7 @@ struct LogMessage
LogMessage(LogMessage const& /*other*/) = delete;
LogMessage& operator=(LogMessage const& /*other*/) = delete;
static std::string getTimeStr(time_t time);
static std::string getTimeStr(Seconds time);
std::string getTimeStr() const;
LogLevel const level;
@ -39,7 +39,7 @@ struct LogMessage
std::string const text;
std::string prefix;
std::string param1;
time_t mtime;
Seconds mtime;
///@ Returns size of the log message content in bytes
uint32 Size() const

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@ -16,8 +16,8 @@
*/
#include "SFMTRand.h"
#include "Timer.h"
#include <array>
#include <ctime>
#include <functional>
#include <random>
@ -69,7 +69,7 @@ SFMTRand::SFMTRand()
}
else
{
sfmt_init_gen_rand(&_state, uint32(time(nullptr)));
sfmt_init_gen_rand(&_state, uint32(GetEpochTime().count()));
}
}

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@ -76,7 +76,7 @@ inline TimePoint GetApplicationStartTime()
{
using namespace std::chrono;
static const steady_clock::time_point ApplicationStartTime = steady_clock::now();
static const TimePoint ApplicationStartTime = steady_clock::now();
return ApplicationStartTime;
}

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@ -32,7 +32,7 @@ void AppenderDB::_write(LogMessage const* message)
return;
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_LOG);
stmt->setUInt64(0, message->mtime);
stmt->setUInt64(0, message->mtime.count());
stmt->setUInt32(1, realmId);
stmt->setString(2, message->type);
stmt->setUInt8(3, uint8(message->level));

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@ -18,6 +18,7 @@
#include "ScriptedCreature.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "ObjectMgr.h"
@ -493,9 +494,10 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea()
if (me->IsInEvadeMode() || !me->IsInCombat())
return false;
if (_evadeCheckCooldown == time(nullptr))
if (_evadeCheckCooldown == GameTime::GetGameTime().count())
return false;
_evadeCheckCooldown = time(nullptr);
_evadeCheckCooldown = GameTime::GetGameTime().count();
if (!CheckEvadeIfOutOfCombatArea())
return false;

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@ -29,6 +29,7 @@
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "Guild.h"
#include "GuildMgr.h"
@ -423,7 +424,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
birthday_tm.tm_year += birthday_login.nth_birthday;
time_t birthday = mktime(&birthday_tm);
time_t now = sWorld->GetGameTime();
time_t now = GameTime::GetGameTime().count();
return now <= birthday + DAY && now >= birthday;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
@ -648,7 +649,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
continue;
}
if (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(nullptr))
if (criteria->timeLimit && time_t(date + criteria->timeLimit) < GameTime::GetGameTime().count())
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
@ -726,7 +727,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8 + 4 + 8);
data << GetPlayer()->GetPackGUID();
data << uint32(achievement->ID);
data.AppendPackedTime(time(nullptr));
data.AppendPackedTime(GameTime::GetGameTime().count());
data << uint32(0);
GetPlayer()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
}
@ -1002,13 +1003,13 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
{
time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
Seconds nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
CriteriaProgress* progress = GetCriteriaProgress(achievementCriteria);
if (!miscValue1) // Login case.
{
// reset if player missed one day.
if (progress && progress->date < (nextDailyResetTime - 2 * DAY))
if (progress && Seconds(progress->date) < (nextDailyResetTime - 2_days))
SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
continue;
}
@ -1017,10 +1018,10 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!progress)
// 1st time. Start count.
progressType = PROGRESS_SET;
else if (progress->date < (nextDailyResetTime - 2 * DAY))
else if (Seconds(progress->date) < (nextDailyResetTime - 2_days))
// last progress is older than 2 days. Player missed 1 day => Retart count.
progressType = PROGRESS_RESET;
else if (progress->date < (nextDailyResetTime - DAY))
else if (Seconds(progress->date) < (nextDailyResetTime - 1_days))
// last progress is between 1 and 2 days. => 1st time of the day.
progressType = PROGRESS_ACCUMULATE;
else
@ -2075,7 +2076,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
}
progress->changed = true;
progress->date = time(nullptr); // set the date to the latest update.
progress->date = GameTime::GetGameTime().count(); // set the date to the latest update.
uint32 timeElapsed = 0;
bool timedCompleted = false;
@ -2198,7 +2199,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
SendAchievementEarned(achievement);
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
ca.date = time(nullptr);
ca.date = GameTime::GetGameTime().count();
ca.changed = true;
sScriptMgr->OnAchievementComplete(GetPlayer(), achievement);
@ -2419,20 +2420,20 @@ bool AchievementGlobalMgr::IsRealmCompleted(AchievementEntry const* achievement)
if (itr == m_allCompletedAchievements.end())
return false;
if (itr->second == std::chrono::system_clock::time_point::min())
if (itr->second == SystemTimePoint::min())
return false;
if (!sScriptMgr->IsRealmCompleted(this, achievement, itr->second))
return false;
if (itr->second == std::chrono::system_clock::time_point::max())
if (itr->second == SystemTimePoint::max())
return true;
// Allow completing the realm first kill for entire minute after first person did it
// it may allow more than one group to achieve it (highly unlikely)
// but apparently this is how blizz handles it as well
if (achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)
return (std::chrono::system_clock::now() - itr->second) > std::chrono::minutes(1);
return (GameTime::GetSystemTime() - itr->second) > 1min;
sScriptMgr->SetRealmCompleted(achievement);
@ -2444,7 +2445,7 @@ void AchievementGlobalMgr::SetRealmCompleted(AchievementEntry const* achievement
if (IsRealmCompleted(achievement))
return;
m_allCompletedAchievements[achievement->ID] = std::chrono::system_clock::now();
m_allCompletedAchievements[achievement->ID] = GameTime::GetSystemTime();
}
//==========================================================
@ -2771,7 +2772,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
for (uint32 i = 0; i < sAchievementStore.GetNumRows(); ++i)
if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(i))
if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
m_allCompletedAchievements[achievement->ID] = std::chrono::system_clock::time_point::min();
m_allCompletedAchievements[achievement->ID] = SystemTimePoint::min();
if (!result)
{
@ -2799,7 +2800,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
continue;
}
else if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
m_allCompletedAchievements[achievementId] = std::chrono::system_clock::time_point::max();
m_allCompletedAchievements[achievementId] = SystemTimePoint::max();
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %lu completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));

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@ -400,7 +400,7 @@ private:
// store achievements by referenced achievement id to speed up lookup
AchievementListByReferencedId m_AchievementListByReferencedId;
typedef std::unordered_map<uint32 /*achievementId*/, std::chrono::system_clock::time_point /*completionTime*/> AllCompletedAchievements;
typedef std::unordered_map<uint32 /*achievementId*/, SystemTimePoint /*completionTime*/> AllCompletedAchievements;
AllCompletedAchievements m_allCompletedAchievements;
AchievementRewards m_achievementRewards;

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@ -19,13 +19,11 @@
#include "DatabaseEnv.h"
#include "Log.h"
#include "Timer.h"
#include <list>
#include <openssl/md5.h>
namespace AddonMgr
{
// Anonymous namespace ensures file scope of all the stuff inside it, even
// if you add something more to this namespace somewhere else.
namespace

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@ -18,15 +18,16 @@
#include "AuctionHouseMgr.h"
#include "AccountMgr.h"
#include "AsyncAuctionListing.h"
#include "AvgDiffTracker.h"
#include "Common.h"
#include "DBCStores.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Item.h"
#include "Logging/Log.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "UpdateTime.h"
#include "World.h"
#include "WorldPacket.h"
#include <vector>
@ -345,7 +346,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, Characte
uint32 deliveryDelay = sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY);
ByteBuffer timePacker;
timePacker.AppendPackedTime(time_t(time(nullptr) + deliveryDelay));
timePacker.AppendPackedTime(GameTime::GetGameTime().count() + time_t(deliveryDelay));
if (sendMail) // can be changed in the hook
MailDraft(auction->BuildAuctionMailSubject(AUCTION_SALE_PENDING),
@ -650,7 +651,7 @@ bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction)
void AuctionHouseObject::Update()
{
time_t checkTime = sWorld->GetGameTime() + 60;
time_t checkTime = GameTime::GetGameTime().count() + 60;
///- Handle expired auctions
// If storage is empty, no need to update. next == nullptr in this case.
@ -743,7 +744,7 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
}
else
{
time_t curTime = sWorld->GetGameTime();
auto curTime = GameTime::GetGameTime();
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
int locdbc_idx = player->GetSession()->GetSessionDbcLocale();
@ -754,7 +755,7 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
{
if ((itrcounter++) % 100 == 0) // check condition every 100 iterations
{
if (avgDiffTracker.getAverage() >= 30 || getMSTimeDiff(World::GetGameTimeMS(), getMSTime()) >= 10) // pussywizard: stop immediately if diff is high or waiting too long
if (sWorldUpdateTime.GetAverageUpdateTime() >= 30 || GetMSTimeDiff(GameTime::GetGameTimeMS(), GetTimeMS()) >= 10ms) // pussywizard: stop immediately if diff is high or waiting too long
{
return false;
}
@ -763,7 +764,7 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
AuctionEntry* Aentry = itr->second;
// Skip expired auctions
if (Aentry->expire_time < curTime)
if (Aentry->expire_time < curTime.count())
{
continue;
}
@ -948,7 +949,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const
data << uint32(bid ? GetAuctionOutBid() : 0);
// Minimal outbid
data << uint32(buyout); // Auction->buyout
data << uint32((expire_time - time(nullptr)) * IN_MILLISECONDS); // time left
data << uint32((expire_time - GameTime::GetGameTime().count()) * IN_MILLISECONDS); // time left
data << bidder; // auction->bidder current
data << uint32(bid); // current bid
return true;

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@ -20,6 +20,7 @@
#include "CellImpl.h"
#include "CreatureTextMgr.h"
#include "GameGraveyard.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
@ -86,7 +87,7 @@ void Battlefield::HandlePlayerEnterZone(Player* player, uint32 /*zone*/)
else // No more vacant places
{
// TODO: Send a packet to announce it to player
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(nullptr) + (player->IsGameMaster() ? 30 * MINUTE : 10);
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = GameTime::GetGameTime().count() + (player->IsGameMaster() ? 30 * MINUTE : 10);
InvitePlayerToQueue(player);
}
}
@ -176,7 +177,7 @@ bool Battlefield::Update(uint32 diff)
// Kick players who chose not to accept invitation to the battle
if (m_uiKickDontAcceptTimer <= diff)
{
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
for (int team = 0; team < 2; team++)
for (PlayerTimerMap::iterator itr = m_InvitedPlayers[team].begin(); itr != m_InvitedPlayers[team].end(); ++itr)
if (itr->second <= now)
@ -261,7 +262,7 @@ void Battlefield::InvitePlayersInZoneToWar()
if (m_PlayersInWar[player->GetTeamId()].size() + m_InvitedPlayers[player->GetTeamId()].size() < m_MaxPlayer)
InvitePlayerToWar(player);
else if (m_PlayersWillBeKick[player->GetTeamId()].count(player->GetGUID()) == 0)// Battlefield is full of players
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(nullptr) + 10;
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = GameTime::GetGameTime().count() + 10;
}
}
}
@ -285,7 +286,7 @@ void Battlefield::InvitePlayerToWar(Player* player)
if (player->getLevel() < m_MinLevel)
{
if (m_PlayersWillBeKick[player->GetTeamId()].count(player->GetGUID()) == 0)
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = time(nullptr) + 10;
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = GameTime::GetGameTime().count() + 10;
return;
}
@ -294,7 +295,7 @@ void Battlefield::InvitePlayerToWar(Player* player)
return;
m_PlayersWillBeKick[player->GetTeamId()].erase(player->GetGUID());
m_InvitedPlayers[player->GetTeamId()][player->GetGUID()] = time(nullptr) + m_TimeForAcceptInvite;
m_InvitedPlayers[player->GetTeamId()][player->GetGUID()] = GameTime::GetGameTime().count() + m_TimeForAcceptInvite;
player->GetSession()->SendBfInvitePlayerToWar(m_BattleId, m_ZoneId, m_TimeForAcceptInvite);
}

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@ -17,6 +17,7 @@
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "GameTime.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
@ -33,7 +34,7 @@ void WorldSession::SendBfInvitePlayerToWar(uint32 BattleId, uint32 ZoneId, uint3
WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12);
data << uint32(BattleId);
data << uint32(ZoneId);
data << uint32((time(nullptr) + p_time));
data << uint32((GameTime::GetGameTime().count() + p_time));
//Sending the packet to player
SendPacket(&data);

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@ -20,6 +20,7 @@
// TODO: Add proper implement of achievement
#include "BattlefieldWG.h"
#include "GameTime.h"
#include "MapMgr.h"
#include "Opcodes.h"
#include "Player.h"
@ -76,8 +77,9 @@ bool BattlefieldWG::SetupBattlefield()
SetGraveyardNumber(BATTLEFIELD_WG_GRAVEYARD_MAX);
// Load from db
if ((sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) == 0) && (sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) == 0)
&& (sWorld->getWorldState(ClockWorldState[0]) == 0))
if (!sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) &&
!sWorld->getWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) &&
!sWorld->getWorldState(ClockWorldState[0]))
{
sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, uint64(false));
sWorld->setWorldState(BATTLEFIELD_WG_WORLD_STATE_DEFENDER, uint64(urand(0, 1)));
@ -889,7 +891,7 @@ void BattlefieldWG::FillInitialWorldStates(WorldPacket& data)
data << uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE) << uint32(IsWarTime() ? 1 : 0);
for (uint32 i = 0; i < 2; ++i)
data << ClockWorldState[i] << uint32(time(nullptr) + (m_Timer / 1000));
data << ClockWorldState[i] << uint32(GameTime::GetGameTime().count() + (m_Timer / 1000));
data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H);

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@ -36,6 +36,7 @@
#include "Formulas.h"
#include "GameEventMgr.h"
#include "GameGraveyard.h"
#include "GameTime.h"
#include "Map.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
@ -138,11 +139,11 @@ void BattlegroundMgr::Update(uint32 diff)
{
if (m_AutoDistributionTimeChecker < diff)
{
if (time(nullptr) > m_NextAutoDistributionTime)
if (GameTime::GetGameTime() > m_NextAutoDistributionTime)
{
sArenaTeamMgr->DistributeArenaPoints();
m_NextAutoDistributionTime = m_NextAutoDistributionTime + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld->getIntConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
sWorld->setWorldState(WS_ARENA_DISTRIBUTION_TIME, uint64(m_NextAutoDistributionTime));
m_NextAutoDistributionTime = m_NextAutoDistributionTime + 1_days * sWorld->getIntConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
sWorld->setWorldState(WS_ARENA_DISTRIBUTION_TIME, m_NextAutoDistributionTime.count());
}
m_AutoDistributionTimeChecker = 600000; // 10 minutes check
}
@ -631,16 +632,21 @@ void BattlegroundMgr::InitAutomaticArenaPointDistribution()
if (!sWorld->getBoolConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS))
return;
time_t wstime = time_t(sWorld->getWorldState(WS_ARENA_DISTRIBUTION_TIME));
time_t curtime = time(nullptr);
Seconds wstime = Seconds(sWorld->getWorldState(WS_ARENA_DISTRIBUTION_TIME));
Seconds curtime = GameTime::GetGameTime();
LOG_INFO("server.loading", "Initializing Automatic Arena Point Distribution");
if (wstime < curtime)
{
m_NextAutoDistributionTime = curtime; // reset will be called in the next update
m_NextAutoDistributionTime = curtime; // reset will be called in the next update
LOG_INFO("server.loading", "Next arena point distribution time in the past, reseting it now.");
}
else
{
m_NextAutoDistributionTime = wstime;
}
LOG_INFO("server.loading", "Automatic Arena Point Distribution initialized.");
}
@ -1012,10 +1018,10 @@ void BattlegroundMgr::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, T
if (bg->isArena() && bg->isRated())
bg->SetArenaTeamIdForTeam(ginfo->teamId, ginfo->ArenaTeamId);
ginfo->RemoveInviteTime = World::GetGameTimeMS() + INVITE_ACCEPT_WAIT_TIME;
ginfo->RemoveInviteTime = GameTime::GetGameTimeMS().count() + INVITE_ACCEPT_WAIT_TIME;
// loop through the players
for (auto itr : ginfo->Players)
for (auto& itr : ginfo->Players)
{
// get the player
Player* player = ObjectAccessor::FindConnectedPlayer(itr);

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@ -32,8 +32,6 @@ typedef Battleground* (*bgRef)(Battleground*);
typedef void(*bgMapRef)(WorldPacket*, Battleground::BattlegroundScoreMap::const_iterator);
typedef void(*bgTypeRef)(WorldPacket*, Battleground::BattlegroundScoreMap::const_iterator, Battleground*);
#define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // how many seconds in day
struct CreateBattlegroundData
{
BattlegroundTypeId bgTypeId;
@ -155,7 +153,7 @@ private:
bool m_ArenaTesting;
bool m_Testing;
uint32 m_lastClientVisibleInstanceId;
time_t m_NextAutoDistributionTime;
Seconds m_NextAutoDistributionTime;
uint32 m_AutoDistributionTimeChecker;
uint32 m_NextPeriodicQueueUpdateTime;
BattleMastersMap mBattleMastersMap;

View file

@ -22,6 +22,7 @@
#include "BattlegroundSpamProtect.h"
#include "Channel.h"
#include "Chat.h"
#include "GameTime.h"
#include "Group.h"
#include "Language.h"
#include "Log.h"
@ -138,7 +139,7 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, PvPDiffi
ginfo->ArenaTeamId = arenateamid;
ginfo->IsRated = isRated;
ginfo->IsInvitedToBGInstanceGUID = 0;
ginfo->JoinTime = World::GetGameTimeMS();
ginfo->JoinTime = GameTime::GetGameTimeMS().count();
ginfo->RemoveInviteTime = 0;
ginfo->teamId = leader->GetTeamId();
ginfo->RealTeamID = leader->GetTeamId(true);
@ -205,7 +206,7 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, PvPDiffi
void BattlegroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo)
{
uint32 timeInQueue = std::max<uint32>(1, getMSTimeDiff(ginfo->JoinTime, World::GetGameTimeMS()));
uint32 timeInQueue = std::max<uint32>(1, getMSTimeDiff(ginfo->JoinTime, GameTime::GetGameTimeMS().count()));
// team_index: bg alliance - TEAM_ALLIANCE, bg horde - TEAM_HORDE, arena skirmish - TEAM_ALLIANCE, arena rated - TEAM_HORDE
uint8 team_index;
@ -570,7 +571,7 @@ bool BattlegroundQueue::CheckPremadeMatch(BattlegroundBracketId bracket_id, uint
// this happens if timer has expired or group size lowered
uint32 premade_time = sWorld->getIntConfig(CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH);
uint32 time_before = World::GetGameTimeMS() >= premade_time ? World::GetGameTimeMS() - premade_time : 0;
uint32 time_before = GameTime::GetGameTimeMS().count() >= premade_time ? GameTime::GetGameTimeMS().count() - premade_time : 0;
for (uint32 i = 0; i < BG_TEAMS_COUNT; i++)
if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty())
@ -797,7 +798,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundBracket
{
// pussywizard: everything inside this section is mine, do NOT destroy!
const uint32 currMSTime = World::GetGameTimeMS();
const uint32 currMSTime = GameTime::GetGameTimeMS().count();
const uint32 discardTime = sBattlegroundMgr->GetRatingDiscardTimer();
const uint32 maxDefaultRatingDifference = (MaxPlayersPerTeam > 2 ? 300 : 200);
const uint32 maxCountedMMR = 2500;

View file

@ -17,6 +17,7 @@
#include "BattlegroundSpamProtect.h"
#include "Battleground.h"
#include "GameTime.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "World.h"
@ -27,7 +28,7 @@ namespace
void AddTime(ObjectGuid guid)
{
_players.insert_or_assign(guid, sWorld->GetGameTime());
_players.insert_or_assign(guid, GameTime::GetGameTime().count());
}
uint32 GetTime(ObjectGuid guid)
@ -44,7 +45,7 @@ namespace
bool IsCorrectDelay(ObjectGuid guid)
{
// Skip if spam time < 30 secs (default)
return sWorld->GetGameTime() - GetTime(guid) >= sWorld->getIntConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY);
return GameTime::GetGameTime().count() - GetTime(guid) >= sWorld->getIntConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY);
}
}

View file

@ -19,6 +19,7 @@
#include "BattlegroundMgr.h"
#include "Creature.h"
#include "GameGraveyard.h"
#include "GameTime.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Player.h"
@ -66,7 +67,7 @@ void BattlegroundEY::PostUpdateImpl(uint32 diff)
AddPoints(TEAM_ALLIANCE, BG_EY_TickPoints[_ownedPointsCount[TEAM_ALLIANCE] - 1]);
if (_ownedPointsCount[TEAM_HORDE] > 0)
AddPoints(TEAM_HORDE, BG_EY_TickPoints[_ownedPointsCount[TEAM_HORDE] - 1]);
_bgEvents.ScheduleEvent(BG_EY_EVENT_ADD_POINTS, BG_EY_FPOINTS_TICK_TIME - (World::GetGameTimeMS() % BG_EY_FPOINTS_TICK_TIME));
_bgEvents.ScheduleEvent(BG_EY_EVENT_ADD_POINTS, BG_EY_FPOINTS_TICK_TIME - (GameTime::GetGameTimeMS().count() % BG_EY_FPOINTS_TICK_TIME));
break;
case BG_EY_EVENT_FLAG_ON_GROUND:
RespawnFlagAfterDrop();
@ -76,7 +77,7 @@ void BattlegroundEY::PostUpdateImpl(uint32 diff)
break;
case BG_EY_EVENT_CHECK_CPOINTS:
UpdatePointsState();
_bgEvents.ScheduleEvent(BG_EY_EVENT_CHECK_CPOINTS, BG_EY_FPOINTS_CHECK_TIME - (World::GetGameTimeMS() % BG_EY_FPOINTS_CHECK_TIME));
_bgEvents.ScheduleEvent(BG_EY_EVENT_CHECK_CPOINTS, BG_EY_FPOINTS_CHECK_TIME - (GameTime::GetGameTimeMS().count() % BG_EY_FPOINTS_CHECK_TIME));
break;
}
}

View file

@ -19,6 +19,7 @@
#include "Battleground.h"
#include "GameGraveyard.h"
#include "GameObject.h"
#include "GameTime.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Player.h"
@ -139,7 +140,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
{
// Check if creature respawn time is properly saved
RespawnMap::iterator itr = respawnMap.find(catapult->GetGUID());
if (itr == respawnMap.end() || time(nullptr) < itr->second)
if (itr == respawnMap.end() || GameTime::GetGameTime().count() < itr->second)
continue;
catapult->Relocate(BG_IC_DocksVehiclesCatapults[j].GetPositionX(), BG_IC_DocksVehiclesCatapults[j].GetPositionY(), BG_IC_DocksVehiclesCatapults[j].GetPositionZ(), BG_IC_DocksVehiclesCatapults[j].GetOrientation());
@ -157,7 +158,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
{
// Check if creature respawn time is properly saved
RespawnMap::iterator itr = respawnMap.find(glaiveThrower->GetGUID());
if (itr == respawnMap.end() || time(nullptr) < itr->second)
if (itr == respawnMap.end() || GameTime::GetGameTime().count() < itr->second)
continue;
glaiveThrower->Relocate(BG_IC_DocksVehiclesGlaives[j].GetPositionX(), BG_IC_DocksVehiclesGlaives[j].GetPositionY(), BG_IC_DocksVehiclesGlaives[j].GetPositionZ(), BG_IC_DocksVehiclesGlaives[j].GetOrientation());
@ -186,7 +187,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
{
// Check if creature respawn time is properly saved
RespawnMap::iterator itr = respawnMap.find(siege->GetGUID());
if (itr == respawnMap.end() || time(nullptr) < itr->second)
if (itr == respawnMap.end() || GameTime::GetGameTime().count() < itr->second)
continue;
siege->Relocate(BG_IC_WorkshopVehicles[4].GetPositionX(), BG_IC_WorkshopVehicles[4].GetPositionY(), BG_IC_WorkshopVehicles[4].GetPositionZ(), BG_IC_WorkshopVehicles[4].GetOrientation());
@ -203,7 +204,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff)
{
// Check if creature respawn time is properly saved
RespawnMap::iterator itr = respawnMap.find(demolisher->GetGUID());
if (itr == respawnMap.end() || time(nullptr) < itr->second)
if (itr == respawnMap.end() || GameTime::GetGameTime().count() < itr->second)
continue;
demolisher->Relocate(BG_IC_WorkshopVehicles[u].GetPositionX(), BG_IC_WorkshopVehicles[u].GetPositionY(), BG_IC_WorkshopVehicles[u].GetPositionZ(), BG_IC_WorkshopVehicles[u].GetOrientation());
@ -532,7 +533,7 @@ void BattlegroundIC::HandleKillUnit(Creature* unit, Player* killer)
// Xinef: Add to respawn list
if (entry == NPC_DEMOLISHER || entry == NPC_SIEGE_ENGINE_H || entry == NPC_SIEGE_ENGINE_A ||
entry == NPC_GLAIVE_THROWER_A || entry == NPC_GLAIVE_THROWER_H || entry == NPC_CATAPULT)
respawnMap[unit->GetGUID()] = time(nullptr) + VEHICLE_RESPAWN_TIME;
respawnMap[unit->GetGUID()] = GameTime::GetGameTime().count() + VEHICLE_RESPAWN_TIME;
}
}
@ -890,7 +891,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
if (!siegeVehicle->IsVehicleInUse())
Unit::Kill(siegeEngine, siegeEngine);
respawnMap[siegeEngine->GetGUID()] = time(nullptr) + VEHICLE_RESPAWN_TIME;
respawnMap[siegeEngine->GetGUID()] = GameTime::GetGameTime().count() + VEHICLE_RESPAWN_TIME;
}
}

View file

@ -18,6 +18,7 @@
#include "BattlegroundSA.h"
#include "GameGraveyard.h"
#include "GameObject.h"
#include "GameTime.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Player.h"
@ -1087,11 +1088,11 @@ void BattlegroundSA::UpdateDemolisherSpawns()
// Demolisher is not in list
if (DemoliserRespawnList.find(i) == DemoliserRespawnList.end())
{
DemoliserRespawnList[i] = World::GetGameTimeMS() + 30000;
DemoliserRespawnList[i] = GameTime::GetGameTimeMS().count() + 30000;
}
else
{
if (DemoliserRespawnList[i] < World::GetGameTimeMS())
if (DemoliserRespawnList[i] < GameTime::GetGameTimeMS().count())
{
Demolisher->Relocate(BG_SA_NpcSpawnlocs[i][0], BG_SA_NpcSpawnlocs[i][1],
BG_SA_NpcSpawnlocs[i][2], BG_SA_NpcSpawnlocs[i][3]);

View file

@ -16,6 +16,7 @@
*/
#include "CalendarMgr.h"
#include "GameTime.h"
#include "GuildMgr.h"
#include "Log.h"
#include "ObjectAccessor.h"
@ -24,6 +25,9 @@
#include "QueryResult.h"
#include <unordered_map>
CalendarInvite::CalendarInvite() : _inviteId(1), _eventId(0), _statusTime(GameTime::GetGameTime().count()),
_status(CALENDAR_STATUS_INVITED), _rank(CALENDAR_RANK_PLAYER), _text("") { }
CalendarInvite::~CalendarInvite()
{
// Free _inviteId only if it's a real invite and not just a pre-invite or guild announcement
@ -358,7 +362,7 @@ uint64 CalendarMgr::GetFreeInviteId()
void CalendarMgr::DeleteOldEvents()
{
time_t oldEventsTime = time(nullptr) - CALENDAR_OLD_EVENTS_DELETION_TIME;
time_t oldEventsTime = GameTime::GetGameTime().count() - CALENDAR_OLD_EVENTS_DELETION_TIME;
for (CalendarEventStore::const_iterator itr = _events.begin(); itr != _events.end();)
{

View file

@ -147,8 +147,7 @@ public:
_text = calendarInvite.GetText();
}
CalendarInvite() : _inviteId(1), _eventId(0), _statusTime(time(nullptr)),
_status(CALENDAR_STATUS_INVITED), _rank(CALENDAR_RANK_PLAYER), _text("") { }
CalendarInvite();
CalendarInvite(uint64 inviteId, uint64 eventId, ObjectGuid invitee, ObjectGuid senderGUID, time_t statusTime,
CalendarInviteStatus status, CalendarModerationRank rank, std::string text) :

View file

@ -20,6 +20,7 @@
#include "CharacterCache.h"
#include "Chat.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "SocialMgr.h"
@ -34,6 +35,7 @@ Channel::Channel(std::string const& name, uint32 channelId, uint32 channelDBId,
_channelId(channelId),
_channelDBId(channelDBId),
_teamId(teamId),
_lastSpeakTime(0),
_name(name),
_password("")
{
@ -95,7 +97,7 @@ Channel::Channel(std::string const& name, uint32 channelId, uint32 channelDBId,
bool Channel::IsBanned(ObjectGuid guid) const
{
BannedContainer::const_iterator itr = bannedStore.find(guid);
return itr != bannedStore.end() && itr->second > time(nullptr);
return itr != bannedStore.end() && itr->second > GameTime::GetGameTime().count();
}
void Channel::UpdateChannelInDB() const
@ -208,7 +210,6 @@ void Channel::JoinChannel(Player* player, std::string const& pass)
PlayerInfo pinfo;
pinfo.player = guid;
pinfo.flags = MEMBER_FLAG_NONE;
pinfo.lastSpeakTime = 0;
pinfo.plrPtr = player;
playersStore[guid] = pinfo;
@ -428,8 +429,8 @@ void Channel::KickOrBan(Player const* player, std::string const& badname, bool b
{
if (!IsBanned(victim))
{
bannedStore[victim] = time(nullptr) + CHANNEL_BAN_DURATION;
AddChannelBanToDB(victim, time(nullptr) + CHANNEL_BAN_DURATION);
bannedStore[victim] = GameTime::GetGameTime().count() + CHANNEL_BAN_DURATION;
AddChannelBanToDB(victim, GameTime::GetGameTime().count() + CHANNEL_BAN_DURATION);
if (notify)
{
@ -811,9 +812,9 @@ void Channel::Say(ObjectGuid guid, std::string const& what, uint32 lang)
else if (playersStore.size() >= 10)
speakDelay = 5;
if (!pinfo.IsAllowedToSpeak(speakDelay))
if (!IsAllowedToSpeak(speakDelay))
{
std::string timeStr = secsToTimeString(pinfo.lastSpeakTime + speakDelay - sWorld->GetGameTime());
std::string timeStr = secsToTimeString(_lastSpeakTime + speakDelay - GameTime::GetGameTime().count());
if (_channelRights.speakMessage.length() > 0)
player->GetSession()->SendNotification("%s", _channelRights.speakMessage.c_str());
player->GetSession()->SendNotification("You must wait %s before speaking again.", timeStr.c_str());
@ -830,6 +831,17 @@ void Channel::Say(ObjectGuid guid, std::string const& what, uint32 lang)
SendToAll(&data, pinfo.IsModerator() ? ObjectGuid::Empty : guid);
}
bool Channel::IsAllowedToSpeak(uint32 speakDelay)
{
if (_lastSpeakTime + speakDelay <= GameTime::GetGameTime().count())
{
_lastSpeakTime = GameTime::GetGameTime().count();
return true;
}
return false;
}
void Channel::Invite(Player const* player, std::string const& newname)
{
ObjectGuid guid = player->GetGUID();

View file

@ -150,7 +150,6 @@ class Channel
{
ObjectGuid player;
uint8 flags;
uint64 lastSpeakTime; // pussywizard
Player* plrPtr; // pussywizard
[[nodiscard]] bool HasFlag(uint8 flag) const { return flags & flag; }
@ -175,16 +174,6 @@ class Channel
if (state) flags |= MEMBER_FLAG_MUTED;
else flags &= ~MEMBER_FLAG_MUTED;
}
bool IsAllowedToSpeak(uint64 speakDelay) // pussywizard
{
if (lastSpeakTime + speakDelay <= static_cast<uint64>(sWorld->GetGameTime()))
{
lastSpeakTime = sWorld->GetGameTime();
return true;
}
else
return false;
}
private:
bool _gmStatus = false;
};
@ -234,6 +223,7 @@ public:
// pussywizard:
void AddWatching(Player* p);
void RemoveWatching(Player* p);
bool IsAllowedToSpeak(uint32 speakDelay); // pussywizard
private:
// initial packet data (notify type and channel name)
@ -339,6 +329,7 @@ private:
uint32 _channelDBId;
TeamId _teamId;
ObjectGuid _ownerGUID;
uint32 _lastSpeakTime;
std::string _name;
std::string _password;
ChannelRights _channelRights;

View file

@ -21,7 +21,6 @@
namespace lfg
{
std::string ConcatenateDungeons(LfgDungeonSet const& dungeons)
{
std::string dungeonstr = "";

View file

@ -21,6 +21,7 @@
#include "DBCStores.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GameTime.h"
#include "Group.h"
#include "GroupMgr.h"
#include "InstanceSaveMgr.h"
@ -278,7 +279,7 @@ namespace lfg
if (task == 0)
{
time_t currTime = time(nullptr);
time_t currTime = GameTime::GetGameTime().count();
// Remove obsolete role checks
for (LfgRoleCheckContainer::iterator it = RoleChecksStore.begin(); it != RoleChecksStore.end();)
@ -716,7 +717,7 @@ namespace lfg
// Create new rolecheck
LfgRoleCheck& roleCheck = RoleChecksStore[gguid];
roleCheck.roles.clear(); // pussywizard: NEW rolecheck, not old one with trash data >_>
roleCheck.cancelTime = time_t(time(nullptr)) + LFG_TIME_ROLECHECK;
roleCheck.cancelTime = time_t(GameTime::GetGameTime().count()) + LFG_TIME_ROLECHECK;
roleCheck.state = LFG_ROLECHECK_INITIALITING;
roleCheck.leader = guid;
roleCheck.dungeons = dungeons;
@ -754,7 +755,7 @@ namespace lfg
LfgRolesMap rolesMap;
rolesMap[guid] = roles;
LFGQueue& queue = GetQueue(guid);
queue.AddQueueData(guid, time(nullptr), dungeons, rolesMap);
queue.AddQueueData(guid, GameTime::GetGameTime().count(), dungeons, rolesMap);
if (!isContinue)
{
@ -964,8 +965,10 @@ namespace lfg
m_raidBrowserUpdateTimer[team] = 0;
}
if (getMSTimeDiff(World::GetGameTimeMS(), getMSTime()) > (70 * 7) / 5) // prevent lagging
if (GetMSTimeDiff(GameTime::GetGameTimeMS(), GetTimeMS()) > 98ms) // prevent lagging
{
return;
}
ObjectGuid guid, groupGuid, instanceGuid;
uint8 level, Class, race, talents[3];
@ -1444,7 +1447,7 @@ namespace lfg
{
SetState(gguid, LFG_STATE_QUEUED);
LFGQueue& queue = GetQueue(gguid);
queue.AddQueueData(gguid, time_t(time(nullptr)), roleCheck.dungeons, roleCheck.roles);
queue.AddQueueData(gguid, time_t(GameTime::GetGameTime().count()), roleCheck.dungeons, roleCheck.roles);
RoleChecksStore.erase(itRoleCheck);
}
else if (roleCheck.state != LFG_ROLECHECK_INITIALITING)
@ -1809,7 +1812,7 @@ namespace lfg
bool sendUpdate = proposal.state != LFG_PROPOSAL_SUCCESS;
proposal.state = LFG_PROPOSAL_SUCCESS;
time_t joinTime = time(nullptr);
time_t joinTime = GameTime::GetGameTime().count();
LFGQueue& queue = GetQueue(guid);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_GROUP_FOUND);
@ -1987,7 +1990,7 @@ namespace lfg
LfgPlayerBoot& boot = BootsStore[gguid];
boot.inProgress = true;
boot.cancelTime = time_t(time(nullptr)) + LFG_TIME_BOOT;
boot.cancelTime = time_t(GameTime::GetGameTime().count()) + LFG_TIME_BOOT;
boot.reason = reason;
boot.victim = victim;

View file

@ -18,6 +18,7 @@
#include "LFGQueue.h"
#include "Containers.h"
#include "DBCStores.h"
#include "GameTime.h"
#include "Group.h"
#include "InstanceScript.h"
#include "LFGMgr.h"
@ -29,6 +30,10 @@
namespace lfg
{
LfgQueueData::LfgQueueData() :
joinTime(time_t(GameTime::GetGameTime().count())), lastRefreshTime(joinTime), tanks(LFG_TANKS_NEEDED),
healers(LFG_HEALERS_NEEDED), dps(LFG_DPS_NEEDED) { }
void LFGQueue::AddToQueue(ObjectGuid guid, bool failedProposal)
{
LOG_DEBUG("lfg", "ADD AddToQueue: %s, failed proposal: %u", guid.ToString().c_str(), failedProposal ? 1 : 0);
@ -408,7 +413,7 @@ namespace lfg
return LFG_COMPATIBILITY_PENDING;
// Create a new proposal
proposal.cancelTime = time(nullptr) + LFG_TIME_PROPOSAL;
proposal.cancelTime = GameTime::GetGameTime().count() + LFG_TIME_PROPOSAL;
proposal.state = LFG_PROPOSAL_INITIATING;
proposal.leader.Clear();
proposal.dungeonId = Acore::Containers::SelectRandomContainerElement(proposalDungeons);
@ -464,7 +469,7 @@ namespace lfg
void LFGQueue::UpdateQueueTimers(uint32 diff)
{
time_t currTime = time(nullptr);
time_t currTime = GameTime::GetGameTime().count();
bool sendQueueStatus = false;
if (m_QueueStatusTimer > LFG_QUEUEUPDATE_INTERVAL)

View file

@ -41,8 +41,7 @@ namespace lfg
/// Stores player or group queue info
struct LfgQueueData
{
LfgQueueData(): joinTime(time_t(time(nullptr))), lastRefreshTime(joinTime)
{ }
LfgQueueData();
LfgQueueData(time_t _joinTime, LfgDungeonSet _dungeons, LfgRolesMap _roles):
joinTime(_joinTime), lastRefreshTime(_joinTime), tanks(LFG_TANKS_NEEDED), healers(LFG_HEALERS_NEEDED),

View file

@ -19,6 +19,7 @@
#include "CharacterCache.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Opcodes.h"
@ -30,13 +31,9 @@ Corpse::Corpse(CorpseType type) : WorldObject(type != CORPSE_BONES), m_type(type
{
m_objectType |= TYPEMASK_CORPSE;
m_objectTypeId = TYPEID_CORPSE;
m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION);
m_valuesCount = CORPSE_END;
m_time = time(nullptr);
m_time = GameTime::GetGameTime().count();
lootRecipient = nullptr;
}
@ -195,3 +192,8 @@ bool Corpse::IsExpired(time_t t) const
else
return m_time < t - 3 * DAY;
}
void Corpse::ResetGhostTime()
{
m_time = GameTime::GetGameTime().count();
}

View file

@ -66,7 +66,7 @@ public:
[[nodiscard]] ObjectGuid GetOwnerGUID() const { return GetGuidValue(CORPSE_FIELD_OWNER); }
[[nodiscard]] time_t const& GetGhostTime() const { return m_time; }
void ResetGhostTime() { m_time = time(nullptr); }
void ResetGhostTime();
[[nodiscard]] CorpseType GetType() const { return m_type; }
[[nodiscard]] CellCoord const& GetCellCoord() const { return _cellCoord; }

View file

@ -25,6 +25,7 @@
#include "DatabaseEnv.h"
#include "Formulas.h"
#include "GameEventMgr.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "GroupMgr.h"
@ -105,6 +106,9 @@ bool VendorItemData::RemoveItem(uint32 item_id)
return found;
}
VendorItemCount::VendorItemCount(uint32 _item, uint32 _count)
: itemId(_item), count(_count), lastIncrementTime(GameTime::GetGameTime().count()) { }
VendorItem const* VendorItemData::FindItemCostPair(uint32 item_id, uint32 extendedCost) const
{
for (VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i)
@ -165,7 +169,7 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (Unit* victim = ObjectAccessor::GetUnit(*m_owner, m_victim))
{
// Initialize last damage timer if it doesn't exist
m_owner->SetLastDamagedTime(sWorld->GetGameTime() + MAX_AGGRO_RESET_TIME);
m_owner->SetLastDamagedTime(GameTime::GetGameTime().count() + MAX_AGGRO_RESET_TIME);
while (!m_assistants.empty())
{
@ -329,7 +333,7 @@ void Creature::RemoveCorpse(bool setSpawnTime, bool skipVisibility)
if (getDeathState() != CORPSE)
return;
m_corpseRemoveTime = time(nullptr);
m_corpseRemoveTime = GameTime::GetGameTime().count();
setDeathState(DEAD);
RemoveAllAuras();
if (!skipVisibility) // pussywizard
@ -342,7 +346,7 @@ void Creature::RemoveCorpse(bool setSpawnTime, bool skipVisibility)
// Should get removed later, just keep "compatibility" with scripts
if (setSpawnTime)
{
m_respawnTime = time(nullptr) + respawnDelay;
m_respawnTime = GameTime::GetGameTime().count() + respawnDelay;
//SaveRespawnTime();
}
@ -597,7 +601,7 @@ void Creature::Update(uint32 diff)
break;
case DEAD:
{
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
if (m_respawnTime <= now)
{
@ -606,7 +610,7 @@ void Creature::Update(uint32 diff)
if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
{
// Creature should not respawn, reset respawn timer. Conditions will be checked again the next time it tries to respawn.
m_respawnTime = time(nullptr) + m_respawnDelay;
m_respawnTime = GameTime::GetGameTime().count() + m_respawnDelay;
break;
}
@ -649,7 +653,7 @@ void Creature::Update(uint32 diff)
}
else m_groupLootTimer -= diff;
}
else if (m_corpseRemoveTime <= time(nullptr))
else if (m_corpseRemoveTime <= GameTime::GetGameTime().count())
{
RemoveCorpse(false);
LOG_DEBUG("entities.unit", "Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
@ -1756,7 +1760,7 @@ bool Creature::IsInvisibleDueToDespawn() const
if (Unit::IsInvisibleDueToDespawn())
return true;
if (IsAlive() || m_corpseRemoveTime > time(nullptr))
if (IsAlive() || m_corpseRemoveTime > GameTime::GetGameTime().count())
return false;
return true;
@ -1825,8 +1829,8 @@ void Creature::setDeathState(DeathState s, bool despawn)
{
_lastDamagedTime.reset();
m_corpseRemoveTime = time(nullptr) + m_corpseDelay;
m_respawnTime = time(nullptr) + m_respawnDelay + m_corpseDelay;
m_corpseRemoveTime = GameTime::GetGameTime().count() + m_corpseDelay;
m_respawnTime = GameTime::GetGameTime().count() + m_respawnDelay + m_corpseDelay;
// always save boss respawn time at death to prevent crash cheating
if (GetMap()->IsDungeon() || isWorldBoss() || GetCreatureTemplate()->rank >= CREATURE_ELITE_ELITE)
@ -1957,9 +1961,9 @@ void Creature::Respawn(bool force)
//Re-initialize reactstate that could be altered by movementgenerators
InitializeReactState();
m_respawnedTime = sWorld->GetGameTime();
m_respawnedTime = GameTime::GetGameTime().count();
}
m_respawnedTime = time(nullptr);
m_respawnedTime = GameTime::GetGameTime().count();
// xinef: relocate notifier, fixes npc appearing in corpse position after forced respawn (instead of spawn)
m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
UpdateObjectVisibility(false);
@ -1982,7 +1986,7 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
if (forceRespawnTimer > Seconds::zero())
{
m_respawnTime = time(nullptr) + forceRespawnTimer.count();
m_respawnTime = GameTime::GetGameTime().count() + forceRespawnTimer.count();
m_respawnDelay = forceRespawnTimer.count();
}
}
@ -2456,7 +2460,7 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
return false;
// cannot attack if is during 5 second grace period, unless being attacked
if (m_respawnedTime && (sWorld->GetGameTime() - m_respawnedTime) < 5 && victim->getAttackers().empty())
if (m_respawnedTime && (GameTime::GetGameTime().count() - m_respawnedTime) < 5 && victim->getAttackers().empty())
{
return false;
}
@ -2474,7 +2478,7 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
// pussywizard: don't check distance to home position if recently damaged (allow kiting away from spawnpoint!)
// xinef: this should include taunt auras
if (!isWorldBoss() && (GetLastDamagedTime() > sWorld->GetGameTime() || HasAuraType(SPELL_AURA_MOD_TAUNT)))
if (!isWorldBoss() && (GetLastDamagedTime() > GameTime::GetGameTime().count() || HasAuraType(SPELL_AURA_MOD_TAUNT)))
return true;
}
@ -2626,7 +2630,7 @@ void Creature::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs
{
if (idSchoolMask & (1 << i))
{
m_ProhibitSchoolTime[i] = World::GetGameTimeMS() + unTimeMs;
m_ProhibitSchoolTime[i] = GameTime::GetGameTimeMS().count() + unTimeMs;
}
}
}
@ -2637,7 +2641,7 @@ bool Creature::IsSpellProhibited(SpellSchoolMask idSchoolMask) const
{
if (idSchoolMask & (1 << i))
{
if (m_ProhibitSchoolTime[i] >= World::GetGameTimeMS())
if (m_ProhibitSchoolTime[i] >= GameTime::GetGameTimeMS().count())
{
return true;
}
@ -2651,7 +2655,7 @@ void Creature::_AddCreatureSpellCooldown(uint32 spell_id, uint16 categoryId, uin
{
CreatureSpellCooldown spellCooldown;
spellCooldown.category = categoryId;
spellCooldown.end = World::GetGameTimeMS() + end_time;
spellCooldown.end = GameTime::GetGameTimeMS().count() + end_time;
m_CreatureSpellCooldowns[spell_id] = std::move(spellCooldown);
}
@ -2697,13 +2701,13 @@ uint32 Creature::GetSpellCooldown(uint32 spell_id) const
if (itr == m_CreatureSpellCooldowns.end())
return 0;
return itr->second.end > World::GetGameTimeMS() ? itr->second.end - World::GetGameTimeMS() : 0;
return itr->second.end > GameTime::GetGameTimeMS().count() ? itr->second.end - GameTime::GetGameTimeMS().count() : 0;
}
bool Creature::HasSpellCooldown(uint32 spell_id) const
{
CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
return (itr != m_CreatureSpellCooldowns.end() && itr->second.end > World::GetGameTimeMS());
return (itr != m_CreatureSpellCooldowns.end() && itr->second.end > GameTime::GetGameTimeMS().count());
}
bool Creature::HasSpell(uint32 spellID) const
@ -2717,7 +2721,7 @@ bool Creature::HasSpell(uint32 spellID) const
time_t Creature::GetRespawnTimeEx() const
{
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
if (m_respawnTime > now)
return m_respawnTime;
@ -2783,7 +2787,7 @@ void Creature::AllLootRemovedFromCorpse()
}
}
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
if (m_corpseRemoveTime <= now)
{
return;
@ -2797,7 +2801,7 @@ void Creature::AllLootRemovedFromCorpse()
// corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
if (loot.loot_type == LOOT_SKINNING)
{
m_corpseRemoveTime = time(nullptr);
m_corpseRemoveTime = GameTime::GetGameTime().count();
}
else
{
@ -2856,7 +2860,7 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
VendorItemCount* vCount = &*itr;
time_t ptime = time(nullptr);
time_t ptime = GameTime::GetGameTime().count();
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
{
@ -2895,7 +2899,7 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us
VendorItemCount* vCount = &*itr;
time_t ptime = time(nullptr);
time_t ptime = GameTime::GetGameTime().count();
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
{
@ -3063,7 +3067,7 @@ bool Creature::SetCanFly(bool enable, bool /*packetOnly*/ /* = false */)
sScriptMgr->AnticheatSetCanFlybyServer(m_movedByPlayer->ToPlayer(), enable);
if (!enable)
m_movedByPlayer->ToPlayer()->SetFallInformation(time(nullptr), m_movedByPlayer->ToPlayer()->GetPositionZ());
m_movedByPlayer->ToPlayer()->SetFallInformation(GameTime::GetGameTime().count(), m_movedByPlayer->ToPlayer()->GetPositionZ());
WorldPacket data(enable ? SMSG_MOVE_SET_CAN_FLY : SMSG_MOVE_UNSET_CAN_FLY, 12);
data << GetPackGUID();
@ -3486,3 +3490,18 @@ uint32 Creature::GetRandomId(uint32 id1, uint32 id2, uint32 id3)
}
return id;
}
void Creature::SetPickPocketLootTime()
{
lootPickPocketRestoreTime = GameTime::GetGameTime().count() + MINUTE + GetCorpseDelay() + GetRespawnTime();
}
bool Creature::CanGeneratePickPocketLoot() const
{
return (lootPickPocketRestoreTime == 0 || lootPickPocketRestoreTime < GameTime::GetGameTime().count());
}
void Creature::SetRespawnTime(uint32 respawn)
{
m_respawnTime = respawn ? GameTime::GetGameTime().count() + respawn : 0;
}

View file

@ -219,8 +219,8 @@ public:
[[nodiscard]] Group* GetLootRecipientGroup() const;
[[nodiscard]] bool hasLootRecipient() const { return m_lootRecipient || m_lootRecipientGroup; }
bool isTappedBy(Player const* player) const; // return true if the creature is tapped by the player or a member of his party.
[[nodiscard]] bool CanGeneratePickPocketLoot() const { return lootPickPocketRestoreTime == 0 || lootPickPocketRestoreTime < time(nullptr); }
void SetPickPocketLootTime() { lootPickPocketRestoreTime = time(nullptr) + MINUTE + GetCorpseDelay() + GetRespawnTime(); }
[[nodiscard]] bool CanGeneratePickPocketLoot() const;
void SetPickPocketLootTime();
void ResetPickPocketLootTime() { lootPickPocketRestoreTime = 0; }
void SetLootRecipient (Unit* unit, bool withGroup = true);
@ -274,7 +274,7 @@ public:
[[nodiscard]] time_t const& GetRespawnTime() const { return m_respawnTime; }
[[nodiscard]] time_t GetRespawnTimeEx() const;
void SetRespawnTime(uint32 respawn) { m_respawnTime = respawn ? time(nullptr) + respawn : 0; }
void SetRespawnTime(uint32 respawn);
void Respawn(bool force = false);
void SaveRespawnTime() override;

View file

@ -485,8 +485,7 @@ struct VendorItemData
struct VendorItemCount
{
explicit VendorItemCount(uint32 _item, uint32 _count)
: itemId(_item), count(_count), lastIncrementTime(time(nullptr)) {}
explicit VendorItemCount(uint32 _item, uint32 _count);
uint32 itemId;
uint32 count;

View file

@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameTime.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "ObjectAccessor.h"
@ -122,7 +123,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
SetByteValue(DYNAMICOBJECT_BYTES, 0, type);
SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId);
SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
SetUInt32Value(DYNAMICOBJECT_CASTTIME, World::GetGameTimeMS());
SetUInt32Value(DYNAMICOBJECT_CASTTIME, GameTime::GetGameTimeMS().count());
if (IsWorldObject())
setActive(true); //must before add to map to be put in world container

View file

@ -23,6 +23,7 @@
#include "DynamicTree.h"
#include "GameObjectAI.h"
#include "GameObjectModel.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "GroupMgr.h"
@ -461,9 +462,9 @@ void GameObject::Update(uint32 diff)
GameObjectTemplate const* goInfo = GetGOInfo();
// Bombs
if (goInfo->trap.type == 2)
m_cooldownTime = World::GetGameTimeMS() + 10 * IN_MILLISECONDS; // Hardcoded tooltip value
m_cooldownTime = GameTime::GetGameTimeMS().count() + 10 * IN_MILLISECONDS; // Hardcoded tooltip value
else if (GetOwner())
m_cooldownTime = World::GetGameTimeMS() + goInfo->trap.startDelay * IN_MILLISECONDS;
m_cooldownTime = GameTime::GetGameTimeMS().count() + goInfo->trap.startDelay * IN_MILLISECONDS;
m_lootState = GO_READY;
break;
@ -471,7 +472,7 @@ void GameObject::Update(uint32 diff)
case GAMEOBJECT_TYPE_FISHINGNODE:
{
// fishing code (bobber ready)
if (time(nullptr) > m_respawnTime - FISHING_BOBBER_READY_TIME)
if (GameTime::GetGameTime().count() > m_respawnTime - FISHING_BOBBER_READY_TIME)
{
// splash bobber (bobber ready now)
Unit* caster = GetOwner();
@ -495,7 +496,7 @@ void GameObject::Update(uint32 diff)
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
{
if (World::GetGameTimeMS() < m_cooldownTime)
if (GameTime::GetGameTimeMS().count() < m_cooldownTime)
return;
GameObjectTemplate const* info = GetGOInfo();
if (info->summoningRitual.animSpell)
@ -568,7 +569,7 @@ void GameObject::Update(uint32 diff)
{
if (m_respawnTime > 0) // timer on
{
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
if (m_respawnTime <= now) // timer expired
{
ObjectGuid dbtableHighGuid = ObjectGuid::Create<HighGuid::GameObject>(GetEntry(), m_spawnId);
@ -644,7 +645,7 @@ void GameObject::Update(uint32 diff)
GameObjectTemplate const* goInfo = GetGOInfo();
if (goInfo->type == GAMEOBJECT_TYPE_TRAP)
{
if (World::GetGameTimeMS() < m_cooldownTime)
if (GameTime::GetGameTimeMS().count() < m_cooldownTime)
break;
// Type 2 - Bomb (will go away after casting it's spell)
@ -702,7 +703,7 @@ void GameObject::Update(uint32 diff)
if (goInfo->trap.spellId)
CastSpell(target, goInfo->trap.spellId);
m_cooldownTime = World::GetGameTimeMS() + (goInfo->trap.cooldown ? goInfo->trap.cooldown : uint32(4)) * IN_MILLISECONDS; // template or 4 seconds
m_cooldownTime = GameTime::GetGameTimeMS().count() + (goInfo->trap.cooldown ? goInfo->trap.cooldown : uint32(4)) * IN_MILLISECONDS; // template or 4 seconds
if (goInfo->trap.type == 1)
SetLootState(GO_JUST_DEACTIVATED);
@ -734,11 +735,11 @@ void GameObject::Update(uint32 diff)
{
case GAMEOBJECT_TYPE_DOOR:
case GAMEOBJECT_TYPE_BUTTON:
if (GetGOInfo()->GetAutoCloseTime() && World::GetGameTimeMS() >= m_cooldownTime)
if (GetGOInfo()->GetAutoCloseTime() && GameTime::GetGameTimeMS().count() >= m_cooldownTime)
ResetDoorOrButton();
break;
case GAMEOBJECT_TYPE_GOOBER:
if (World::GetGameTimeMS() >= m_cooldownTime)
if (GameTime::GetGameTimeMS().count() >= m_cooldownTime)
{
RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
@ -825,7 +826,7 @@ void GameObject::Update(uint32 diff)
return;
}
m_respawnTime = time(nullptr) + m_respawnDelayTime;
m_respawnTime = GameTime::GetGameTime().count() + m_respawnDelayTime;
// if option not set then object will be saved at grid unload
if (GetMap()->IsDungeon())
@ -1092,7 +1093,7 @@ bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, boo
m_respawnTime = GetMap()->GetGORespawnTime(m_spawnId);
// ready to respawn
if (m_respawnTime && m_respawnTime <= time(nullptr))
if (m_respawnTime && m_respawnTime <= GameTime::GetGameTime().count())
{
m_respawnTime = 0;
GetMap()->RemoveGORespawnTime(m_spawnId);
@ -1172,9 +1173,9 @@ Unit* GameObject::GetOwner() const
void GameObject::SaveRespawnTime(uint32 forceDelay)
{
if (m_goData && m_goData->dbData && (forceDelay || m_respawnTime > time(nullptr)) && m_spawnedByDefault)
if (m_goData && m_goData->dbData && (forceDelay || m_respawnTime > GameTime::GetGameTime().count()) && m_spawnedByDefault)
{
time_t respawnTime = forceDelay ? time(nullptr) + forceDelay : m_respawnTime;
time_t respawnTime = forceDelay ? GameTime::GetGameTime().count() + forceDelay : m_respawnTime;
GetMap()->SaveGORespawnTime(m_spawnId, respawnTime);
}
}
@ -1232,7 +1233,7 @@ bool GameObject::IsInvisibleDueToDespawn() const
void GameObject::SetRespawnTime(int32 respawn)
{
m_respawnTime = respawn > 0 ? time(nullptr) + respawn : 0;
m_respawnTime = respawn > 0 ? GameTime::GetGameTime().count() + respawn : 0;
SetRespawnDelay(respawn);
if (respawn && !m_spawnedByDefault)
{
@ -1249,7 +1250,7 @@ void GameObject::Respawn()
{
if (m_spawnedByDefault && m_respawnTime > 0)
{
m_respawnTime = time(nullptr);
m_respawnTime = GameTime::GetGameTime().count();
GetMap()->RemoveGORespawnTime(m_spawnId);
}
}
@ -1367,7 +1368,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f
SwitchDoorOrButton(true, alternative);
SetLootState(GO_ACTIVATED, user);
m_cooldownTime = World::GetGameTimeMS() + time_to_restore;
m_cooldownTime = GameTime::GetGameTimeMS().count() + time_to_restore;
}
void GameObject::SetGoArtKit(uint8 kit)
@ -1430,10 +1431,10 @@ void GameObject::Use(Unit* user)
// If cooldown data present in template
if (uint32 cooldown = GetGOInfo()->GetCooldown())
{
if (World::GetGameTimeMS() < m_cooldownTime)
if (GameTime::GetGameTimeMS().count() < m_cooldownTime)
return;
m_cooldownTime = World::GetGameTimeMS() + cooldown * IN_MILLISECONDS;
m_cooldownTime = GameTime::GetGameTimeMS().count() + cooldown * IN_MILLISECONDS;
}
switch (GetGoType())
@ -1467,7 +1468,7 @@ void GameObject::Use(Unit* user)
if (goInfo->trap.spellId)
CastSpell(user, goInfo->trap.spellId);
m_cooldownTime = World::GetGameTimeMS() + (goInfo->trap.cooldown ? goInfo->trap.cooldown : uint32(4)) * IN_MILLISECONDS; // template or 4 seconds
m_cooldownTime = GameTime::GetGameTimeMS().count() + (goInfo->trap.cooldown ? goInfo->trap.cooldown : uint32(4)) * IN_MILLISECONDS; // template or 4 seconds
if (goInfo->trap.type == 1) // Deactivate after trigger
SetLootState(GO_JUST_DEACTIVATED);
@ -1634,7 +1635,7 @@ void GameObject::Use(Unit* user)
if (info->goober.customAnim)
SendCustomAnim(GetGoAnimProgress());
m_cooldownTime = World::GetGameTimeMS() + info->GetAutoCloseTime();
m_cooldownTime = GameTime::GetGameTimeMS().count() + info->GetAutoCloseTime();
// cast this spell later if provided
spellId = info->goober.spellId;
@ -1806,7 +1807,7 @@ void GameObject::Use(Unit* user)
if (!info->summoningRitual.animSpell)
m_cooldownTime = 0;
else // channel ready, maintain this
m_cooldownTime = World::GetGameTimeMS() + 5 * IN_MILLISECONDS;
m_cooldownTime = GameTime::GetGameTimeMS().count() + 5 * IN_MILLISECONDS;
}
return;
@ -2726,6 +2727,20 @@ void GameObject::UpdateModelPosition()
}
}
time_t GameObject::GetRespawnTimeEx() const
{
time_t now = GameTime::GetGameTime().count();
if (m_respawnTime > now)
return m_respawnTime;
else
return now;
}
void GameObject::SetLootGenerationTime()
{
m_lootGenerationTime = GameTime::GetGameTime().count();
}
std::unordered_map<int, goEventFlag> GameObject::gameObjectToEventFlag = { };
class GameObjectModelOwnerImpl : public GameObjectModelOwnerBase

View file

@ -821,14 +821,7 @@ public:
[[nodiscard]] uint32 GetSpellId() const { return m_spellId;}
[[nodiscard]] time_t GetRespawnTime() const { return m_respawnTime; }
[[nodiscard]] time_t GetRespawnTimeEx() const
{
time_t now = time(nullptr);
if (m_respawnTime > now)
return m_respawnTime;
else
return now;
}
[[nodiscard]] time_t GetRespawnTimeEx() const;
void SetRespawnTime(int32 respawn);
void SetRespawnDelay(int32 respawn);
@ -895,7 +888,7 @@ public:
[[nodiscard]] bool HasLootRecipient() const { return m_lootRecipient || m_lootRecipientGroup; }
uint32 m_groupLootTimer; // (msecs)timer used for group loot
uint32 lootingGroupLowGUID; // used to find group which is looting
void SetLootGenerationTime() { m_lootGenerationTime = time(nullptr); }
void SetLootGenerationTime();
[[nodiscard]] uint32 GetLootGenerationTime() const { return m_lootGenerationTime; }
[[nodiscard]] GameObject* GetLinkedTrap();

View file

@ -19,6 +19,7 @@
#include "Common.h"
#include "ConditionMgr.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "ItemEnchantmentMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
@ -253,7 +254,7 @@ Item::Item()
m_container = nullptr;
m_lootGenerated = false;
mb_in_trade = false;
m_lastPlayedTimeUpdate = time(nullptr);
m_lastPlayedTimeUpdate = GameTime::GetGameTime().count();
m_refundRecipient = 0;
m_paidMoney = 0;
@ -1205,7 +1206,7 @@ void Item::UpdatePlayedTime(Player* owner)
// Get current played time
uint32 current_playtime = GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME);
// Calculate time elapsed since last played time update
time_t curtime = time(nullptr);
time_t curtime = GameTime::GetGameTime().count();
uint32 elapsed = uint32(curtime - m_lastPlayedTimeUpdate);
uint32 new_playtime = current_playtime + elapsed;
// Check if the refund timer has expired yet
@ -1226,7 +1227,7 @@ void Item::UpdatePlayedTime(Player* owner)
uint32 Item::GetPlayedTime()
{
time_t curtime = time(nullptr);
time_t curtime = GameTime::GetGameTime().count();
uint32 elapsed = uint32(curtime - m_lastPlayedTimeUpdate);
return GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + elapsed;
}

View file

@ -23,6 +23,7 @@
#include "Creature.h"
#include "DynamicVisibility.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "Log.h"
#include "MapMgr.h"
@ -1079,7 +1080,7 @@ void MovementInfo::OutDebug()
LOG_INFO("movement", "guid %s", guid.ToString().c_str());
LOG_INFO("movement", "flags %u", flags);
LOG_INFO("movement", "flags2 %u", flags2);
LOG_INFO("movement", "time %u current time " UI64FMTD "", flags2, uint64(::time(nullptr)));
LOG_INFO("movement", "time %u current time " UI64FMTD "", flags2, uint64(::GameTime::GetGameTime().count()));
LOG_INFO("movement", "position: `%s`", pos.ToString().c_str());
if (flags & MOVEMENTFLAG_ONTRANSPORT)
@ -3065,13 +3066,13 @@ void WorldObject::AddToNotify(uint16 f)
{
uint32 EVENT_VISIBILITY_DELAY = u->FindMap() ? DynamicVisibilityMgr::GetVisibilityNotifyDelay(u->FindMap()->GetEntry()->map_type) : 1000;
uint32 diff = getMSTimeDiff(u->m_last_notify_mstime, World::GetGameTimeMS());
uint32 diff = getMSTimeDiff(u->m_last_notify_mstime, GameTime::GetGameTimeMS().count());
if (diff >= EVENT_VISIBILITY_DELAY / 2)
EVENT_VISIBILITY_DELAY /= 2;
else
EVENT_VISIBILITY_DELAY -= diff;
u->m_delayed_unit_relocation_timer = EVENT_VISIBILITY_DELAY;
u->m_last_notify_mstime = World::GetGameTimeMS() + EVENT_VISIBILITY_DELAY - 1;
u->m_last_notify_mstime = GameTime::GetGameTimeMS().count() + EVENT_VISIBILITY_DELAY - 1;
}
else if (f & NOTIFY_AI_RELOCATION)
{

View file

@ -20,6 +20,7 @@
#include "Common.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Group.h"
#include "InstanceScript.h"
#include "Log.h"
@ -320,7 +321,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
break;
}
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); // cast can't be helped here
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped here
SetCreatorGUID(owner->GetGUID());
InitStatsForLevel(petlevel);
@ -420,7 +421,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
InitTalentForLevel(); // set original talents points before spell loading
uint32 timediff = uint32(time(nullptr) - lastSaveTime);
uint32 timediff = uint32(GameTime::GetGameTime().count() - lastSaveTime);
_LoadAuras(holder.GetPreparedResult(PetLoadQueryHolder::AURAS), timediff);
// load action bar, if data broken will fill later by default spells.
@ -570,7 +571,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
stmt->setUInt32(12, curhealth);
stmt->setUInt32(13, curmana);
stmt->setUInt32(14, GetPower(POWER_HAPPINESS));
stmt->setUInt32(15, time(nullptr));
stmt->setUInt32(15, GameTime::GetGameTime().count());
stmt->setString(16, actionBar);
trans->Append(stmt);
@ -651,7 +652,7 @@ void Pet::Update(uint32 diff)
{
case CORPSE:
{
if (getPetType() != HUNTER_PET || m_corpseRemoveTime <= time(nullptr))
if (getPetType() != HUNTER_PET || m_corpseRemoveTime <= GameTime::GetGameTime().count())
{
Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
return;
@ -1421,7 +1422,7 @@ void Pet::_LoadSpellCooldowns(PreparedQueryResult result)
if (result)
{
time_t curTime = time(nullptr);
time_t curTime = GameTime::GetGameTime().count();
PacketCooldowns cooldowns;
WorldPacket data;
@ -1465,8 +1466,8 @@ void Pet::_SaveSpellCooldowns(CharacterDatabaseTransaction trans)
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
time_t curTime = time(nullptr);
uint32 curMSTime = World::GetGameTimeMS();
time_t curTime = GameTime::GetGameTime().count();
uint32 curMSTime = GameTime::GetGameTimeMS().count();
uint32 infTime = curMSTime + infinityCooldownDelayCheck;
// remove oudated and save active
@ -2418,7 +2419,7 @@ void Pet::FillPetInfo(PetStable::PetInfo* petInfo) const
petInfo->Mana = GetPower(POWER_MANA);
petInfo->Happiness = GetPower(POWER_HAPPINESS);
petInfo->ActionBar = GenerateActionBarData();
petInfo->LastSaveTime = time(nullptr);
petInfo->LastSaveTime = GameTime::GetGameTime().count();
petInfo->CreatedBySpellId = GetUInt32Value(UNIT_CREATED_BY_SPELL);
petInfo->Type = getPetType();
}

