fix(Core/DB): Adjust Kodo Roundup quest mob behavior (#5665)
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@ -447,6 +447,7 @@ public:
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{
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MoveIdle();
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DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true);
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if (Creature* smeed = who->ToCreature())
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