feat(Core/Time): Implement saparated manager for game time (#8630)
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129 changed files with 1147 additions and 817 deletions
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@ -18,6 +18,7 @@
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#include "ScriptedCreature.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GameTime.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "ObjectMgr.h"
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@ -493,9 +494,10 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea()
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if (me->IsInEvadeMode() || !me->IsInCombat())
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return false;
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if (_evadeCheckCooldown == time(nullptr))
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if (_evadeCheckCooldown == GameTime::GetGameTime().count())
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return false;
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_evadeCheckCooldown = time(nullptr);
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_evadeCheckCooldown = GameTime::GetGameTime().count();
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if (!CheckEvadeIfOutOfCombatArea())
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return false;
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