View file

@ -43,6 +43,7 @@
#include "GameEventMgr.h"
#include "GameGraveyard.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
#include "Group.h"
@ -247,7 +248,7 @@ Player::Player(WorldSession* session): Unit(true), m_mover(this)
for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
m_bgBattlegroundQueueID[j] = BATTLEGROUND_QUEUE_NONE;
m_logintime = time(nullptr);
m_logintime = GameTime::GetGameTime().count();
m_Last_tick = m_logintime;
m_Played_time[PLAYED_TIME_TOTAL] = 0;
m_Played_time[PLAYED_TIME_LEVEL] = 0;
@ -318,7 +319,7 @@ Player::Player(WorldSession* session): Unit(true), m_mover(this)
m_spellPenetrationItemMod = 0;
// Honor System
m_lastHonorUpdateTime = time(nullptr);
m_lastHonorUpdateTime = GameTime::GetGameTime().count();
m_IsBGRandomWinner = false;
@ -577,7 +578,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
SetArenaPoints(sWorld->getIntConfig(CONFIG_START_ARENA_POINTS));
// Played time
m_Last_tick = time(nullptr);
m_Last_tick = GameTime::GetGameTime().count();
m_Played_time[PLAYED_TIME_TOTAL] = 0;
m_Played_time[PLAYED_TIME_LEVEL] = 0;
@ -1074,7 +1075,7 @@ void Player::setDeathState(DeathState s, bool /*despawn = false*/)
void Player::SetRestState(uint32 triggerId)
{
_innTriggerId = triggerId;
_restTime = time(nullptr);
_restTime = GameTime::GetGameTime().count();
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
}
@ -1432,7 +1433,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (MustDelayTeleport())
{
SetHasDelayedTeleport(true);
SetSemaphoreTeleportNear(time(nullptr));
SetSemaphoreTeleportNear(GameTime::GetGameTime().count());
//lets save teleport destination for player
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
teleportStore_options = options;
@ -1454,11 +1455,11 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// this will be used instead of the current location in SaveToDB
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
SetFallInformation(time(nullptr), z);
SetFallInformation(GameTime::GetGameTime().count(), z);
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
// at client packet MSG_MOVE_TELEPORT_ACK
SetSemaphoreTeleportNear(time(nullptr));
SetSemaphoreTeleportNear(GameTime::GetGameTime().count());
// near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
if (!GetSession()->PlayerLogout())
{
@ -1493,7 +1494,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (MustDelayTeleport())
{
SetHasDelayedTeleport(true);
SetSemaphoreTeleportFar(time(nullptr));
SetSemaphoreTeleportFar(GameTime::GetGameTime().count());
//lets save teleport destination for player
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
teleportStore_options = options;
@ -1558,7 +1559,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
}
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
SetFallInformation(time(nullptr), z);
SetFallInformation(GameTime::GetGameTime().count(), z);
// if the player is saved before worldportack (at logout for example)
// this will be used instead of the current location in SaveToDB
@ -1577,7 +1578,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// move packet sent by client always after far teleport
// code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
SetSemaphoreTeleportFar(time(nullptr));
SetSemaphoreTeleportFar(GameTime::GetGameTime().count());
}
}
return true;
@ -2683,8 +2684,8 @@ void Player::InitStatsForLevel(bool reapplyMods)
void Player::SendInitialSpells()
{
uint32 curTime = World::GetGameTimeMS();
uint32 infTime = World::GetGameTimeMS() + infinityCooldownDelayCheck;
uint32 curTime = GameTime::GetGameTimeMS().count();
uint32 infTime = GameTime::GetGameTimeMS().count() + infinityCooldownDelayCheck;
uint16 spellCount = 0;
@ -2816,7 +2817,7 @@ void Player::SendNewMail()
void Player::AddNewMailDeliverTime(time_t deliver_time)
{
if (deliver_time <= time(nullptr)) // ready now
if (deliver_time <= GameTime::GetGameTime().count()) // ready now
{
++unReadMails;
SendNewMail();
@ -3459,7 +3460,7 @@ void Player::RemoveCategoryCooldown(uint32 cat)
void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
{
// remove cooldowns on spells that have < 10 min CD
uint32 infTime = World::GetGameTimeMS() + infinityCooldownDelayCheck;
uint32 infTime = GameTime::GetGameTimeMS().count() + infinityCooldownDelayCheck;
SpellCooldowns::iterator itr, next;
for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next)
{
@ -3493,7 +3494,7 @@ void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
void Player::RemoveAllSpellCooldown()
{
uint32 infTime = World::GetGameTimeMS() + infinityCooldownDelayCheck;
uint32 infTime = GameTime::GetGameTimeMS().count() + infinityCooldownDelayCheck;
if (!m_spellCooldowns.empty())
{
for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
@ -3512,7 +3513,7 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result)
if (result)
{
time_t curTime = time(nullptr);
time_t curTime = GameTime::GetGameTime().count();
do
{
@ -3546,8 +3547,8 @@ void Player::_SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout
stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
time_t curTime = time(nullptr);
uint32 curMSTime = World::GetGameTimeMS();
time_t curTime = GameTime::GetGameTime().count();
uint32 curMSTime = GameTime::GetGameTimeMS().count();
uint32 infTime = curMSTime + infinityCooldownDelayCheck;
bool first_round = true;
@ -3601,7 +3602,7 @@ uint32 Player::resetTalentsCost() const
return 10 * GOLD;
else
{
uint64 months = (sWorld->GetGameTime() - m_resetTalentsTime) / MONTH;
uint64 months = (GameTime::GetGameTime().count() - m_resetTalentsTime) / MONTH;
if (months > 0)
{
// This cost will be reduced by a rate of 5 gold per month
@ -3710,7 +3711,7 @@ bool Player::resetTalents(bool noResetCost)
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1);
m_resetTalentsCost = resetCost;
m_resetTalentsTime = time(nullptr);
m_resetTalentsTime = GameTime::GetGameTime().count();
}
return true;
@ -4252,7 +4253,7 @@ void Player::DeleteOldCharacters(uint32 keepDays)
LOG_INFO("server.loading", " ");
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
stmt->setUInt32(0, uint32(time(nullptr) - time_t(keepDays * DAY)));
stmt->setUInt32(0, uint32(GameTime::GetGameTime().count() - time_t(keepDays * DAY)));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
@ -7627,7 +7628,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
// Xinef: loot was generated and respawntime has passed since then, allow to recreate loot
// Xinef: to avoid bugs, this rule covers spawned gameobjects only
if (go->isSpawnedByDefault() && go->getLootState() == GO_ACTIVATED && !go->loot.isLooted() && go->GetLootGenerationTime() + go->GetRespawnDelay() < time(nullptr))
if (go->isSpawnedByDefault() && go->getLootState() == GO_ACTIVATED && !go->loot.isLooted() && go->GetLootGenerationTime() + go->GetRespawnDelay() < GameTime::GetGameTime().count())
go->SetLootState(GO_READY);
if (go->getLootState() == GO_READY)
@ -8661,7 +8662,7 @@ void Player::SendBattlefieldWorldStates()
SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE, wg->IsWarTime() ? 1 : 0);
for (uint32 i = 0; i < 2; ++i)
SendUpdateWorldState(ClockWorldState[i], uint32(time(nullptr) + (wg->GetTimer() / 1000)));
SendUpdateWorldState(ClockWorldState[i], uint32(GameTime::GetGameTime().count() + (wg->GetTimer() / 1000)));
}
}
}
@ -8808,29 +8809,23 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
SetMinion(pet, true);
switch (petType)
if (petType == SUMMON_PET)
{
case SUMMON_PET:
if (pet->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON || pet->GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD)
{
if (pet->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON || pet->GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD)
{
pet->GetCharmInfo()->SetPetNumber(pet_number, true); // Show pet details tab (Shift+P) only for demons & undead
}
else
{
pet->GetCharmInfo()->SetPetNumber(pet_number, false);
}
pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
pet->SetFullHealth();
pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); // cast can't be helped in this case
break;
pet->GetCharmInfo()->SetPetNumber(pet_number, true); // Show pet details tab (Shift+P) only for demons & undead
}
default:
break;
else
{
pet->GetCharmInfo()->SetPetNumber(pet_number, false);
}
pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
pet->SetFullHealth();
pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped in this case
}
map->AddToMap(pet->ToCreature(), true);
@ -9321,8 +9316,8 @@ void Player::PetSpellInitialize()
uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size();
data << uint8(cooldownsCount);
uint32 curTime = World::GetGameTimeMS();
uint32 infTime = World::GetGameTimeMS() + infinityCooldownDelayCheck;
uint32 curTime = GameTime::GetGameTimeMS().count();
uint32 infTime = GameTime::GetGameTimeMS().count() + infinityCooldownDelayCheck;
for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
{
@ -9424,8 +9419,8 @@ void Player::VehicleSpellInitialize()
// Cooldowns
data << uint8(cooldownCount);
uint32 curTime = World::GetGameTimeMS();
uint32 infTime = World::GetGameTimeMS() + infinityCooldownDelayCheck;
uint32 curTime = GameTime::GetGameTimeMS().count();
uint32 infTime = GameTime::GetGameTimeMS().count() + infinityCooldownDelayCheck;
for (CreatureSpellCooldowns::const_iterator itr = vehicle->m_CreatureSpellCooldowns.begin(); itr != vehicle->m_CreatureSpellCooldowns.end(); ++itr)
{
@ -10726,7 +10721,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 ite
void Player::_AddSpellCooldown(uint32 spellid, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient, bool forceSendToSpectator)
{
SpellCooldown sc;
sc.end = World::GetGameTimeMS() + end_time;
sc.end = GameTime::GetGameTimeMS().count() + end_time;
sc.category = categoryId;
sc.itemid = itemid;
sc.maxduration = end_time;
@ -11003,7 +10998,7 @@ void Player::LeaveBattleground(Battleground* bg)
}
// xinef: reset corpse reclaim time
m_deathExpireTime = time(nullptr);
m_deathExpireTime = GameTime::GetGameTime().count();
// pussywizard: clear movement, because after porting player will move to arena cords
GetMotionMaster()->MovementExpired();
@ -11241,7 +11236,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
SendEquipmentSetList();
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
data.AppendPackedTime(sWorld->GetGameTime());
data.AppendPackedTime(GameTime::GetGameTime().count());
data << float(0.01666667f); // game speed
data << uint32(0); // added in 3.1.2
GetSession()->SendPacket(&data);
@ -11426,7 +11421,7 @@ void Player::ApplyEquipCooldown(Item* pItem)
// Don't replace longer cooldowns by equip cooldown if we have any.
SpellCooldowns::iterator itr = m_spellCooldowns.find(spellData.SpellId);
if (itr != m_spellCooldowns.end() && itr->second.itemid == pItem->GetEntry() && itr->second.end > World::GetGameTimeMS() + 30 * IN_MILLISECONDS)
if (itr != m_spellCooldowns.end() && itr->second.itemid == pItem->GetEntry() && itr->second.end > GameTime::GetGameTimeMS().count() + 30 * IN_MILLISECONDS)
continue;
// xinef: dont apply eqiup cooldown for spells with this attribute
@ -11730,7 +11725,7 @@ void Player::SetDailyQuestStatus(uint32 quest_id)
if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
{
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, quest_id);
m_lastDailyQuestTime = time(nullptr); // last daily quest time
m_lastDailyQuestTime = GameTime::GetGameTime().count(); // last daily quest time
m_DailyQuestChanged = true;
break;
}
@ -11739,7 +11734,7 @@ void Player::SetDailyQuestStatus(uint32 quest_id)
else
{
m_DFQuests.insert(quest_id);
m_lastDailyQuestTime = time(nullptr);
m_lastDailyQuestTime = GameTime::GetGameTime().count();
m_DailyQuestChanged = true;
}
}
@ -11966,7 +11961,7 @@ void Player::SummonIfPossible(bool agree, ObjectGuid summoner_guid)
}
// expire and auto declined
if (m_summon_expire < time(nullptr))
if (m_summon_expire < GameTime::GetGameTime().count())
return;
// drop flag at summon
@ -12455,7 +12450,7 @@ uint32 Player::GetCorpseReclaimDelay(bool pvp) const
else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
return 0;
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
// 0..2 full period
// should be std::ceil(x)-1 but not floor(x)
uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
@ -12490,7 +12485,7 @@ int32 Player::CalculateCorpseReclaimDelay(bool load)
}
time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
if (now >= expected_time)
return -1;
@ -14207,7 +14202,7 @@ void Player::_SaveCharacter(bool create, CharacterDatabaseTransaction trans)
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
stmt->setFloat(index++, finiteAlways(_restBonus));
stmt->setUInt32(index++, uint32(time(nullptr)));
stmt->setUInt32(index++, uint32(GameTime::GetGameTime().count()));
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
//save, far from tavern/city
//save, but in tavern/city
@ -14346,7 +14341,7 @@ void Player::_SaveCharacter(bool create, CharacterDatabaseTransaction trans)
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
stmt->setFloat(index++, finiteAlways(_restBonus));
stmt->setUInt32(index++, uint32(time(nullptr)));
stmt->setUInt32(index++, uint32(GameTime::GetGameTime().count()));
stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0));
//save, far from tavern/city
//save, but in tavern/city
@ -15379,7 +15374,7 @@ bool Player::SetCanFly(bool apply, bool packetOnly /*= false*/)
return false;
if (!apply)
SetFallInformation(time(nullptr), GetPositionZ());
SetFallInformation(GameTime::GetGameTime().count(), GetPositionZ());
WorldPacket data(apply ? SMSG_MOVE_SET_CAN_FLY : SMSG_MOVE_UNSET_CAN_FLY, 12);
data << GetPackGUID();
@ -15658,7 +15653,7 @@ void Player::SetRestFlag(RestFlag restFlag, uint32 triggerId /*= 0*/)
if (!oldRestMask && _restFlagMask) // only set flag/time on the first rest state
{
_restTime = time(nullptr);
_restTime = GameTime::GetGameTime().count();
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
}
@ -15799,3 +15794,36 @@ std::string Player::GetPlayerName()
return "|Hplayer:" + name + "|h" + color + name + "|h|r";
}
void Player::SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay /*= 0*/, bool asSpectator /*= false*/)
{
m_summon_expire = GameTime::GetGameTime().count() + (delay ? delay : MAX_PLAYER_SUMMON_DELAY);
m_summon_mapid = mapid;
m_summon_x = x;
m_summon_y = y;
m_summon_z = z;
m_summon_asSpectator = asSpectator;
}
bool Player::IsSummonAsSpectator() const
{
return m_summon_asSpectator && m_summon_expire >= GameTime::GetGameTime().count();
}
bool Player::HasSpellCooldown(uint32 spell_id) const
{
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
return itr != m_spellCooldowns.end() && itr->second.end > getMSTime();
}
bool Player::HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const
{
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
return itr != m_spellCooldowns.end() && itr->second.end > getMSTime() && itr->second.itemid == itemid;
}
uint32 Player::GetSpellCooldownDelay(uint32 spell_id) const
{
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
return uint32(itr != m_spellCooldowns.end() && itr->second.end > getMSTime() ? itr->second.end - getMSTime() : 0);
}

View file

@ -1066,16 +1066,8 @@ public:
}
bool TeleportToEntryPoint();
void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay = 0, bool asSpectator = false)
{
m_summon_expire = time(nullptr) + (delay ? delay : MAX_PLAYER_SUMMON_DELAY);
m_summon_mapid = mapid;
m_summon_x = x;
m_summon_y = y;
m_summon_z = z;
m_summon_asSpectator = asSpectator;
}
[[nodiscard]] bool IsSummonAsSpectator() const { return m_summon_asSpectator && m_summon_expire >= time(nullptr); }
void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay = 0, bool asSpectator = false);
[[nodiscard]] bool IsSummonAsSpectator() const;
void SetSummonAsSpectator(bool on) { m_summon_asSpectator = on; }
void SummonIfPossible(bool agree, ObjectGuid summoner_guid);
[[nodiscard]] time_t GetSummonExpireTimer() const { return m_summon_expire; }
@ -1726,21 +1718,9 @@ public:
void DropModCharge(SpellModifier* mod, Spell* spell);
void SetSpellModTakingSpell(Spell* spell, bool apply);
[[nodiscard]] bool HasSpellCooldown(uint32 spell_id) const override
{
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
return itr != m_spellCooldowns.end() && itr->second.end > World::GetGameTimeMS();
}
[[nodiscard]] bool HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const override
{
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
return itr != m_spellCooldowns.end() && itr->second.end > World::GetGameTimeMS() && itr->second.itemid == itemid;
}
[[nodiscard]] uint32 GetSpellCooldownDelay(uint32 spell_id) const
{
SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
return uint32(itr != m_spellCooldowns.end() && itr->second.end > World::GetGameTimeMS() ? itr->second.end - World::GetGameTimeMS() : 0);
}
[[nodiscard]] bool HasSpellCooldown(uint32 spell_id) const override;
[[nodiscard]] bool HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const override;
[[nodiscard]] uint32 GetSpellCooldownDelay(uint32 spell_id) const;
void AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell = nullptr, bool infinityCooldown = false);
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false) override;
void _AddSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false);

View file

@ -16,6 +16,7 @@
*/
#include "AccountMgr.h"
#include "GameTime.h"
#include "MapMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
@ -31,7 +32,7 @@ void Player::UpdateSpeakTime(uint32 specialMessageLimit)
if (!AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()))
return;
time_t current = time (nullptr);
time_t current = GameTime::GetGameTime().count();
if (m_speakTime > current)
{
uint32 max_count = specialMessageLimit ? specialMessageLimit : sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);

View file

@ -18,6 +18,7 @@
#include "CreatureAI.h"
#include "DisableMgr.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GitRevision.h"
#include "GossipDef.h"
#include "Group.h"
@ -553,7 +554,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
AddTimedQuest(quest_id);
questStatusData.Timer = timeAllowed * IN_MILLISECONDS;
qtime = static_cast<uint32>(time(nullptr)) + timeAllowed;
qtime = static_cast<uint32>(GameTime::GetGameTime().count()) + timeAllowed;
}
else
questStatusData.Timer = 0;

View file

@ -37,6 +37,7 @@
#include "GameEventMgr.h"
#include "GameGraveyard.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "GroupMgr.h"
@ -3995,7 +3996,7 @@ void Player::AddItemToBuyBackSlot(Item* pItem)
LOG_DEBUG("entities.player.items", "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot);
m_items[slot] = pItem;
time_t base = time(nullptr);
time_t base = GameTime::GetGameTime().count();
uint32 etime = uint32(base - m_logintime + (30 * 3600));
uint32 eslot = slot - BUYBACK_SLOT_START;
@ -5336,7 +5337,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
SaveRecallPosition();
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
time_t logoutTime = time_t(fields[27].GetUInt32());
// since last logout (in seconds)
@ -5504,7 +5505,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
SetUInt32Value(PLAYER_CHOSEN_TITLE, curTitle);
// has to be called after last Relocate() in Player::LoadFromDB
SetFallInformation(time(nullptr), GetPositionZ());
SetFallInformation(GameTime::GetGameTime().count(), GetPositionZ());
_LoadSpellCooldowns(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS));
@ -6218,7 +6219,7 @@ void Player::_LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mail
m->state = MAIL_STATE_UNCHANGED;
// Do not load expired pending sale mail if there is already delivery auction mail
if (m->auctionId < 0 && m->expire_time <= time(nullptr))
if (m->auctionId < 0 && m->expire_time <= GameTime::GetGameTime().count())
{
uint32 auctionId = std::abs(m->auctionId);
if (pendingAuctions.count(auctionId))
@ -6335,10 +6336,10 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
{
AddTimedQuest(quest_id);
if (quest_time <= sWorld->GetGameTime())
if (quest_time <= GameTime::GetGameTime().count())
questStatusData.Timer = 1;
else
questStatusData.Timer = uint32((quest_time - sWorld->GetGameTime()) * IN_MILLISECONDS);
questStatusData.Timer = uint32((quest_time - GameTime::GetGameTime().count()) * IN_MILLISECONDS);
}
else
quest_time = 0;
@ -6595,7 +6596,7 @@ void Player::SendRaidInfo()
size_t p_counter = data.wpos();
data << uint32(counter); // placeholder
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
{
@ -7535,7 +7536,7 @@ void Player::_SaveQuestStatus(CharacterDatabaseTransaction trans)
stmt->setUInt32(index++, statusItr->first);
stmt->setUInt8(index++, uint8(statusItr->second.Status));
stmt->setBool(index++, statusItr->second.Explored);
stmt->setUInt32(index++, uint32(statusItr->second.Timer / IN_MILLISECONDS + sWorld->GetGameTime()));
stmt->setUInt32(index++, uint32(statusItr->second.Timer / IN_MILLISECONDS + GameTime::GetGameTime().count()));
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
stmt->setUInt16(index++, statusItr->second.CreatureOrGOCount[i]);

View file

@ -20,6 +20,7 @@
#include "Channel.h"
#include "ChannelMgr.h"
#include "Formulas.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "Guild.h"
@ -57,7 +58,7 @@ void Player::Update(uint32 p_time)
sScriptMgr->OnBeforePlayerUpdate(this, p_time);
// undelivered mail
if (m_nextMailDelivereTime && m_nextMailDelivereTime <= time(nullptr))
if (m_nextMailDelivereTime && m_nextMailDelivereTime <= GameTime::GetGameTime().count())
{
SendNewMail();
++unReadMails;
@ -82,7 +83,7 @@ void Player::Update(uint32 p_time)
Unit::Update(p_time);
SetMustDelayTeleport(false);
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
UpdatePvPFlag(now);
UpdateFFAPvPFlag(now);
@ -239,7 +240,7 @@ void Player::Update(uint32 p_time)
{
if (now > lastTick && _restTime > 0) // freeze update
{
time_t currTime = time(nullptr);
time_t currTime = GameTime::GetGameTime().count();
time_t timeDiff = currTime - _restTime;
if (timeDiff >= 10) // freeze update
{
@ -434,7 +435,7 @@ void Player::UpdateMirrorTimers()
void Player::UpdateNextMailTimeAndUnreads()
{
// Update the next delivery time and unread mails
time_t cTime = time(nullptr);
time_t cTime = GameTime::GetGameTime().count();
// Get the next delivery time
CharacterDatabasePreparedStatement* stmtNextDeliveryTime =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_NEXT_MAIL_DELIVERYTIME);
@ -1126,8 +1127,8 @@ bool Player::UpdatePosition(float x, float y, float z, float orientation,
void Player::UpdateHonorFields()
{
/// called when rewarding honor and at each save
time_t now = time_t(time(nullptr));
time_t today = time_t(time(nullptr) / DAY) * DAY;
time_t now = time_t(GameTime::GetGameTime().count());
time_t today = time_t(GameTime::GetGameTime().count() / DAY) * DAY;
if (m_lastHonorUpdateTime < today)
{
@ -1384,7 +1385,7 @@ void Player::UpdatePvPState()
{
if (IsPvP() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) &&
pvpInfo.EndTimer == 0)
pvpInfo.EndTimer = time(nullptr); // start toggle-off
pvpInfo.EndTimer = GameTime::GetGameTime().count(); // start toggle-off
}
}
@ -1450,7 +1451,7 @@ void Player::UpdateFFAPvPState(bool reset /*= true*/)
!pvpInfo.FFAPvPEndTimer)
{
pvpInfo.FFAPvPEndTimer =
sWorld->GetGameTime() +
GameTime::GetGameTime().count() +
sWorld->getIntConfig(CONFIG_FFA_PVP_TIMER);
}
}
@ -1466,7 +1467,7 @@ void Player::UpdatePvP(bool state, bool _override)
}
else
{
pvpInfo.EndTimer = time(nullptr);
pvpInfo.EndTimer = GameTime::GetGameTime().count();
SetPvP(state);
}
@ -1958,7 +1959,7 @@ void Player::UpdateCorpseReclaimDelay()
(!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
return;
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
if (now < m_deathExpireTime)
{

View file

@ -21,6 +21,7 @@
#include "Common.h"
#include "DBCStores.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "MapMgr.h"
#include "MapReference.h"
#include "ObjectMgr.h"
@ -296,7 +297,7 @@ void MotionTransport::RemovePassenger(WorldObject* passenger, bool withAll)
if (Player* plr = passenger->ToPlayer())
{
sScriptMgr->OnRemovePassenger(ToTransport(), plr);
plr->SetFallInformation(time(nullptr), plr->GetPositionZ());
plr->SetFallInformation(GameTime::GetGameTime().count(), plr->GetPositionZ());
}
if (withAll)
@ -945,7 +946,7 @@ void StaticTransport::UpdatePassengerPositions()
if (passenger->IsInWorld())
{
GetMap()->PlayerRelocation(passenger->ToPlayer(), x, y, z, o);
passenger->ToPlayer()->SetFallInformation(time(nullptr), z);
passenger->ToPlayer()->SetFallInformation(GameTime::GetGameTime().count(), z);
}
break;
case TYPEID_GAMEOBJECT:
@ -991,7 +992,7 @@ void StaticTransport::RemovePassenger(WorldObject* passenger, bool withAll)
if (Player* plr = passenger->ToPlayer())
{
sScriptMgr->OnRemovePassenger(ToTransport(), plr);
plr->SetFallInformation(time(nullptr), plr->GetPositionZ());
plr->SetFallInformation(GameTime::GetGameTime().count(), plr->GetPositionZ());
}
if (withAll)

View file

@ -34,6 +34,7 @@
#include "DisableMgr.h"
#include "DynamicVisibility.h"
#include "Formulas.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "InstanceSaveMgr.h"
@ -321,12 +322,12 @@ Unit::Unit(bool isWorldObject) : WorldObject(isWorldObject),
bool GlobalCooldownMgr::HasGlobalCooldown(SpellInfo const* spellInfo) const
{
GlobalCooldownList::const_iterator itr = m_GlobalCooldowns.find(spellInfo->StartRecoveryCategory);
return itr != m_GlobalCooldowns.end() && itr->second.duration && getMSTimeDiff(itr->second.cast_time, World::GetGameTimeMS()) < itr->second.duration;
return itr != m_GlobalCooldowns.end() && itr->second.duration && getMSTimeDiff(itr->second.cast_time, GameTime::GetGameTimeMS().count()) < itr->second.duration;
}
void GlobalCooldownMgr::AddGlobalCooldown(SpellInfo const* spellInfo, uint32 gcd)
{
m_GlobalCooldowns[spellInfo->StartRecoveryCategory] = GlobalCooldown(gcd, World::GetGameTimeMS());
m_GlobalCooldowns[spellInfo->StartRecoveryCategory] = GlobalCooldown(gcd, GameTime::GetGameTimeMS().count());
}
void GlobalCooldownMgr::CancelGlobalCooldown(SpellInfo const* spellInfo)
@ -499,7 +500,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
data << uint8(0); // new in 3.1
data << GetPositionX() << GetPositionY() << GetPositionZ();
data << World::GetGameTimeMS();
data << GameTime::GetGameTimeMS().count();
data << uint8(0);
data << uint32(sf);
data << TransitTime; // Time in between points
@ -995,7 +996,7 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
{
// Part of Evade mechanics. DoT's and Thorns / Retribution Aura do not contribute to this
if (damagetype != DOT && damage > 0 && !victim->GetOwnerGUID().IsPlayer() && (!spellProto || !spellProto->HasAura(SPELL_AURA_DAMAGE_SHIELD)))
victim->ToCreature()->SetLastDamagedTime(sWorld->GetGameTime() + MAX_AGGRO_RESET_TIME);
victim->ToCreature()->SetLastDamagedTime(GameTime::GetGameTime().count() + MAX_AGGRO_RESET_TIME);
if (attacker)
victim->AddThreat(attacker, float(damage), damageSchoolMask, spellProto);
@ -5358,7 +5359,7 @@ uint32 Unit::GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode)
{
Aura* aura = (*i)->GetBase();
if (aura && !aura->IsRemoved() && aura->GetDuration() > 0)
if ((aura->GetApplyTime() + aura->GetMaxDuration() / 1000 + 8) > (time(nullptr) + aura->GetDuration() / 1000))
if ((aura->GetApplyTime() + aura->GetMaxDuration() / 1000 + 8) > (GameTime::GetGameTime().count() + aura->GetDuration() / 1000))
aura->SetDuration(aura->GetDuration() + 3000);
}
}
@ -7080,7 +7081,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
if (AuraEffect* aurEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x100000, 0, 0, GetGUID()))
if (Aura* aur = aurEff->GetBase())
if (!aur->IsRemoved() && aur->GetDuration() > 0)
if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (time(nullptr) + aur->GetDuration() / 1000) )
if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + aur->GetDuration() / 1000) )
{
aur->SetDuration(aur->GetDuration() + 2000);
return true;
@ -12800,7 +12801,7 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
data << GetPackGUID();
data << uint32(sWorld->GetGameTime()); // Packet counter
data << uint32(GameTime::GetGameTime().count()); // Packet counter
data << player->GetCollisionHeight();
player->GetSession()->SendPacket(&data);
}
@ -12820,7 +12821,7 @@ void Unit::Dismount()
{
WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
data << GetPackGUID();
data << uint32(sWorld->GetGameTime()); // Packet counter
data << uint32(GameTime::GetGameTime().count()); // Packet counter
data << thisPlayer->GetCollisionHeight();
thisPlayer->GetSession()->SendPacket(&data);
}
@ -14246,7 +14247,7 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
return DIMINISHING_LEVEL_1;
// If last spell was casted more than 15 seconds ago - reset the count.
if (i->stack == 0 && getMSTimeDiff(i->hitTime, World::GetGameTimeMS()) > 15000)
if (i->stack == 0 && getMSTimeDiff(i->hitTime, GameTime::GetGameTimeMS().count()) > 15000)
{
i->hitCount = DIMINISHING_LEVEL_1;
return DIMINISHING_LEVEL_1;
@ -14269,7 +14270,7 @@ void Unit::IncrDiminishing(DiminishingGroup group)
i->hitCount += 1;
return;
}
m_Diminishing.push_back(DiminishingReturn(group, World::GetGameTimeMS(), DIMINISHING_LEVEL_2));
m_Diminishing.push_back(DiminishingReturn(group, GameTime::GetGameTimeMS().count(), DIMINISHING_LEVEL_2));
}
float Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32& duration, Unit* caster, DiminishingLevels Level, int32 limitduration)
@ -14366,7 +14367,7 @@ void Unit::ApplyDiminishingAura(DiminishingGroup group, bool apply)
i->stack -= 1;
// Remember time after last aura from group removed
if (i->stack == 0)
i->hitTime = World::GetGameTimeMS();
i->hitTime = GameTime::GetGameTimeMS().count();
}
break;
}
@ -16634,7 +16635,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
bool Unit::IsUnderLastManaUseEffect() const
{
return getMSTimeDiff(m_lastManaUse, World::GetGameTimeMS()) < 5000;
return getMSTimeDiff(m_lastManaUse, GameTime::GetGameTimeMS().count()) < 5000;
}
void Unit::SetContestedPvP(Player* attackedPlayer, bool lookForNearContestedGuards)
@ -17862,7 +17863,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// if charmed two demons the same session, the 2nd gets the 1st one's name
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); // cast can't be helped
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
}
}
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, GetFollowAngle());
@ -19099,7 +19100,7 @@ void Unit::_ExitVehicle(Position const* exitPosition)
if (player)
{
player->SetFallInformation(time(nullptr), GetPositionZ());
player->SetFallInformation(GameTime::GetGameTime().count(), GetPositionZ());
sScriptMgr->AnticheatSetUnderACKmount(player);
sScriptMgr->AnticheatSetSkipOnePacketForASH(player, true);
@ -19181,7 +19182,7 @@ void Unit::BuildMovementPacket(ByteBuffer* data) const
{
*data << uint32(GetUnitMovementFlags()); // movement flags
*data << uint16(GetExtraUnitMovementFlags()); // 2.3.0
*data << uint32(World::GetGameTimeMS()); // time / counter
*data << uint32(GameTime::GetGameTimeMS().count()); // time / counter
*data << GetPositionX();
*data << GetPositionY();
*data << GetPositionZ();

View file

@ -19,6 +19,7 @@
#include "BattlegroundMgr.h"
#include "DisableMgr.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "Language.h"
#include "Log.h"
@ -47,7 +48,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
default:
case GAMEEVENT_NORMAL:
{
time_t currenttime = time(nullptr);
time_t currenttime = GameTime::GetGameTime().count();
// Get the event information
return mGameEvent[entry].start < currenttime
&& currenttime < mGameEvent[entry].end
@ -64,7 +65,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
// if inactive world event, check the prerequisite events
case GAMEEVENT_WORLD_INACTIVE:
{
time_t currenttime = time(nullptr);
time_t currenttime = GameTime::GetGameTime().count();
for (std::set<uint16>::const_iterator itr = mGameEvent[entry].prerequisite_events.begin(); itr != mGameEvent[entry].prerequisite_events.end(); ++itr)
{
if ((mGameEvent[*itr].state != GAMEEVENT_WORLD_NEXTPHASE && mGameEvent[*itr].state != GAMEEVENT_WORLD_FINISHED) || // if prereq not in nextphase or finished state, then can't start this one
@ -80,7 +81,7 @@ bool GameEventMgr::CheckOneGameEvent(uint16 entry) const
uint32 GameEventMgr::NextCheck(uint16 entry) const
{
time_t currenttime = time(nullptr);
time_t currenttime = GameTime::GetGameTime().count();
// for NEXTPHASE state world events, return the delay to start the next event, so the followup event will be checked correctly
if ((mGameEvent[entry].state == GAMEEVENT_WORLD_NEXTPHASE || mGameEvent[entry].state == GAMEEVENT_WORLD_FINISHED) && mGameEvent[entry].nextstart >= currenttime)
@ -145,7 +146,7 @@ bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
ApplyNewEvent(event_id);
if (overwrite)
{
mGameEvent[event_id].start = time(nullptr);
mGameEvent[event_id].start = GameTime::GetGameTime().count();
if (data.end <= data.start)
data.end = data.start + data.length;
}
@ -157,7 +158,7 @@ bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
auto itr = _gameEventSeasonalQuestsMap.find(event_id);
if (itr != _gameEventSeasonalQuestsMap.end() && !itr->second.empty())
{
sWorld->setWorldState(event_id, sWorld->GetGameTime());
sWorld->setWorldState(event_id, GameTime::GetGameTime().count());
}
return false;
@ -203,7 +204,7 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
if (overwrite && !serverwide_evt)
{
data.start = time(nullptr) - data.length * MINUTE;
data.start = GameTime::GetGameTime().count() - data.length * MINUTE;
if (data.end <= data.start)
data.end = data.start + data.length;
}
@ -268,7 +269,7 @@ void GameEventMgr::LoadFromDB()
pGameEvent.start = time_t(starttime);
uint64 endtime = fields[2].GetUInt64();
if (fields[2].IsNull())
endtime = time(nullptr) + 63072000; // add 2 years to current date
endtime = GameTime::GetGameTime().count() + 63072000; // add 2 years to current date
pGameEvent.end = time_t(endtime);
pGameEvent.occurence = fields[3].GetUInt64();
pGameEvent.length = fields[4].GetUInt64();
@ -1126,7 +1127,7 @@ void GameEventMgr::StartArenaSeason()
uint32 GameEventMgr::Update() // return the next event delay in ms
{
time_t currenttime = time(nullptr);
time_t currenttime = GameTime::GetGameTime().count();
uint32 nextEventDelay = max_ge_check_delay; // 1 day
uint32 calcDelay;
std::set<uint16> activate, deactivate;
@ -1720,7 +1721,7 @@ bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id)
// set the followup events' start time
if (!mGameEvent[event_id].nextstart)
{
time_t currenttime = time(nullptr);
time_t currenttime = GameTime::GetGameTime().count();
mGameEvent[event_id].nextstart = currenttime + mGameEvent[event_id].length * 60;
}
return true;
@ -1840,7 +1841,7 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
bool singleDate = ((holiday->Date[0] >> 24) & 0x1F) == 31; // Events with fixed date within year have - 1
time_t curTime = time(nullptr);
time_t curTime = GameTime::GetGameTime().count();
for (uint8 i = 0; i < MAX_HOLIDAY_DATES && holiday->Date[i]; ++i)
{
@ -1890,7 +1891,7 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
uint32 GameEventMgr::GetHolidayEventId(uint32 holidayId) const
{
auto const events = sGameEventMgr->GetEventMap();
auto const& events = sGameEventMgr->GetEventMap();
for (auto const& eventEntry : events)
{

View file

@ -25,6 +25,7 @@
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "GroupMgr.h"
#include "GuildMgr.h"
@ -5923,7 +5924,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
{
uint32 oldMSTime = getMSTime();
time_t curTime = time(nullptr);
time_t curTime = GameTime::GetGameTime().count();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
stmt->setUInt32(0, uint32(curTime));

View file

@ -19,6 +19,7 @@
#include "Battleground.h"
#include "BattlegroundMgr.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "GroupMgr.h"
#include "InstanceSaveMgr.h"
#include "LFG.h"
@ -2410,3 +2411,14 @@ void Group::ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply)
else
slot->flags &= ~flag;
}
uint32 Group::GetDifficultyChangePreventionTime() const
{
return _difficultyChangePreventionTime > GameTime::GetGameTime().count() ? _difficultyChangePreventionTime - GameTime::GetGameTime().count() : 0;
}
void Group::SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
{
_difficultyChangePreventionTime = GameTime::GetGameTime().count() + MINUTE;
_difficultyChangePreventionType = type;
}

View file

@ -309,13 +309,9 @@ public:
bool IsLfgHeroic() const { return isLFGGroup() && (m_lfgGroupFlags & GROUP_LFG_FLAG_IS_HEROIC); }
// Difficulty Change
uint32 GetDifficultyChangePreventionTime() const { return _difficultyChangePreventionTime > time(nullptr) ? _difficultyChangePreventionTime - time(nullptr) : 0; }
uint32 GetDifficultyChangePreventionTime() const;
DifficultyPreventionChangeType GetDifficultyChangePreventionReason() const { return _difficultyChangePreventionType; }
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
{
_difficultyChangePreventionTime = time(nullptr) + MINUTE;
_difficultyChangePreventionType = type;
}
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type);
protected:
void _homebindIfInstance(Player* player);

View file

@ -23,6 +23,7 @@
#include "Chat.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "GuildMgr.h"
#include "GuildPackets.h"
#include "Language.h"
@ -172,6 +173,9 @@ inline uint32 Guild::LogHolder<Entry>::GetNextGUID()
return m_nextGUID;
}
Guild::LogEntry::LogEntry(uint32 guildId, ObjectGuid::LowType guid) :
m_guildId(guildId), m_guid(guid), m_timestamp(GameTime::GetGameTime().count()) { }
// EventLogEntry
void Guild::EventLogEntry::SaveToDB(CharacterDatabaseTransaction trans) const
{
@ -201,7 +205,7 @@ void Guild::EventLogEntry::WritePacket(WorldPackets::Guild::GuildEventLogQueryRe
eventEntry.PlayerGUID = playerGUID;
eventEntry.OtherGUID = otherGUID;
eventEntry.TransactionType = uint8(m_eventType);
eventEntry.TransactionDate = uint32(::time(nullptr) - m_timestamp);
eventEntry.TransactionDate = uint32(GameTime::GetGameTime().count() - m_timestamp);
eventEntry.RankID = uint8(m_newRank);
packet.Entry.push_back(eventEntry);
}
@ -235,7 +239,7 @@ void Guild::BankEventLogEntry::WritePacket(WorldPackets::Guild::GuildBankLogQuer
{
WorldPackets::Guild::GuildBankLogEntry bankLogEntry;
bankLogEntry.PlayerGUID = ObjectGuid::Create<HighGuid::Player>(m_playerGuid.GetCounter());
bankLogEntry.TimeOffset = int32(::time(nullptr) - m_timestamp);
bankLogEntry.TimeOffset = int32(GameTime::GetGameTime().count() - m_timestamp);
bankLogEntry.EntryType = int8(m_eventType);
switch(m_eventType)
@ -576,6 +580,11 @@ void Guild::Member::ChangeRank(uint8 newRank)
CharacterDatabase.Execute(stmt);
}
void Guild::Member::UpdateLogoutTime()
{
m_logoutTime = GameTime::GetGameTime().count();
}
void Guild::Member::SaveToDB(CharacterDatabaseTransaction trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
@ -1050,7 +1059,7 @@ bool Guild::Create(Player* pLeader, std::string_view name)
m_info = "";
m_motd = "No message set.";
m_bankMoney = 0;
m_createdDate = sWorld->GetGameTime();
m_createdDate = GameTime::GetGameTime().count();
LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%s)",
m_name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.ToString().c_str());
@ -1198,7 +1207,7 @@ void Guild::HandleRoster(WorldSession* session)
memberData.Guid = member.GetGUID();
memberData.RankID = int32(member.GetRankId());
memberData.AreaID = int32(member.GetZoneId());
memberData.LastSave = float(float(::time(nullptr) - member.GetLogoutTime()) / DAY);
memberData.LastSave = float(float(GameTime::GetGameTime().count() - member.GetLogoutTime()) / DAY);
memberData.Status = member.GetFlags();
memberData.Level = member.GetLevel();

View file

@ -305,7 +305,6 @@ public: // pussywizard: public class Member
m_level(0),
m_class(0),
m_flags(GUILDMEMBER_STATUS_NONE),
m_logoutTime(::time(nullptr)),
m_accountId(0),
m_rankId(rankId)
{
@ -343,7 +342,7 @@ public: // pussywizard: public class Member
void ChangeRank(uint8 newRank);
inline void UpdateLogoutTime() { m_logoutTime = ::time(nullptr); }
void UpdateLogoutTime();
inline bool IsRank(uint8 rankId) const { return m_rankId == rankId; }
inline bool IsRankNotLower(uint8 rankId) const { return m_rankId <= rankId; }
inline bool IsSamePlayer(ObjectGuid guid) const { return m_guid == guid; }
@ -399,7 +398,7 @@ private:
class LogEntry
{
public:
LogEntry(uint32 guildId, ObjectGuid::LowType guid) : m_guildId(guildId), m_guid(guid), m_timestamp(::time(nullptr)) { }
LogEntry(uint32 guildId, ObjectGuid::LowType guid);
LogEntry(uint32 guildId, ObjectGuid::LowType guid, time_t timestamp) : m_guildId(guildId), m_guid(guid), m_timestamp(timestamp) { }
virtual ~LogEntry() { }

View file

@ -18,6 +18,7 @@
#include "AsyncAuctionListing.h"
#include "AuctionHouseMgr.h"
#include "Chat.h"
#include "GameTime.h"
#include "Language.h"
#include "Log.h"
#include "ObjectMgr.h"
@ -299,7 +300,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->bidder = ObjectGuid::Empty;
AH->bid = 0;
AH->buyout = buyout;
AH->expire_time = time(nullptr) + auctionTime;
AH->expire_time = GameTime::GetGameTime().count() + auctionTime;
AH->deposit = deposit;
AH->auctionHouseEntry = auctionHouseEntry;
@ -340,7 +341,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->bidder = ObjectGuid::Empty;
AH->bid = 0;
AH->buyout = buyout;
AH->expire_time = time(nullptr) + auctionTime;
AH->expire_time = GameTime::GetGameTime().count() + auctionTime;
AH->deposit = deposit;
AH->auctionHouseEntry = auctionHouseEntry;
@ -661,7 +662,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
// pussywizard:
const uint32 delay = 4500;
const uint32 now = World::GetGameTimeMS();
const uint32 now = GameTime::GetGameTimeMS().count();
if (_lastAuctionListOwnerItemsMSTime > now) // list is pending
return;
uint32 diff = getMSTimeDiff(_lastAuctionListOwnerItemsMSTime, now);
@ -676,7 +677,7 @@ void WorldSession::HandleAuctionListOwnerItemsEvent(ObjectGuid creatureGuid)
{
LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
_lastAuctionListOwnerItemsMSTime = World::GetGameTimeMS(); // pussywizard
_lastAuctionListOwnerItemsMSTime = GameTime::GetGameTimeMS().count(); // pussywizard
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(creatureGuid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
@ -750,7 +751,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
// pussywizard:
const uint32 delay = 2000;
const uint32 now = World::GetGameTimeMS();
const uint32 now = GameTime::GetGameTimeMS().count();
uint32 diff = getMSTimeDiff(_lastAuctionListItemsMSTime, now);
if (diff > delay)
{

View file

@ -21,6 +21,7 @@
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "DisableMgr.h"
#include "GameTime.h"
#include "Group.h"
#include "Language.h"
#include "ObjectAccessor.h"
@ -548,7 +549,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recvData*/)
if (!bg)
continue;
uint32 remainingTime = (World::GetGameTimeMS() < ginfo.RemoveInviteTime ? getMSTimeDiff(World::GetGameTimeMS(), ginfo.RemoveInviteTime) : 1);
uint32 remainingTime = (GameTime::GetGameTimeMS().count() < ginfo.RemoveInviteTime ? getMSTimeDiff(GameTime::GetGameTimeMS().count(), ginfo.RemoveInviteTime) : 1);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, ginfo.ArenaType, TEAM_NEUTRAL, bg->isRated(), ginfo.BgTypeId);
SendPacket(&data);
}
@ -565,7 +566,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket& /*recvData*/)
continue;
uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(&ginfo);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, i, STATUS_WAIT_QUEUE, avgWaitTime, getMSTimeDiff(ginfo.JoinTime, World::GetGameTimeMS()), ginfo.ArenaType, TEAM_NEUTRAL, ginfo.IsRated);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, i, STATUS_WAIT_QUEUE, avgWaitTime, getMSTimeDiff(ginfo.JoinTime, GameTime::GetGameTimeMS().count()), ginfo.ArenaType, TEAM_NEUTRAL, ginfo.IsRated);
SendPacket(&data);
}
}

View file

@ -38,6 +38,7 @@ Copied events should probably have a new owner
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GameTime.h"
#include "GuildMgr.h"
#include "InstanceSaveMgr.h"
#include "Log.h"
@ -46,14 +47,14 @@ Copied events should probably have a new owner
#include "Player.h"
#include "SocialMgr.h"
#include "WorldSession.h"
#include "utf8.h"
#include <utf8.h>
void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
{
ObjectGuid guid = _player->GetGUID();
LOG_DEBUG("network", "CMSG_CALENDAR_GET_CALENDAR [%s]", guid.ToString().c_str());
time_t currTime = time(nullptr);
time_t currTime = GameTime::GetGameTime().count();
WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Average size if no instance
@ -260,7 +261,7 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData)
// prevent events in the past
// To Do: properly handle timezones and remove the "- time_t(86400L)" hack
if (time_t(eventPackedTime) < (time(nullptr) - time_t(86400L)))
if (time_t(eventPackedTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
{
recvData.rfinish();
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_PASSED);
@ -298,13 +299,13 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData)
}
}
if (GetCalendarEventCreationCooldown() > time(nullptr))
if (GetCalendarEventCreationCooldown() > GameTime::GetGameTime().count())
{
recvData.rfinish();
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_INTERNAL);
return;
}
SetCalendarEventCreationCooldown(time(nullptr) + CALENDAR_CREATE_EVENT_COOLDOWN);
SetCalendarEventCreationCooldown(GameTime::GetGameTime().count() + CALENDAR_CREATE_EVENT_COOLDOWN);
CalendarEvent* calendarEvent = new CalendarEvent(sCalendarMgr->GetFreeEventId(), guid, 0, CalendarEventType(type), dungeonId,
time_t(eventPackedTime), flags, time_t(unkPackedTime), title, description);
@ -392,7 +393,7 @@ void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recvData)
// prevent events in the past
// To Do: properly handle timezones and remove the "- time_t(86400L)" hack
if (time_t(eventPackedTime) < (time(nullptr) - time_t(86400L)))
if (time_t(eventPackedTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
{
recvData.rfinish();
return;
@ -449,7 +450,7 @@ void WorldSession::HandleCalendarCopyEvent(WorldPacket& recvData)
// prevent events in the past
// To Do: properly handle timezones and remove the "- time_t(86400L)" hack
if (time_t(eventTime) < (time(nullptr) - time_t(86400L)))
if (time_t(eventTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
{
recvData.rfinish();
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_PASSED);
@ -494,12 +495,12 @@ void WorldSession::HandleCalendarCopyEvent(WorldPacket& recvData)
}
}
if (GetCalendarEventCreationCooldown() > time(nullptr))
if (GetCalendarEventCreationCooldown() > GameTime::GetGameTime().count())
{
sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_INTERNAL);
return;
}
SetCalendarEventCreationCooldown(time(nullptr) + CALENDAR_CREATE_EVENT_COOLDOWN);
SetCalendarEventCreationCooldown(GameTime::GetGameTime().count() + CALENDAR_CREATE_EVENT_COOLDOWN);
CalendarEvent* newEvent = new CalendarEvent(*oldEvent, sCalendarMgr->GetFreeEventId());
newEvent->SetEventTime(time_t(eventTime));
@ -633,7 +634,7 @@ void WorldSession::HandleCalendarEventSignup(WorldPacket& recvData)
}
CalendarInviteStatus status = tentative ? CALENDAR_STATUS_TENTATIVE : CALENDAR_STATUS_SIGNED_UP;
CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, guid, guid, time(nullptr), status, CALENDAR_RANK_PLAYER, "");
CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, guid, guid, GameTime::GetGameTime().count(), status, CALENDAR_RANK_PLAYER, "");
sCalendarMgr->AddInvite(calendarEvent, invite);
sCalendarMgr->SendCalendarClearPendingAction(guid);
}
@ -665,7 +666,7 @@ void WorldSession::HandleCalendarEventRsvp(WorldPacket& recvData)
if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
{
invite->SetStatus(CalendarInviteStatus(status));
invite->SetStatusTime(time(nullptr));
invite->SetStatusTime(GameTime::GetGameTime().count());
sCalendarMgr->UpdateInvite(invite);
sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
@ -725,7 +726,7 @@ void WorldSession::HandleCalendarEventStatus(WorldPacket& recvData)
if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
{
invite->SetStatus((CalendarInviteStatus)status);
invite->SetStatusTime(time(nullptr));
invite->SetStatusTime(GameTime::GetGameTime().count());
sCalendarMgr->UpdateInvite(invite);
sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
@ -824,7 +825,7 @@ void WorldSession::HandleSetSavedInstanceExtend(WorldPacket& recvData)
void WorldSession::SendCalendarRaidLockout(InstanceSave const* save, bool add)
{
LOG_DEBUG("network", "%s", add ? "SMSG_CALENDAR_RAID_LOCKOUT_ADDED" : "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED");
time_t currTime = time(nullptr);
time_t currTime = GameTime::GetGameTime().count();
WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, (add ? 4 : 0) + 4 + 4 + 4 + 8);
if (add)
@ -842,7 +843,7 @@ void WorldSession::SendCalendarRaidLockout(InstanceSave const* save, bool add)
void WorldSession::SendCalendarRaidLockoutUpdated(InstanceSave const* save, bool isExtended)
{
time_t currTime = time(nullptr);
time_t currTime = GameTime::GetGameTime().count();
time_t resetTime = isExtended ? save->GetExtendedResetTime() : save->GetResetTime();
time_t resetTimeOp = isExtended ? save->GetResetTime() : save->GetExtendedResetTime();
WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, 4 + 4 + 4 + 4 + 8);

View file

@ -25,6 +25,7 @@
#include "Chat.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "GitRevision.h"
#include "Group.h"
#include "Guild.h"
@ -124,7 +125,7 @@ bool LoginQueryHolder::Initialize()
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
stmt->setUInt32(0, lowGuid);
stmt->setUInt32(1, uint32(time(nullptr)));
stmt->setUInt32(1, uint32(GameTime::GetGameTime().count()));
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAILS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
@ -914,7 +915,7 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
loginStmt->setUInt32(1, GetAccountId());
LoginDatabase.Execute(loginStmt);
pCurrChar->SetInGameTime(World::GetGameTimeMS());
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
// announce group about member online (must be after add to player list to receive announce to self)
if (Group* group = pCurrChar->GetGroup())
@ -928,7 +929,7 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
if (mapDiff->resetTime)
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
{
uint32 timeleft = uint32(timeReset - time(nullptr));
uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
pCurrChar->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
}
@ -1179,7 +1180,7 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
uint32 currZone, currArea;
pCurrChar->GetZoneAndAreaId(currZone, currArea);
pCurrChar->SendInitWorldStates(currZone, currArea);
pCurrChar->SetInGameTime(World::GetGameTimeMS());
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
// Xinef: we need to resend all spell mods
for (uint16 Opcode = SMSG_SET_FLAT_SPELL_MODIFIER; Opcode <= SMSG_SET_PCT_SPELL_MODIFIER; ++Opcode) // PCT = FLAT+1
@ -1224,7 +1225,7 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
if (mapDiff->resetTime)
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
{
uint32 timeleft = uint32(timeReset - time(nullptr));
uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
GetPlayer()->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
}

View file

@ -21,6 +21,7 @@
#include "Chat.h"
#include "ChatPackets.h"
#include "Common.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
@ -297,7 +298,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
if (!_player->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(nullptr));
std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime().count());
SendNotification(GetAcoreString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
@ -729,7 +730,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
if (!GetPlayer()->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(nullptr));
std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime().count());
SendNotification(GetAcoreString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}

View file

@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameTime.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
@ -38,7 +39,7 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
LOG_DEBUG("network.opcode", "Player 1 is: %s (%s)", player->GetGUID().ToString().c_str(), player->GetName().c_str());
LOG_DEBUG("network.opcode", "Player 2 is: %s (%s)", target->GetGUID().ToString().c_str(), target->GetName().c_str());
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
player->duel->StartTime = now + 3;
target->duel->StartTime = now + 3;

View file

@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameTime.h"
#include "Group.h"
#include "LFGMgr.h"
#include "ObjectMgr.h"
@ -524,7 +525,7 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
lfg::LfgAnswer playerVote = boot.votes.find(guid)->second;
uint8 votesNum = 0;
uint8 agreeNum = 0;
uint32 secsleft = boot.cancelTime - time(nullptr);
uint32 secsleft = boot.cancelTime - GameTime::GetGameTime().count();
for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
{
if (it->second != lfg::LFG_ANSWER_PENDING)

View file

@ -19,6 +19,7 @@
#include "CharacterCache.h"
#include "DBCStores.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
@ -401,7 +402,7 @@ void WorldSession::HandleMailReturnToSender(WorldPacket& recvData)
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(nullptr))
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
{
player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
return;
@ -465,7 +466,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData)
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(nullptr))
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
{
player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
@ -571,7 +572,7 @@ void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(nullptr))
if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
{
player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
return;
@ -613,7 +614,7 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData)
WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
data << uint32(0); // real mail's count
data << uint8(0); // mail's count
time_t cur_time = time(nullptr);
time_t cur_time = GameTime::GetGameTime().count();
for (Mail const* mail : player->GetMails())
{
@ -675,7 +676,7 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData)
data << uint32(mail->stationery); // stationery (Stationery.dbc)
data << uint32(mail->money); // Gold
data << uint32(mail->checked); // flags
data << float(float(mail->expire_time - time(nullptr)) / DAY); // Time
data << float(float(mail->expire_time - GameTime::GetGameTime().count()) / DAY); // Time
data << uint32(mail->mailTemplateId); // mail template (MailTemplate.dbc)
data << subject; // Subject string - once 00, when mail type = 3, max 256
data << body; // message? max 8000
@ -739,7 +740,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData)
Player* player = _player;
Mail* m = player->GetMail(mailId);
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > time(nullptr) || (m->checked & MAIL_CHECK_MASK_COPIED))
if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count() || (m->checked & MAIL_CHECK_MASK_COPIED))
{
player->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
return;
@ -802,7 +803,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket& /*recvData*/)
data << uint32(0); // count
uint32 count = 0;
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
std::set<uint32> sentSenders;
for (Mail const* mail : _player->GetMails())
{

View file

@ -26,6 +26,7 @@
#include "DBCEnums.h"
#include "DatabaseEnv.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "Group.h"
#include "GuildMgr.h"
@ -464,7 +465,7 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequ
GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
SetLogoutStartTime(time(nullptr));
SetLogoutStartTime(GameTime::GetGameTime().count());
}
void WorldSession::HandlePlayerLogoutOpcode(WorldPackets::Character::PlayerLogout& /*playerLogout*/)
@ -651,7 +652,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recv_data)
return;
// prevent resurrect before 30-sec delay after body release not finished
if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(nullptr)))
if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime().count()))
return;
if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
@ -1570,7 +1571,7 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/)
LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
data << uint32(time(nullptr));
data << uint32(GameTime::GetGameTime().count());
SendPacket(&data);
}

View file

@ -22,6 +22,7 @@
#include "Chat.h"
#include "Corpse.h"
#include "GameGraveyard.h"
#include "GameTime.h"
#include "InstanceSaveMgr.h"
#include "Log.h"
#include "MapMgr.h"
@ -216,7 +217,7 @@ void WorldSession::HandleMoveWorldportAck()
if (mapDiff->resetTime)
if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->MapID, diff))
{
uint32 timeleft = uint32(timeReset - time(nullptr));
uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft, true);
}
allowMount = mInstance->AllowMount;

View file

@ -18,6 +18,7 @@
#include "Common.h"
#include "CreatureAI.h"
#include "DisableMgr.h"
#include "GameTime.h"
#include "Group.h"
#include "Log.h"
#include "ObjectAccessor.h"
@ -923,7 +924,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
CharacterDatabase.CommitTransaction(trans);
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(nullptr))); // cast can't be helped
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
}
void WorldSession::HandlePetAbandon(WorldPacket& recvData)

View file

@ -16,6 +16,7 @@
*/
#include "Common.h"
#include "GameTime.h"
#include "Log.h"
#include "MapMgr.h"
#include "NPCHandler.h"
@ -81,9 +82,11 @@ void WorldSession::HandleQueryTimeOpcode(WorldPacket& /*recvData*/)
void WorldSession::SendQueryTimeResponse()
{
auto timeResponse = sWorld->GetNextDailyQuestsResetTime() - GameTime::GetGameTime();
WorldPacket data(SMSG_QUERY_TIME_RESPONSE, 4 + 4);
data << uint32(time(nullptr));
data << uint32(sWorld->GetNextDailyQuestsResetTime() - time(nullptr));
data << uint32(GameTime::GetGameTime().count());
data << uint32(timeResponse.count());
SendPacket(&data);
}

View file

@ -16,6 +16,7 @@
*/
#include "Chat.h"
#include "GameTime.h"
#include "Language.h"
#include "Opcodes.h"
#include "Player.h"
@ -24,7 +25,7 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "zlib.h"
#include <zlib.h>
void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData)
{
@ -272,7 +273,7 @@ void WorldSession::HandleReportLag(WorldPacket& recv_data)
stmt->setFloat (4, y);
stmt->setFloat (5, z);
stmt->setUInt32(6, GetLatency());
stmt->setUInt32(7, time(nullptr));
stmt->setUInt32(7, GameTime::GetGameTime().count());
CharacterDatabase.Execute(stmt);
}

View file

@ -18,6 +18,7 @@
#include "InstanceSaveMgr.h"
#include "Common.h"
#include "Config.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
@ -93,7 +94,7 @@ InstanceSave* InstanceSaveMgr::AddInstanceSave(uint32 mapId, uint32 instanceId,
}
else
{
resetTime = time(nullptr) + 3 * DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup
resetTime = GameTime::GetGameTime().count() + 3 * DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup
extendedResetTime = 0;
}
InstanceSave* save = new InstanceSave(mapId, instanceId, difficulty, resetTime, extendedResetTime);
@ -260,7 +261,7 @@ void InstanceSaveMgr::LoadInstances()
void InstanceSaveMgr::LoadResetTimes()
{
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
time_t today = (now / DAY) * DAY;
// load the global respawn times for raid/heroic instances
@ -423,7 +424,7 @@ void InstanceSaveMgr::ScheduleReset(time_t time, InstResetEvent event)
void InstanceSaveMgr::Update()
{
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
time_t t;
bool resetOccurred = false;
@ -522,7 +523,7 @@ void InstanceSaveMgr::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool
if (!mapEntry->Instanceable())
return;
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
if (!warn)
{

View file

@ -21,6 +21,7 @@
#include "CalendarMgr.h"
#include "CharacterCache.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Item.h"
#include "Log.h"
#include "ObjectMgr.h"
@ -206,7 +207,7 @@ void MailDraft::SendMailTo(CharacterDatabaseTransaction trans, MailReceiver cons
uint32 mailId = sObjectMgr->GenerateMailID();
time_t deliver_time = time(nullptr) + deliver_delay;
time_t deliver_time = GameTime::GetGameTime().count() + deliver_delay;
//expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
uint32 expire_delay;

View file

@ -21,6 +21,7 @@
#include "Chat.h"
#include "DisableMgr.h"
#include "DynamicTree.h"
#include "GameTime.h"
#include "Geometry.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
@ -2946,7 +2947,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// increase current instances (hourly limit)
// xinef: specific instances are still limited
if (!group || !group->isLFGGroup() || !group->IsLfgRandomInstance())
player->AddInstanceEnterTime(GetInstanceId(), time(nullptr));
player->AddInstanceEnterTime(GetInstanceId(), GameTime::GetGameTime().count());
if (!playerBind->perm && !mapSave->CanReset() && group && !group->isLFGGroup() && !group->IsLfgRandomInstance())
{
@ -3297,7 +3298,7 @@ void Map::SaveCreatureRespawnTime(ObjectGuid::LowType spawnId, time_t& respawnTi
return;
}
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
if (GetInstanceResetPeriod() > 0 && respawnTime - now + 5 >= GetInstanceResetPeriod())
respawnTime = now + YEAR;
@ -3331,7 +3332,7 @@ void Map::SaveGORespawnTime(ObjectGuid::LowType spawnId, time_t& respawnTime)
return;
}
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
if (GetInstanceResetPeriod() > 0 && respawnTime - now + 5 >= GetInstanceResetPeriod())
respawnTime = now + YEAR;
@ -3622,7 +3623,7 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const ownerGuid, bool insignia /*=
void Map::RemoveOldCorpses()
{
time_t now = time(nullptr);
time_t now = GameTime::GetGameTime().count();
std::vector<ObjectGuid> corpses;
corpses.reserve(_corpsesByPlayer.size());

View file

@ -16,7 +16,6 @@
*/
#include "MapMgr.h"
#include "AvgDiffTracker.h"
#include "Chat.h"
#include "DatabaseEnv.h"
#include "GridDefines.h"
@ -252,13 +251,12 @@ void MapMgr::Update(uint32 diff)
//if (mapUpdateStep == 0)
{
if (m_updater.activated())
{
m_updater.schedule_lfg_update(diff);
}
else
{
uint32 startTime = getMSTime();
sLFGMgr->Update(diff, 1);
uint32 totalTime = getMSTimeDiff(startTime, getMSTime());
lfgDiffTracker.Update(10000 + totalTime); // +10k to mark it was NOT multithreaded
}
}

View file

@ -16,7 +16,6 @@
*/
#include "MapUpdater.h"
#include "AvgDiffTracker.h"
#include "LFGMgr.h"
#include "Map.h"
#include "Metric.h"
@ -59,10 +58,7 @@ public:
void call() override
{
uint32 startTime = getMSTime();
sLFGMgr->Update(m_diff, 1);
uint32 totalTime = getMSTimeDiff(startTime, getMSTime());
lfgDiffTracker.Update(totalTime);
m_updater.update_finished();
}
private:

View file

@ -1,91 +0,0 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __AVGDIFFTRACKER_H
#define __AVGDIFFTRACKER_H
#include "Common.h"
#include <cstring>
#define AVG_DIFF_COUNT 500
class AvgDiffTracker
{
public:
AvgDiffTracker() : total(0), index(0), average(0) { memset(&tab, 0, sizeof(tab)); max[0] = 0; max[1] = 0; }
uint32 getAverage()
{
return average;
}
uint32 getTimeWeightedAverage()
{
if (tab[AVG_DIFF_COUNT - 1] == 0)
return 0;
uint32 sum = 0, weightsum = 0;
for (uint32 i = 0; i < AVG_DIFF_COUNT; ++i)
{
sum += tab[i] * tab[i];
weightsum += tab[i];
}
return sum / weightsum;
}
uint32 getMax()
{
return max[0] > max[1] ? max[0] : max[1];
}
void Update(uint32 diff)
{
if (diff < 1)
diff = 1;
total -= tab[index];
total += diff;
tab[index] = diff;
if (diff > max[0])
max[0] = diff;
if (++index >= AVG_DIFF_COUNT)
{
index = 0;
max[1] = max[0];
max[0] = 0;
}
if (tab[AVG_DIFF_COUNT - 1])
average = total / AVG_DIFF_COUNT;
else if (index)
average = total / index;
else
average = 0;
}
private:
uint32 tab[AVG_DIFF_COUNT];
uint32 total;
uint32 index;
uint32 max[2];
uint32 average;
};
extern AvgDiffTracker avgDiffTracker;
extern AvgDiffTracker lfgDiffTracker;
extern AvgDiffTracker devDiffTracker;
#endif

View file

@ -18,6 +18,7 @@
#include "BanMgr.h"
#include "AccountMgr.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Language.h"
#include "ObjectAccessor.h"
#include "Player.h"
@ -51,7 +52,7 @@ BanReturn BanMgr::BanAccount(std::string const& AccountName, std::string const&
stmtAccountBanned->setUInt32(0, AccountID);
PreparedQueryResult banresult = LoginDatabase.Query(stmtAccountBanned);
if (banresult && ((*banresult)[0].GetUInt32() == (*banresult)[1].GetUInt32() || ((*banresult)[1].GetUInt32() > time(nullptr) + DurationSecs && DurationSecs)))
if (banresult && ((*banresult)[0].GetUInt32() == (*banresult)[1].GetUInt32() || ((*banresult)[1].GetUInt32() > GameTime::GetGameTime().count() + DurationSecs && DurationSecs)))
return BAN_LONGER_EXISTS;
// make sure there is only one active ban
@ -113,7 +114,7 @@ BanReturn BanMgr::BanAccountByPlayerName(std::string const& CharacterName, std::
stmtAccountBanned->setUInt32(0, AccountID);
PreparedQueryResult banresult = LoginDatabase.Query(stmtAccountBanned);
if (banresult && ((*banresult)[0].GetUInt32() == (*banresult)[1].GetUInt32() || ((*banresult)[1].GetUInt32() > time(nullptr) + DurationSecs && DurationSecs)))
if (banresult && ((*banresult)[0].GetUInt32() == (*banresult)[1].GetUInt32() || ((*banresult)[1].GetUInt32() > GameTime::GetGameTime().count() + DurationSecs && DurationSecs)))
return BAN_LONGER_EXISTS;
// make sure there is only one active ban

View file

@ -21,6 +21,7 @@
#include "CreatureAISelector.h"
#include "EscortMovementGenerator.h"
#include "FleeingMovementGenerator.h"
#include "GameTime.h"
#include "HomeMovementGenerator.h"
#include "IdleMovementGenerator.h"
#include "Log.h"
@ -568,7 +569,7 @@ void MotionMaster::MoveFall(uint32 id /*=0*/, bool addFlagForNPC)
{
_owner->AddUnitMovementFlag(MOVEMENTFLAG_FALLING);
_owner->m_movementInfo.SetFallTime(0);
_owner->ToPlayer()->SetFallInformation(time(nullptr), _owner->GetPositionZ());
_owner->ToPlayer()->SetFallInformation(GameTime::GetGameTime().count(), _owner->GetPositionZ());
}
else if (_owner->GetTypeId() == TYPEID_UNIT && addFlagForNPC) // pussywizard
{

View file

@ -19,6 +19,7 @@
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureGroups.h"
#include "GameTime.h"
#include "MapMgr.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
@ -316,7 +317,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* player)
// this prevent cheating with landing point at lags
// when client side flight end early in comparison server side
player->StopMoving();
player->SetFallInformation(time(nullptr), player->GetPositionZ());
player->SetFallInformation(GameTime::GetGameTime().count(), player->GetPositionZ());
}
player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK);
@ -409,7 +410,7 @@ bool FlightPathMovementGenerator::DoUpdate(Player* player, uint32 /*diff*/)
if (i_currentNode >= i_path.size() - 1)
{
player->CleanupAfterTaxiFlight();
player->SetFallInformation(time(nullptr), player->GetPositionZ());
player->SetFallInformation(GameTime::GetGameTime().count(), player->GetPositionZ());
if (player->pvpInfo.IsHostile)
player->CastSpell(player, 2479, true);

View file

@ -107,14 +107,16 @@ namespace Movement
struct CommonInitializer
{
CommonInitializer(float _velocity) : velocityInv(1000.f / _velocity), time(minimal_duration) {}
float velocityInv;
int32 time;
CommonInitializer(float _velocity) : velocityInv(1000.f / _velocity), _time(minimal_duration) {}
inline int32 operator()(Spline<int32>& s, int32 i)
{
time += (s.SegLength(i) * velocityInv);
return time;
_time += (s.SegLength(i) * velocityInv);
return _time;
}
float velocityInv;
int32 _time;
};
void MoveSpline::init_spline(const MoveSplineInitArgs& args)

View file

@ -16,6 +16,7 @@
*/
#include "CellImpl.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Map.h"
@ -53,7 +54,7 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
sa.ownerGUID = ownerGUID;
sa.script = &iter->second;
m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + iter->first), sa));
m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime().count() + iter->first), sa));
if (iter->first == 0)
immedScript = true;
@ -83,7 +84,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
sa.ownerGUID = ownerGUID;
sa.script = &script;
m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(sWorld->GetGameTime() + delay), sa));
m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime().count() + delay), sa));
sScriptMgr->IncreaseScheduledScriptsCount();
@ -284,7 +285,7 @@ void Map::ScriptsProcess()
///- Process overdue queued scripts
ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
// ok as multimap is a *sorted* associative container
while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime()))
while (!m_scriptSchedule.empty() && (iter->first <= GameTime::GetGameTime().count()))
{
ScriptAction const& step = iter->second;

View file

@ -1741,7 +1741,7 @@ public:
[[nodiscard]] virtual bool IsCompletedCriteria(AchievementMgr* /*mgr*/, AchievementCriteriaEntry const* /*achievementCriteria*/, AchievementEntry const* /*achievement*/, CriteriaProgress const* /*progress*/) { return true; }
[[nodiscard]] virtual bool IsRealmCompleted(AchievementGlobalMgr const* /*globalmgr*/, AchievementEntry const* /*achievement*/, std::chrono::system_clock::time_point /*completionTime*/) { return true; }
[[nodiscard]] virtual bool IsRealmCompleted(AchievementGlobalMgr const* /*globalmgr*/, AchievementEntry const* /*achievement*/, SystemTimePoint /*completionTime*/) { return true; }
virtual void OnBeforeCheckCriteria(AchievementMgr* /*mgr*/, AchievementCriteriaEntryList const* /*achievementCriteriaList*/) { }

View file

@ -17,6 +17,7 @@
#include "PacketLog.h"
#include "Config.h"
#include "GameTime.h"
#include "IpAddress.h"
#include "Timer.h"
#include "WorldPacket.h"
@ -99,7 +100,7 @@ void PacketLog::Initialize()
header.Build = 12340;
header.Locale[0] = 'e'; header.Locale[1] = 'n'; header.Locale[2] = 'U'; header.Locale[3] = 'S';
std::memset(header.SessionKey, 0, sizeof(header.SessionKey));
header.SniffStartUnixtime = time(nullptr);
header.SniffStartUnixtime = GameTime::GetGameTime().count();
header.SniffStartTicks = getMSTime();
header.OptionalDataSize = 0;

View file

@ -25,6 +25,7 @@
#include "CharacterPackets.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
@ -219,13 +220,13 @@ void WorldSession::SendPacket(WorldPacket const* packet)
static uint64 sendPacketCount = 0;
static uint64 sendPacketBytes = 0;
static time_t firstTime = time(nullptr);
static time_t firstTime = GameTime::GetGameTime().count();
static time_t lastTime = firstTime; // next 60 secs start time
static uint64 sendLastPacketCount = 0;
static uint64 sendLastPacketBytes = 0;
time_t cur_time = time(nullptr);
time_t cur_time = GameTime::GetGameTime().count();
if ((cur_time - lastTime) < 60)
{
@ -306,7 +307,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
bool deletePacket = true;
std::vector<WorldPacket*> requeuePackets;
uint32 processedPackets = 0;
time_t currentTime = time(nullptr);
time_t currentTime = GameTime::GetGameTime().count();
while (m_Socket && _recvQueue.next(packet, updater))
{
@ -510,7 +511,7 @@ void WorldSession::HandleTeleportTimeout(bool updateInSessions)
// pussywizard: handle teleport ack timeout
if (m_Socket && m_Socket->IsOpen() && GetPlayer() && GetPlayer()->IsBeingTeleported())
{
time_t currTime = time(nullptr);
time_t currTime = GameTime::GetGameTime().count();
if (updateInSessions) // session update from World::UpdateSessions
{
if (GetPlayer()->IsBeingTeleportedFar() && GetPlayer()->GetSemaphoreTeleportFar() + sWorld->getIntConfig(CONFIG_TELEPORT_TIMEOUT_FAR) < currTime)
@ -897,7 +898,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string c
void WorldSession::SendAccountDataTimes(uint32 mask)
{
WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
data << uint32(time(nullptr)); // unix time of something
data << uint32(GameTime::GetGameTime().count()); // unix time of something
data << uint8(1);
data << uint32(mask); // type mask
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)

View file

@ -21,6 +21,7 @@
#include "CryptoHash.h"
#include "CryptoRandom.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "IPLocation.h"
#include "Opcodes.h"
#include "PacketLog.h"
@ -357,7 +358,7 @@ WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler()
_worldSession->ResetTimeOutTime(true);
return ReadDataHandlerResult::Ok;
case CMSG_TIME_SYNC_RESP:
packetToQueue = new WorldPacket(std::move(packet), std::chrono::steady_clock::now());
packetToQueue = new WorldPacket(std::move(packet), GameTime::Now());
break;
default:
packetToQueue = new WorldPacket(std::move(packet));
@ -556,7 +557,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSes
//! Negative mutetime indicates amount of minutes to be muted effective on next login - which is now.
if (account.MuteTime < 0)
{
account.MuteTime = time(nullptr) + llabs(account.MuteTime);
account.MuteTime = GameTime::GetGameTime().count() + llabs(account.MuteTime);
auto* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
stmt->setInt64(0, account.MuteTime);

