[Core/Script] Gunship battle, fix evade battle mage
This commit is contained in:
parent
e010dbf3fa
commit
9220456edb
1 changed files with 5 additions and 0 deletions
|
|
@ -1759,6 +1759,11 @@ class npc_gunship_mage : public CreatureScript
|
|||
switch (Index)
|
||||
{
|
||||
case SLOT_FREEZE_MAGE:
|
||||
if (Player* player = me->SelectNearestPlayer(50.0f))
|
||||
{
|
||||
me->SetInCombatWithZone();
|
||||
me->AddThreat(player, 1.0f);
|
||||
}
|
||||
me->CastSpell((Unit*)NULL, SPELL_BELOW_ZERO, false);
|
||||
break;
|
||||
case SLOT_MAGE_1:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue