feat(Core/Scripting): Implement OnAllowedToLootContainerCheck() hook (#17209)
* chore(Core/Loot): Move OnAllowedForPlayerLootCheck() hook call up * Revert "chore(Core/Loot): Move OnAllowedForPlayerLootCheck() hook call up" This reverts commit f841ef9da313976179fb788d9573ff8ced05ecb9. * feat(Core/Scripting): Implement OnAllowedToLootContainerCheck() hook * Update GlobalScript.cpp
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3 changed files with 26 additions and 1 deletions
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@ -1646,9 +1646,12 @@ public:
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// Called after loading spell dbc corrections
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virtual void OnLoadSpellCustomAttr(SpellInfo* /*spell*/) { }
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// Called when checking if a player can see the creature loot
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// Called when checking if a player can see the creature loot item
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virtual bool OnAllowedForPlayerLootCheck(Player const* /*player*/, ObjectGuid /*source*/) { return false; };
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// Called when checking if a player can see the creature loot (if it can click the corpse f.e)
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virtual bool OnAllowedToLootContainerCheck(Player const* /*player*/, ObjectGuid /*source*/) { return false; };
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// Called when instance id is removed from database (e.g. instance reset)
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virtual void OnInstanceIdRemoved(uint32 /*instanceId*/) { }
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@ -2494,6 +2497,7 @@ public: /* GlobalScript */
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bool OnSpellHealingBonusTakenNegativeModifiers(Unit const* target, Unit const* caster, SpellInfo const* spellInfo, float& val);
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void OnLoadSpellCustomAttr(SpellInfo* spell);
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bool OnAllowedForPlayerLootCheck(Player const* player, ObjectGuid source);
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bool OnAllowedToLootContainerCheck(Player const* player, ObjectGuid source);
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void OnInstanceIdRemoved(uint32 instanceId);
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void OnBeforeSetBossState(uint32 id, EncounterState newState, EncounterState oldState, Map* instance);
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