View file

@ -20,6 +20,7 @@
#include "Battleground.h"
#include "CellImpl.h"
#include "Common.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "InstanceScript.h"
#include "Log.h"
@ -2944,7 +2945,7 @@ void AuraEffect::HandleAuraFeatherFall(AuraApplication const* aurApp, uint8 mode
// start fall from current height
if (!apply && target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->SetFallInformation(time(nullptr), target->GetPositionZ());
target->ToPlayer()->SetFallInformation(GameTime::GetGameTime().count(), target->GetPositionZ());
}
void AuraEffect::HandleAuraHover(AuraApplication const* aurApp, uint8 mode, bool apply) const

View file

@ -18,6 +18,7 @@
#include "ArenaSpectator.h"
#include "CellImpl.h"
#include "Common.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "Log.h"
#include "ObjectAccessor.h"
@ -407,7 +408,7 @@ Aura* Aura::Create(SpellInfo const* spellproto, uint8 effMask, WorldObject* owne
Aura::Aura(SpellInfo const* spellproto, WorldObject* owner, Unit* caster, Item* castItem, ObjectGuid casterGUID, ObjectGuid itemGUID /*= ObjectGuid::Empty*/) :
m_spellInfo(spellproto), m_casterGuid(casterGUID ? casterGUID : caster->GetGUID()),
m_castItemGuid(itemGUID ? itemGUID : castItem ? castItem->GetGUID() : ObjectGuid::Empty), m_castItemEntry(castItem ? castItem->GetEntry() : 0), m_applyTime(time(nullptr)),
m_castItemGuid(itemGUID ? itemGUID : castItem ? castItem->GetGUID() : ObjectGuid::Empty), m_castItemEntry(castItem ? castItem->GetEntry() : 0), m_applyTime(GameTime::GetGameTime().count()),
m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0),
m_casterLevel(caster ? caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1),
m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false), m_triggeredByAuraSpellInfo(nullptr)
@ -2134,7 +2135,7 @@ bool Aura::IsProcOnCooldown() const
{
/*if (m_procCooldown)
{
if (m_procCooldown > time(nullptr))
if (m_procCooldown > GameTime::GetGameTime().count())
return true;
}*/
return false;
@ -2142,7 +2143,7 @@ bool Aura::IsProcOnCooldown() const
void Aura::AddProcCooldown(uint32 /*msec*/)
{
//m_procCooldown = time(nullptr) + msec;
//m_procCooldown = GameTime::GetGameTime().count() + msec;
}
void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo)

View file

@ -26,6 +26,7 @@
#include "DisableMgr.h"
#include "DynamicObject.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
@ -2440,7 +2441,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
// Xinef: absorb delayed projectiles for 500ms
if (getState() == SPELL_STATE_DELAYED && !m_spellInfo->IsTargetingArea() && !m_spellInfo->IsPositive() &&
(World::GetGameTimeMS() - target->timeDelay) <= effectUnit->m_lastSanctuaryTime && World::GetGameTimeMS() < (effectUnit->m_lastSanctuaryTime + 500) &&
(GameTime::GetGameTimeMS().count() - target->timeDelay) <= effectUnit->m_lastSanctuaryTime && GameTime::GetGameTimeMS().count() < (effectUnit->m_lastSanctuaryTime + 500) &&
effectUnit->FindMap() && !effectUnit->FindMap()->IsDungeon()
)
return; // No missinfo in that case
@ -4461,7 +4462,7 @@ void Spell::SendSpellGo()
data << uint8(m_cast_count); // pending spell cast?
data << uint32(m_spellInfo->Id); // spellId
data << uint32(castFlags); // cast flags
data << uint32(World::GetGameTimeMS()); // timestamp
data << uint32(GameTime::GetGameTimeMS().count()); // timestamp
WriteSpellGoTargets(&data);
@ -4961,7 +4962,7 @@ void Spell::TakePower()
// Set the five second timer
if (PowerType == POWER_MANA && m_powerCost > 0)
m_caster->SetLastManaUse(World::GetGameTimeMS());
m_caster->SetLastManaUse(GameTime::GetGameTimeMS().count());
}
void Spell::TakeAmmo()
@ -6030,7 +6031,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_BAD_TARGETS;
// Xinef: Implement summon pending error
if (target->GetSummonExpireTimer() > time(nullptr))
if (target->GetSummonExpireTimer() > GameTime::GetGameTime().count())
return SPELL_FAILED_SUMMON_PENDING;
// check if our map is dungeon
@ -6070,7 +6071,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_BAD_TARGETS;
// Xinef: Implement summon pending error
if (target->GetSummonExpireTimer() > time(nullptr))
if (target->GetSummonExpireTimer() > GameTime::GetGameTime().count())
return SPELL_FAILED_SUMMON_PENDING;
break;

View file

@ -28,6 +28,7 @@
#include "Formulas.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
#include "Group.h"
@ -686,7 +687,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
case 17731:
case 69294:
{
if( !gameObjTarget || gameObjTarget->GetRespawnTime() > time(nullptr) )
if( !gameObjTarget || gameObjTarget->GetRespawnTime() > GameTime::GetGameTime().count() )
return;
gameObjTarget->SetRespawnTime(10);
@ -4305,7 +4306,7 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
}
// Xinef: Set last sanctuary time
unitTarget->m_lastSanctuaryTime = World::GetGameTimeMS();
unitTarget->m_lastSanctuaryTime = GameTime::GetGameTimeMS().count();
// Vanish allows to remove all threat and cast regular stealth so other spells can be used
if (m_caster->GetTypeId() == TYPEID_PLAYER
@ -5079,7 +5080,7 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
// charge changes fall time
if( m_caster->GetTypeId() == TYPEID_PLAYER )
m_caster->ToPlayer()->SetFallInformation(time(nullptr), m_caster->GetPositionZ());
m_caster->ToPlayer()->SetFallInformation(GameTime::GetGameTime().count(), m_caster->GetPositionZ());
ObjectGuid targetGUID = ObjectGuid::Empty;
if (!m_spellInfo->IsPositive() && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->GetTarget() == unitTarget->GetGUID())
@ -5224,7 +5225,7 @@ void Spell::EffectLeapBack(SpellEffIndex effIndex)
// xinef: changes fall time
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->SetFallInformation(time(nullptr), m_caster->GetPositionZ());
m_caster->ToPlayer()->SetFallInformation(GameTime::GetGameTime().count(), m_caster->GetPositionZ());
}
void Spell::EffectQuestClear(SpellEffIndex effIndex)

View file

@ -20,6 +20,7 @@
#include "Chat.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "Language.h"
#include "Log.h"
#include "Opcodes.h"
@ -28,14 +29,14 @@
#include "WorldPacket.h"
#include "WorldSession.h"
inline float GetAge(uint64 t) { return float(time(nullptr) - t) / DAY; }
inline float GetAge(uint64 t) { return float(GameTime::GetGameTime().count() - t) / DAY; }
///////////////////////////////////////////////////////////////////////////////////////////////////
// GM ticket
GmTicket::GmTicket() : _id(0), _type(TICKET_TYPE_OPEN), _posX(0), _posY(0), _posZ(0), _mapId(0), _createTime(0), _lastModifiedTime(0),
_completed(false), _escalatedStatus(TICKET_UNASSIGNED), _viewed(false), _needResponse(false), _needMoreHelp(false) { }
GmTicket::GmTicket(Player* player) : _type(TICKET_TYPE_OPEN), _createTime(time(nullptr)), _lastModifiedTime(time(nullptr)),
GmTicket::GmTicket(Player* player) : _type(TICKET_TYPE_OPEN), _createTime(GameTime::GetGameTime().count()), _lastModifiedTime(GameTime::GetGameTime().count()),
_completed(false), _escalatedStatus(TICKET_UNASSIGNED), _viewed(false), _needMoreHelp(false)
{
_id = sTicketMgr->GenerateTicketId();
@ -159,7 +160,7 @@ void GmTicket::SendResponse(WorldSession* session) const
std::string GmTicket::FormatMessageString(ChatHandler& handler, bool detailed) const
{
time_t curTime = time(nullptr);
time_t curTime = GameTime::GetGameTime().count();
std::stringstream ss;
ss << handler.PGetParseString(LANG_COMMAND_TICKETLISTGUID, _id);
@ -252,9 +253,15 @@ void GmTicket::SetChatLog(std::list<uint32> time, std::string const& log)
_chatLog = newss.str();
}
void GmTicket::SetMessage(std::string const& message)
{
_message = message;
_lastModifiedTime = uint64(GameTime::GetGameTime().count());
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// Ticket manager
TicketMgr::TicketMgr() : _status(true), _lastTicketId(0), _lastSurveyId(0), _openTicketCount(0), _lastChange(time(nullptr)) { }
TicketMgr::TicketMgr() : _status(true), _lastTicketId(0), _lastSurveyId(0), _openTicketCount(0), _lastChange(GameTime::GetGameTime().count()) { }
TicketMgr::~TicketMgr()
{
@ -430,3 +437,8 @@ void TicketMgr::SendTicket(WorldSession* session, GmTicket* ticket) const
session->SendPacket(&data);
}
void TicketMgr::UpdateLastChange()
{
_lastChange = GameTime::GetGameTime().count();
}

View file

@ -130,11 +130,7 @@ public:
void SetClosedBy(ObjectGuid value) { _closedBy = value; _type = TICKET_TYPE_CLOSED; }
void SetResolvedBy(ObjectGuid value) { _resolvedBy = value; }
void SetCompleted() { _completed = true; }
void SetMessage(std::string const& message)
{
_message = message;
_lastModifiedTime = uint64(time(nullptr));
}
void SetMessage(std::string const& message);
void SetComment(std::string const& comment) { _comment = comment; }
void SetViewed() { _viewed = true; }
void SetUnassigned();
@ -232,7 +228,7 @@ public:
void SetStatus(bool status) { _status = status; }
uint64 GetLastChange() const { return _lastChange; }
void UpdateLastChange() { _lastChange = uint64(time(nullptr)); }
void UpdateLastChange();
uint32 GenerateTicketId() { return ++_lastTicketId; }
uint32 GetOpenTicketCount() const { return _openTicketCount; }

View file

@ -0,0 +1,70 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameTime.h"
#include "Timer.h"
namespace GameTime
{
using namespace std::chrono;
Seconds const StartTime = GetEpochTime();
Seconds GameTime = GetEpochTime();
Milliseconds GameMSTime = 0ms;
SystemTimePoint GameTimeSystemPoint = SystemTimePoint::min();
TimePoint GameTimeSteadyPoint = TimePoint::min();
Seconds GetStartTime()
{
return StartTime;
}
Seconds GetGameTime()
{
return GameTime;
}
Milliseconds GetGameTimeMS()
{
return GameMSTime;
}
SystemTimePoint GetSystemTime()
{
return GameTimeSystemPoint;
}
TimePoint Now()
{
return GameTimeSteadyPoint;
}
Seconds GetUptime()
{
return GameTime - StartTime;
}
void UpdateGameTimers()
{
GameTime = GetEpochTime();
GameMSTime = GetTimeMS();
GameTimeSystemPoint = system_clock::now();
GameTimeSteadyPoint = steady_clock::now();
}
}

View file

@ -15,8 +15,34 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AvgDiffTracker.h"
#ifndef __GAMETIME_H
#define __GAMETIME_H
AvgDiffTracker avgDiffTracker;
AvgDiffTracker lfgDiffTracker;
AvgDiffTracker devDiffTracker;
#include "Define.h"
#include "Duration.h"
namespace GameTime
{
// Server start time
AC_GAME_API Seconds GetStartTime();
// Current server time (unix)
AC_GAME_API Seconds GetGameTime();
// Milliseconds since server start
AC_GAME_API Milliseconds GetGameTimeMS();
/// Current chrono system_clock time point
AC_GAME_API SystemTimePoint GetSystemTime();
/// Current chrono steady_clock time point
AC_GAME_API TimePoint Now();
/// Uptime
AC_GAME_API Seconds GetUptime();
/// Update all timers
void UpdateGameTimers();
}
#endif

View file

@ -0,0 +1,124 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UpdateTime.h"
#include "Config.h"
#include "Log.h"
#include "Timer.h"
// create instance
WorldUpdateTime sWorldUpdateTime;
UpdateTime::UpdateTime()
{
_averageUpdateTime = 0;
_totalUpdateTime = 0;
_updateTimeTableIndex = 0;
_maxUpdateTime = 0;
_maxUpdateTimeOfLastTable = 0;
_maxUpdateTimeOfCurrentTable = 0;
_updateTimeDataTable = { };
}
uint32 UpdateTime::GetAverageUpdateTime() const
{
return _averageUpdateTime;
}
uint32 UpdateTime::GetTimeWeightedAverageUpdateTime() const
{
uint32 sum = 0, weightsum = 0;
for (uint32 diff : _updateTimeDataTable)
{
sum += diff * diff;
weightsum += diff;
}
if (weightsum == 0)
return 0;
return sum / weightsum;
}
uint32 UpdateTime::GetMaxUpdateTime() const
{
return _maxUpdateTime;
}
uint32 UpdateTime::GetMaxUpdateTimeOfCurrentTable() const
{
return std::max(_maxUpdateTimeOfCurrentTable, _maxUpdateTimeOfLastTable);
}
uint32 UpdateTime::GetLastUpdateTime() const
{
return _updateTimeDataTable[_updateTimeTableIndex != 0 ? _updateTimeTableIndex - 1 : _updateTimeDataTable.size() - 1];
}
void UpdateTime::UpdateWithDiff(uint32 diff)
{
_totalUpdateTime = _totalUpdateTime - _updateTimeDataTable[_updateTimeTableIndex] + diff;
_updateTimeDataTable[_updateTimeTableIndex] = diff;
if (diff > _maxUpdateTime)
_maxUpdateTime = diff;
if (diff > _maxUpdateTimeOfCurrentTable)
_maxUpdateTimeOfCurrentTable = diff;
if (++_updateTimeTableIndex >= _updateTimeDataTable.size())
{
_updateTimeTableIndex = 0;
_maxUpdateTimeOfLastTable = _maxUpdateTimeOfCurrentTable;
_maxUpdateTimeOfCurrentTable = 0;
}
if (_updateTimeDataTable[_updateTimeDataTable.size() - 1])
_averageUpdateTime = _totalUpdateTime / _updateTimeDataTable.size();
else if (_updateTimeTableIndex)
_averageUpdateTime = _totalUpdateTime / _updateTimeTableIndex;
}
void UpdateTime::RecordUpdateTimeReset()
{
_recordedTime = GetTimeMS();
}
void WorldUpdateTime::LoadFromConfig()
{
_recordUpdateTimeInverval = Milliseconds(sConfigMgr->GetOption<uint32>("RecordUpdateTimeDiffInterval", 60000));
_recordUpdateTimeMin = Milliseconds(sConfigMgr->GetOption<uint32>("MinRecordUpdateTimeDiff", 100));
}
void WorldUpdateTime::SetRecordUpdateTimeInterval(Milliseconds t)
{
_recordUpdateTimeInverval = t;
}
void WorldUpdateTime::RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount)
{
if (_recordUpdateTimeInverval > 0s && diff > _recordUpdateTimeMin.count())
{
if (GetMSTimeDiff(_lastRecordTime, gameTimeMs) > _recordUpdateTimeInverval)
{
FMT_LOG_INFO("time.update", "Update time diff: {}. Players online: {}.", GetAverageUpdateTime(), sessionCount);
_lastRecordTime = gameTimeMs;
}
}
}

View file

@ -0,0 +1,75 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __UPDATETIME_H
#define __UPDATETIME_H
#include "Define.h"
#include "Duration.h"
#include <array>
#include <string>
constexpr auto AVG_DIFF_COUNT = 500;
class AC_GAME_API UpdateTime
{
using DiffTableArray = std::array<uint32, AVG_DIFF_COUNT>;
public:
uint32 GetAverageUpdateTime() const;
uint32 GetTimeWeightedAverageUpdateTime() const;
uint32 GetMaxUpdateTime() const;
uint32 GetMaxUpdateTimeOfCurrentTable() const;
uint32 GetLastUpdateTime() const;
void UpdateWithDiff(uint32 diff);
void RecordUpdateTimeReset();
protected:
UpdateTime();
private:
DiffTableArray _updateTimeDataTable;
uint32 _averageUpdateTime;
uint32 _totalUpdateTime;
uint32 _updateTimeTableIndex;
uint32 _maxUpdateTime;
uint32 _maxUpdateTimeOfLastTable;
uint32 _maxUpdateTimeOfCurrentTable;
Milliseconds _recordedTime;
};
class AC_GAME_API WorldUpdateTime : public UpdateTime
{
public:
WorldUpdateTime() : UpdateTime(), _recordUpdateTimeInverval(0), _recordUpdateTimeMin(0), _lastRecordTime(0) { }
void LoadFromConfig();
void SetRecordUpdateTimeInterval(Milliseconds t);
void RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount);
void RecordUpdateTimeDuration(std::string const& text);
private:
Milliseconds _recordUpdateTimeInverval;
Milliseconds _recordUpdateTimeMin;
Milliseconds _lastRecordTime;
};
AC_GAME_API extern WorldUpdateTime sWorldUpdateTime;
#endif

View file

@ -19,6 +19,7 @@
#include "ByteBuffer.h"
#include "Common.h"
#include "CryptoRandom.h"
#include "GameTime.h"
#include "HMAC.h"
#include "Log.h"
#include "Opcodes.h"
@ -255,7 +256,7 @@ void WardenWin::RequestChecks()
_ChecksTodo[i].assign(sWardenCheckMgr->CheckIdPool[i].begin(), sWardenCheckMgr->CheckIdPool[i].end());
}
_serverTicks = World::GetGameTimeMS();
_serverTicks = GameTime::GetGameTimeMS().count();
_CurrentChecks.clear();
// No pending checks
@ -493,7 +494,7 @@ void WardenWin::HandleData(ByteBuffer& buff)
uint32 newClientTicks;
buff >> newClientTicks;
uint32 ticksNow = World::GetGameTimeMS();
uint32 ticksNow = GameTime::GetGameTimeMS().count();
uint32 ourTicks = newClientTicks + (ticksNow - _serverTicks);
LOG_DEBUG("warden", "ServerTicks %u", ticksNow); // Now

View file

@ -20,10 +20,10 @@
#include "AsyncCallbackProcessor.h"
#include "Common.h"
#include "Duration.h"
#include "ObjectGuid.h"
#include "QueryResult.h"
#include "SharedDefines.h"
#include "Timer.h"
#include <atomic>
#include <list>
#include <map>
@ -314,8 +314,6 @@ enum WorldIntConfigs
CONFIG_PVP_TOKEN_MAP_TYPE,
CONFIG_PVP_TOKEN_ID,
CONFIG_PVP_TOKEN_COUNT,
CONFIG_INTERVAL_LOG_UPDATE,
CONFIG_MIN_LOG_UPDATE,
CONFIG_ENABLE_SINFO_LOGIN,
CONFIG_PLAYER_ALLOW_COMMANDS,
CONFIG_NUMTHREADS,
@ -528,14 +526,9 @@ public:
[[nodiscard]] virtual std::string const& GetNewCharString() const = 0;
[[nodiscard]] virtual LocaleConstant GetDefaultDbcLocale() const = 0;
[[nodiscard]] virtual std::string const& GetDataPath() const = 0;
[[nodiscard]] virtual time_t const& GetStartTime() const = 0;
[[nodiscard]] virtual time_t const& GetGameTime() const = 0;
[[nodiscard]] virtual uint32 GetUptime() const = 0;
[[nodiscard]] virtual uint32 GetUpdateTime() const = 0;
virtual void SetRecordDiffInterval(int32 t) = 0;
[[nodiscard]] virtual time_t GetNextDailyQuestsResetTime() const = 0;
[[nodiscard]] virtual time_t GetNextWeeklyQuestsResetTime() const = 0;
[[nodiscard]] virtual time_t GetNextRandomBGResetTime() const = 0;
[[nodiscard]] virtual Seconds GetNextDailyQuestsResetTime() const = 0;
[[nodiscard]] virtual Seconds GetNextWeeklyQuestsResetTime() const = 0;
[[nodiscard]] virtual Seconds GetNextRandomBGResetTime() const = 0;
[[nodiscard]] virtual uint16 GetConfigMaxSkillValue() const = 0;
virtual void SetInitialWorldSettings() = 0;
virtual void LoadConfigSettings(bool reload = false) = 0;

