fix(Scripts/BlackTemple): Clear events on evade (so he doesnt move wh… (#20199)
fix(Scripts/BlackTemple): Clear events on evade (so he doesnt move while dead/despawned)
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1 changed files with 4 additions and 0 deletions
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@ -624,6 +624,10 @@ struct boss_illidan_stormrage : public BossAI
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BossAI::EnterEvadeMode(why);
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me->DespawnOnEvade();
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me->m_Events.CancelEventGroup(GROUP_BERSERK);
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me->m_Events.CancelEventGroup(GROUP_PHASE_FLYING);
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me->m_Events.CancelEventGroup(GROUP_DEMON_FORM);
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}
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void JustSummoned(Creature* summon) override
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