fix(scripts/Commands): Avoid get gm phase when summoning (#3764)

This change avoids to set the same phase as the one the GM has to a player when this is summoned by command

Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com>
This commit is contained in:
Silker 2020-11-26 06:12:22 -06:00 committed by GitHub
parent b9c78740d9
commit 931609d2c2
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@ -723,8 +723,7 @@ public:
// before GM
float x, y, z;
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
if (target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation(), 0, handler->GetSession()->GetPlayer()))
target->SetPhaseMask(handler->GetSession()->GetPlayer()->GetPhaseMask(), false);
target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation(), 0, handler->GetSession()->GetPlayer());
}
else
{