View file

@ -26,7 +26,6 @@
#include "ArenaTeamMgr.h"
#include "AsyncAuctionListing.h"
#include "AuctionHouseMgr.h"
#include "AvgDiffTracker.h"
#include "BattlefieldMgr.h"
#include "BattlegroundMgr.h"
#include "CalendarMgr.h"
@ -47,6 +46,7 @@
#include "DynamicVisibility.h"
#include "GameEventMgr.h"
#include "GameGraveyard.h"
#include "GameTime.h"
#include "GitRevision.h"
#include "GridNotifiersImpl.h"
#include "GroupMgr.h"
@ -79,6 +79,7 @@
#include "TicketMgr.h"
#include "Transport.h"
#include "TransportMgr.h"
#include "UpdateTime.h"
#include "Util.h"
#include "VMapFactory.h"
#include "VMapMgr2.h"
@ -101,7 +102,6 @@ namespace
std::atomic_long World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
uint32 World::m_worldLoopCounter = 0;
uint32 World::m_gameMSTime = 0;
float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
@ -117,28 +117,19 @@ World::World()
m_allowMovement = true;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_gameTime = time(nullptr);
m_gameMSTime = getMSTime();
m_startTime = m_gameTime;
m_maxActiveSessionCount = 0;
m_maxQueuedSessionCount = 0;
m_PlayerCount = 0;
m_MaxPlayerCount = 0;
m_NextDailyQuestReset = 0;
m_NextWeeklyQuestReset = 0;
m_NextMonthlyQuestReset = 0;
m_NextRandomBGReset = 0;
m_NextCalendarOldEventsDeletionTime = 0;
m_NextGuildReset = 0;
m_NextDailyQuestReset = 0s;
m_NextWeeklyQuestReset = 0s;
m_NextMonthlyQuestReset = 0s;
m_NextRandomBGReset = 0s;
m_NextCalendarOldEventsDeletionTime = 0s;
m_NextGuildReset = 0s;
m_defaultDbcLocale = LOCALE_enUS;
mail_expire_check_timer = 0;
m_updateTime = 0;
m_updateTimeSum = 0;
mail_expire_check_timer = 0s;
m_isClosed = false;
m_CleaningFlags = 0;
memset(rate_values, 0, sizeof(rate_values));
@ -286,7 +277,7 @@ void World::AddSession_(WorldSession* s)
WorldSession* oldSession = old->second;
if (!RemoveQueuedPlayer(oldSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
m_disconnects[s->GetAccountId()] = time(nullptr);
m_disconnects[s->GetAccountId()] = GameTime::GetGameTime().count();
// pussywizard:
if (oldSession->HandleSocketClosed())
@ -300,7 +291,7 @@ void World::AddSession_(WorldSession* s)
tmp->SetShouldSetOfflineInDB(false);
delete tmp;
}
oldSession->SetOfflineTime(time(nullptr));
oldSession->SetOfflineTime(GameTime::GetGameTime().count());
m_offlineSessions[oldSession->GetAccountId()] = oldSession;
}
else
@ -341,7 +332,7 @@ bool World::HasRecentlyDisconnected(WorldSession* session)
{
for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end();)
{
if ((time(nullptr) - i->second) < tolerance)
if ((GameTime::GetGameTime().count() - i->second) < tolerance)
{
if (i->first == session->GetAccountId())
return true;
@ -448,6 +439,9 @@ void World::LoadConfigSettings(bool reload)
sScriptMgr->OnBeforeConfigLoad(reload);
// load update time related configs
sWorldUpdateTime.LoadFromConfig();
///- Read the player limit and the Message of the day from the config file
if (!reload)
{
@ -1303,8 +1297,6 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfigMgr->GetOption<bool>("ShowKickInWorld", false);
m_bool_configs[CONFIG_SHOW_MUTE_IN_WORLD] = sConfigMgr->GetOption<bool>("ShowMuteInWorld", false);
m_bool_configs[CONFIG_SHOW_BAN_IN_WORLD] = sConfigMgr->GetOption<bool>("ShowBanInWorld", false);
m_int_configs[CONFIG_INTERVAL_LOG_UPDATE] = sConfigMgr->GetOption<int32>("RecordUpdateTimeDiffInterval", 300000);
m_int_configs[CONFIG_MIN_LOG_UPDATE] = sConfigMgr->GetOption<int32>("MinRecordUpdateTimeDiff", 100);
m_int_configs[CONFIG_NUMTHREADS] = sConfigMgr->GetOption<int32>("MapUpdate.Threads", 1);
m_int_configs[CONFIG_MAX_RESULTS_LOOKUP_COMMANDS] = sConfigMgr->GetOption<int32>("Command.LookupMaxResults", 0);
@ -1448,7 +1440,7 @@ void World::SetInitialWorldSettings()
uint32 startupBegin = getMSTime();
///- Initialize the random number generator
srand((unsigned int)time(nullptr));
srand((unsigned int)GameTime::GetGameTime().count());
///- Initialize detour memory management
dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
@ -1967,11 +1959,9 @@ void World::SetInitialWorldSettings()
///- Initialize game time and timers
LOG_INFO("server.loading", "Initialize game time and timers");
LOG_INFO("server.loading", " ");
m_gameTime = time(nullptr);
m_startTime = m_gameTime;
LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES(%u, %u, 0, '%s')",
realm.Id.Realm, uint32(m_startTime), GitRevision::GetFullVersion()); // One-time query
LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES (%u, %u, 0, '%s')",
realm.Id.Realm, uint32(GameTime::GetStartTime().count()), GitRevision::GetFullVersion()); // One-time query
m_timers[WUPDATE_WEATHERS].SetInterval(1 * IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE * IN_MILLISECONDS);
@ -1992,7 +1982,7 @@ void World::SetInitialWorldSettings()
m_timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds
mail_expire_check_timer = time(nullptr) + 6 * 3600;
mail_expire_check_timer = GameTime::GetGameTime() + 6h;
///- Initilize static helper structures
AIRegistry::Initialize();
@ -2204,17 +2194,14 @@ void World::Update(uint32 diff)
{
METRIC_TIMER("world_update_time_total");
m_updateTime = diff;
///- Update the game time and check for shutdown time
_UpdateGameTime();
Seconds currentGameTime = GameTime::GetGameTime();
if (m_int_configs[CONFIG_INTERVAL_LOG_UPDATE])
{
m_updateTimeSum += diff;
if (m_updateTimeSum > m_int_configs[CONFIG_INTERVAL_LOG_UPDATE])
{
LOG_INFO("diff", "Average update time diff: %u. Players online: %u.", avgDiffTracker.getAverage(), (uint32)GetActiveSessionCount());
m_updateTimeSum = 0;
}
}
sWorldUpdateTime.UpdateWithDiff(diff);
// Record update if recording set in log and diff is greater then minimum set in log
sWorldUpdateTime.RecordUpdateTime(GameTime::GetGameTimeMS(), diff, GetActiveSessionCount());
DynamicVisibilityMgr::Update(GetActiveSessionCount());
@ -2237,9 +2224,6 @@ void World::Update(uint32 diff)
CharacterDatabase.Execute(stmt);
}
///- Update the game time and check for shutdown time
_UpdateGameTime();
///- Update Who List Cache
if (m_timers[WUPDATE_WHO_LIST].Passed())
{
@ -2252,37 +2236,37 @@ void World::Update(uint32 diff)
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Check quest reset times"));
/// Handle daily quests reset time
if (m_gameTime > m_NextDailyQuestReset)
if (currentGameTime > m_NextDailyQuestReset)
{
ResetDailyQuests();
}
/// Handle weekly quests reset time
if (m_gameTime > m_NextWeeklyQuestReset)
if (currentGameTime > m_NextWeeklyQuestReset)
{
ResetWeeklyQuests();
}
/// Handle monthly quests reset time
if (m_gameTime > m_NextMonthlyQuestReset)
if (currentGameTime > m_NextMonthlyQuestReset)
{
ResetMonthlyQuests();
}
}
if (m_gameTime > m_NextRandomBGReset)
if (currentGameTime > m_NextRandomBGReset)
{
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset random BG"));
ResetRandomBG();
}
if (m_gameTime > m_NextCalendarOldEventsDeletionTime)
if (currentGameTime > m_NextCalendarOldEventsDeletionTime)
{
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Delete old calendar events"));
CalendarDeleteOldEvents();
}
if (m_gameTime > m_NextGuildReset)
if (currentGameTime > m_NextGuildReset)
{
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset guild cap"));
ResetGuildCap();
@ -2308,10 +2292,10 @@ void World::Update(uint32 diff)
AsyncAuctionListingMgr::Update(diff);
if (m_gameTime > mail_expire_check_timer)
if (currentGameTime > mail_expire_check_timer)
{
sObjectMgr->ReturnOrDeleteOldMails(true);
mail_expire_check_timer = m_gameTime + 6 * 3600;
mail_expire_check_timer = currentGameTime + 6h;
}
{
@ -2341,10 +2325,8 @@ void World::Update(uint32 diff)
m_timers[WUPDATE_CLEANDB].Reset();
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_OLD_LOGS);
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME));
stmt->setUInt32(1, uint32(time(0)));
stmt->setUInt32(1, uint32(currentGameTime.count()));
LoginDatabase.Execute(stmt);
}
}
@ -2354,8 +2336,8 @@ void World::Update(uint32 diff)
sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
}
///- Update objects when the timer has passed (maps, transport, creatures, ...)
{
///- Update objects when the timer has passed (maps, transport, creatures, ...)
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update maps"));
sMapMgr->Update(diff);
}
@ -2401,18 +2383,13 @@ void World::Update(uint32 diff)
{
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update uptime"));
uint32 tmpDiff = uint32(m_gameTime - m_startTime);
uint32 maxOnlinePlayers = GetMaxPlayerCount();
m_timers[WUPDATE_UPTIME].Reset();
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_UPTIME_PLAYERS);
stmt->setUInt32(0, tmpDiff);
stmt->setUInt16(1, uint16(maxOnlinePlayers));
stmt->setUInt32(0, uint32(GameTime::GetUptime().count()));
stmt->setUInt16(1, uint16(GetMaxPlayerCount()));
stmt->setUInt32(2, realm.Id.Realm);
stmt->setUInt32(3, uint32(m_startTime));
stmt->setUInt32(3, uint32(GameTime::GetStartTime().count()));
LoginDatabase.Execute(stmt);
}
@ -2421,6 +2398,7 @@ void World::Update(uint32 diff)
{
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Remove old corpses"));
m_timers[WUPDATE_CORPSES].Reset();
sMapMgr->DoForAllMaps([](Map* map)
{
map->RemoveOldCorpses();
@ -2710,16 +2688,16 @@ void World::KickAllLess(AccountTypes sec)
void World::_UpdateGameTime()
{
///- update the time
time_t thisTime = time(nullptr);
uint32 elapsed = uint32(thisTime - m_gameTime);
m_gameTime = thisTime;
m_gameMSTime = getMSTime();
Seconds lastGameTime = GameTime::GetGameTime();
GameTime::UpdateGameTimers();
Seconds elapsed = GameTime::GetGameTime() - lastGameTime;
///- if there is a shutdown timer
if (!IsStopped() && m_ShutdownTimer > 0 && elapsed > 0)
if (!IsStopped() && m_ShutdownTimer > 0 && elapsed > 0s)
{
///- ... and it is overdue, stop the world (set m_stopEvent)
if (m_ShutdownTimer <= elapsed)
if (m_ShutdownTimer <= elapsed.count())
{
if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
@ -2729,7 +2707,7 @@ void World::_UpdateGameTime()
///- ... else decrease it and if necessary display a shutdown countdown to the users
else
{
m_ShutdownTimer -= elapsed;
m_ShutdownTimer -= elapsed.count();
ShutdownMsg();
}
@ -2882,7 +2860,7 @@ void World::UpdateSessions(uint32 diff)
if (pSession->HandleSocketClosed())
{
if (!RemoveQueuedPlayer(pSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
m_disconnects[pSession->GetAccountId()] = time(nullptr);
m_disconnects[pSession->GetAccountId()] = GameTime::GetGameTime().count();
m_sessions.erase(itr);
// there should be no offline session if current one is logged onto a character
SessionMap::iterator iter;
@ -2893,7 +2871,7 @@ void World::UpdateSessions(uint32 diff)
tmp->SetShouldSetOfflineInDB(false);
delete tmp;
}
pSession->SetOfflineTime(time(nullptr));
pSession->SetOfflineTime(GameTime::GetGameTime().count());
m_offlineSessions[pSession->GetAccountId()] = pSession;
continue;
}
@ -2904,7 +2882,7 @@ void World::UpdateSessions(uint32 diff)
if (!pSession->Update(diff, updater))
{
if (!RemoveQueuedPlayer(pSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
m_disconnects[pSession->GetAccountId()] = time(nullptr);
m_disconnects[pSession->GetAccountId()] = GameTime::GetGameTime().count();
m_sessions.erase(itr);
if (m_offlineSessions.find(pSession->GetAccountId()) != m_offlineSessions.end()) // pussywizard: don't set offline in db because offline session for that acc is present (character is in world)
pSession->SetShouldSetOfflineInDB(false);
@ -2915,7 +2893,7 @@ void World::UpdateSessions(uint32 diff)
// pussywizard:
if (m_offlineSessions.empty())
return;
uint32 currTime = time(nullptr);
uint32 currTime = GameTime::GetGameTime().count();
for (SessionMap::iterator itr = m_offlineSessions.begin(), next; itr != m_offlineSessions.end(); itr = next)
{
next = itr;
@ -3046,59 +3024,79 @@ void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount)
void World::InitWeeklyQuestResetTime()
{
time_t wstime = time_t(sWorld->getWorldState(WS_WEEKLY_QUEST_RESET_TIME));
m_NextWeeklyQuestReset = wstime ? wstime : Acore::Time::GetNextTimeWithDayAndHour(4, 6);
if (!wstime)
sWorld->setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
Seconds wstime = Seconds(sWorld->getWorldState(WS_WEEKLY_QUEST_RESET_TIME));
m_NextWeeklyQuestReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(4, 6));
if (wstime == 0s)
{
sWorld->setWorldState(WS_WEEKLY_QUEST_RESET_TIME, m_NextWeeklyQuestReset.count());
}
}
void World::InitDailyQuestResetTime()
{
time_t wstime = time_t(sWorld->getWorldState(WS_DAILY_QUEST_RESET_TIME));
m_NextDailyQuestReset = wstime ? wstime : Acore::Time::GetNextTimeWithDayAndHour(-1, 6);
if (!wstime)
sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, uint64(m_NextDailyQuestReset));
Seconds wstime = Seconds(sWorld->getWorldState(WS_DAILY_QUEST_RESET_TIME));
m_NextDailyQuestReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
if (wstime == 0s)
{
sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, m_NextDailyQuestReset.count());
}
}
void World::InitMonthlyQuestResetTime()
{
time_t wstime = time_t(sWorld->getWorldState(WS_MONTHLY_QUEST_RESET_TIME));
m_NextMonthlyQuestReset = wstime ? wstime : Acore::Time::GetNextTimeWithMonthAndHour(-1, 6);
if (!wstime)
sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, uint64(m_NextMonthlyQuestReset));
Seconds wstime = Seconds(sWorld->getWorldState(WS_MONTHLY_QUEST_RESET_TIME));
m_NextMonthlyQuestReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
if (wstime == 0s)
{
sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, m_NextMonthlyQuestReset.count());
}
}
void World::InitRandomBGResetTime()
{
time_t wstime = time_t(sWorld->getWorldState(WS_BG_DAILY_RESET_TIME));
m_NextRandomBGReset = wstime ? wstime : Acore::Time::GetNextTimeWithDayAndHour(-1, 6);
if (!wstime)
sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
Seconds wstime = Seconds(sWorld->getWorldState(WS_BG_DAILY_RESET_TIME));
m_NextRandomBGReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
if (wstime == 0s)
{
sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, m_NextRandomBGReset.count());
}
}
void World::InitCalendarOldEventsDeletionTime()
{
time_t now = time(nullptr);
time_t currentDeletionTime = getWorldState(WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME);
time_t nextDeletionTime = currentDeletionTime ? currentDeletionTime : Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR));
Seconds currentDeletionTime = Seconds(getWorldState(WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME));
Seconds nextDeletionTime = currentDeletionTime > 0s ? currentDeletionTime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR)));
// If the reset time saved in the worldstate is before now it means the server was offline when the reset was supposed to occur.
// In this case we set the reset time in the past and next world update will do the reset and schedule next one in the future.
if (currentDeletionTime < now)
m_NextCalendarOldEventsDeletionTime = nextDeletionTime - DAY;
if (currentDeletionTime < GameTime::GetGameTime())
{
m_NextCalendarOldEventsDeletionTime = nextDeletionTime - 1_days;
}
else
{
m_NextCalendarOldEventsDeletionTime = nextDeletionTime;
}
if (!currentDeletionTime)
sWorld->setWorldState(WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, uint64(m_NextCalendarOldEventsDeletionTime));
if (currentDeletionTime == 0s)
{
sWorld->setWorldState(WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, m_NextCalendarOldEventsDeletionTime.count());
}
}
void World::InitGuildResetTime()
{
time_t wstime = time_t(getWorldState(WS_GUILD_DAILY_RESET_TIME));
m_NextGuildReset = wstime ? wstime : Acore::Time::GetNextTimeWithDayAndHour(-1, 6);
if (!wstime)
sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset));
Seconds wstime = Seconds(getWorldState(WS_GUILD_DAILY_RESET_TIME));
m_NextGuildReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
if (wstime == 0s)
{
sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, m_NextGuildReset.count());
}
}
void World::ResetDailyQuests()
@ -3110,8 +3108,8 @@ void World::ResetDailyQuests()
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetDailyQuestStatus();
m_NextDailyQuestReset = Acore::Time::GetNextTimeWithDayAndHour(-1, 6);
sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, uint64(m_NextDailyQuestReset));
m_NextDailyQuestReset = Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
sWorld->setWorldState(WS_DAILY_QUEST_RESET_TIME, m_NextDailyQuestReset.count());
// change available dailies
sPoolMgr->ChangeDailyQuests();
@ -3145,8 +3143,8 @@ void World::ResetWeeklyQuests()
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
m_NextWeeklyQuestReset = Acore::Time::GetNextTimeWithDayAndHour(4, 6);
sWorld->setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
m_NextWeeklyQuestReset = Seconds(Acore::Time::GetNextTimeWithDayAndHour(4, 6));
sWorld->setWorldState(WS_WEEKLY_QUEST_RESET_TIME, m_NextWeeklyQuestReset.count());
// change available weeklies
sPoolMgr->ChangeWeeklyQuests();
@ -3163,8 +3161,8 @@ void World::ResetMonthlyQuests()
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetMonthlyQuestStatus();
m_NextMonthlyQuestReset = Acore::Time::GetNextTimeWithMonthAndHour(-1, 6);
sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, uint64(m_NextMonthlyQuestReset));
m_NextMonthlyQuestReset = Seconds(Acore::Time::GetNextTimeWithMonthAndHour(-1, 6));
sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, m_NextMonthlyQuestReset.count());
}
void World::ResetEventSeasonalQuests(uint16 event_id)
@ -3189,16 +3187,16 @@ void World::ResetRandomBG()
if (itr->second->GetPlayer())
itr->second->GetPlayer()->SetRandomWinner(false);
m_NextRandomBGReset = Acore::Time::GetNextTimeWithDayAndHour(-1, 6);
sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, uint64(m_NextRandomBGReset));
m_NextRandomBGReset = Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
sWorld->setWorldState(WS_BG_DAILY_RESET_TIME, m_NextRandomBGReset.count());
}
void World::CalendarDeleteOldEvents()
{
LOG_INFO("server.worldserver", "Calendar deletion of old events.");
m_NextCalendarOldEventsDeletionTime = time_t(m_NextCalendarOldEventsDeletionTime + DAY);
sWorld->setWorldState(WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, uint64(m_NextCalendarOldEventsDeletionTime));
m_NextCalendarOldEventsDeletionTime += 1_days;
sWorld->setWorldState(WS_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, m_NextCalendarOldEventsDeletionTime.count());
sCalendarMgr->DeleteOldEvents();
}
@ -3206,8 +3204,8 @@ void World::ResetGuildCap()
{
LOG_INFO("server.worldserver", "Guild Daily Cap reset.");
m_NextGuildReset = Acore::Time::GetNextTimeWithDayAndHour(-1, 6);
sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset));
m_NextGuildReset = Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, m_NextGuildReset.count());
sGuildMgr->ResetTimes();
}
@ -3225,7 +3223,7 @@ void World::LoadDBVersion()
{
Field* fields = result->Fetch();
m_DBVersion = fields[0].GetString();
m_DBVersion = fields[0].GetString();
// will be overwrite by config values if different and non-0
m_int_configs[CONFIG_CLIENTCACHE_VERSION] = fields[1].GetUInt32();
@ -3298,48 +3296,42 @@ void World::LoadWorldStates()
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
m_worldstates[fields[0].GetUInt32()] = fields[1].GetUInt32();
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %u world states in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
FMT_LOG_INFO("server.loading", ">> Loaded {} world states in %u ms", m_worldstates.size(), GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
// Setting a worldstate will save it to DB
void World::setWorldState(uint32 index, uint64 value)
void World::setWorldState(uint32 index, uint64 timeValue)
{
WorldStatesMap::const_iterator it = m_worldstates.find(index);
auto const& it = m_worldstates.find(index);
if (it != m_worldstates.end())
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_WORLDSTATE);
stmt->setUInt32(0, uint32(value));
stmt->setUInt32(0, uint32(timeValue));
stmt->setUInt32(1, index);
CharacterDatabase.Execute(stmt);
}
else
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_WORLDSTATE);
stmt->setUInt32(0, index);
stmt->setUInt32(1, uint32(value));
stmt->setUInt32(1, uint32(timeValue));
CharacterDatabase.Execute(stmt);
}
m_worldstates[index] = value;
m_worldstates[index] = timeValue;
}
uint64 World::getWorldState(uint32 index) const
{
WorldStatesMap::const_iterator it = m_worldstates.find(index);
return it != m_worldstates.end() ? it->second : 0;
auto const& itr = m_worldstates.find(index);
return itr != m_worldstates.end() ? itr->second : 0;
}
void World::ProcessQueryCallbacks()

View file

@ -226,22 +226,10 @@ public:
/// Get the path where data (dbc, maps) are stored on disk
[[nodiscard]] std::string const& GetDataPath() const override { return m_dataPath; }
/// When server started?
[[nodiscard]] time_t const& GetStartTime() const override { return m_startTime; }
/// What time is it?
[[nodiscard]] time_t const& GetGameTime() const override { return m_gameTime; }
/// What time is it? in ms
static uint32 GetGameTimeMS() { return m_gameMSTime; }
/// Uptime (in secs)
[[nodiscard]] uint32 GetUptime() const override { return uint32(m_gameTime - m_startTime); }
/// Update time
[[nodiscard]] uint32 GetUpdateTime() const override { return m_updateTime; }
void SetRecordDiffInterval(int32 t) override { if (t >= 0) m_int_configs[CONFIG_INTERVAL_LOG_UPDATE] = (uint32)t; }
/// Next daily quests and random bg reset time
[[nodiscard]] time_t GetNextDailyQuestsResetTime() const override { return m_NextDailyQuestReset; }
[[nodiscard]] time_t GetNextWeeklyQuestsResetTime() const override { return m_NextWeeklyQuestReset; }
[[nodiscard]] time_t GetNextRandomBGResetTime() const override { return m_NextRandomBGReset; }
[[nodiscard]] Seconds GetNextDailyQuestsResetTime() const override { return m_NextDailyQuestReset; }
[[nodiscard]] Seconds GetNextWeeklyQuestsResetTime() const override { return m_NextWeeklyQuestReset; }
[[nodiscard]] Seconds GetNextRandomBGResetTime() const override { return m_NextRandomBGReset; }
/// Get the maximum skill level a player can reach
[[nodiscard]] uint16 GetConfigMaxSkillValue() const override
@ -397,12 +385,8 @@ private:
bool m_isClosed;
time_t m_startTime;
time_t m_gameTime;
IntervalTimer m_timers[WUPDATE_COUNT];
time_t mail_expire_check_timer;
uint32 m_updateTime, m_updateTimeSum;
static uint32 m_gameMSTime;
Seconds mail_expire_check_timer;
SessionMap m_sessions;
SessionMap m_offlineSessions;
@ -440,12 +424,12 @@ private:
LockedQueue<CliCommandHolder*> cliCmdQueue;
// next daily quests and random bg reset time
time_t m_NextDailyQuestReset;
time_t m_NextWeeklyQuestReset;
time_t m_NextMonthlyQuestReset;
time_t m_NextRandomBGReset;
time_t m_NextCalendarOldEventsDeletionTime;
time_t m_NextGuildReset;
Seconds m_NextDailyQuestReset;
Seconds m_NextWeeklyQuestReset;
Seconds m_NextMonthlyQuestReset;
Seconds m_NextRandomBGReset;
Seconds m_NextCalendarOldEventsDeletionTime;
Seconds m_NextGuildReset;
//Player Queue
Queue m_QueuedPlayer;

View file

@ -26,6 +26,7 @@ EndScriptData */
#include "BanMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "GameTime.h"
#include "Language.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
@ -305,7 +306,7 @@ public:
time_t unbanDate = time_t(fields[3].GetUInt32());
bool active = false;
if (fields[2].GetBool() && (fields[1].GetUInt64() == uint64(0) || unbanDate >= time(nullptr)))
if (fields[2].GetBool() && (fields[1].GetUInt64() == uint64(0) || unbanDate >= GameTime::GetGameTime().count()))
active = true;
bool permanent = (fields[1].GetUInt64() == uint64(0));
std::string banTime = permanent ? handler->GetAcoreString(LANG_BANINFO_INFINITE) : secsToTimeString(fields[1].GetUInt64(), true);
@ -353,7 +354,7 @@ public:
Field* fields = result->Fetch();
time_t unbanDate = time_t(fields[3].GetUInt32());
bool active = false;
if (fields[2].GetUInt8() && (!fields[1].GetUInt32() || unbanDate >= time(nullptr)))
if (fields[2].GetUInt8() && (!fields[1].GetUInt32() || unbanDate >= GameTime::GetGameTime().count()))
active = true;
bool permanent = (fields[1].GetUInt32() == uint32(0));
std::string banTime = permanent ? handler->GetAcoreString(LANG_BANINFO_INFINITE) : secsToTimeString(fields[1].GetUInt64(), true);

View file

@ -24,6 +24,7 @@
#include "Chat.h"
#include "GameEventMgr.h"
#include "GameTime.h"
#include "Language.h"
#include "Player.h"
#include "ScriptMgr.h"
@ -116,8 +117,8 @@ public:
std::string endTimeStr = Acore::Time::TimeToTimestampStr(Seconds(eventData.end));
uint32 delay = sGameEventMgr->NextCheck(eventId);
time_t nextTime = time(nullptr) + delay;
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? Acore::Time::TimeToTimestampStr(Seconds(time(nullptr) + delay)) : "-";
time_t nextTime = GameTime::GetGameTime().count() + delay;
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? Acore::Time::TimeToTimestampStr(Seconds(nextTime)) : "-";
std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE, true);
std::string lengthStr = secsToTimeString(eventData.length * MINUTE, true);

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