fix(Scripts/Hyjal): remove very scary call by reference and posis without initialization (#19046)
remove call by reference
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cfcb5d5bd7
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9684eb437a
1 changed files with 5 additions and 14 deletions
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@ -141,24 +141,17 @@ private:
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struct npc_doomfire_spirit : public ScriptedAI
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{
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npc_doomfire_spirit(Creature* creature) : ScriptedAI(creature)
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{
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_instance = creature->GetInstanceScript();
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}
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npc_doomfire_spirit(Creature* creature) : ScriptedAI(creature){ }
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void Reset() override
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{
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Position randomPosition;
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scheduler.CancelAll();
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ScheduleTimedEvent(0s, [&] {
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DoomfireMovement(randomPosition, me->GetPosition());
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me->GetMotionMaster()->MovePoint(NEAR_POINT, randomPosition);
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me->GetMotionMaster()->MovePoint(NEAR_POINT, DoomfireMovement(me->GetPosition()));
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}, 1500ms);
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}
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void DoomfireMovement(Position& targetPos, Position mePos)
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Position DoomfireMovement(Position mePos)
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{
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float angle = mePos.GetOrientation();
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float distance = 100.0f;
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@ -166,8 +159,8 @@ struct npc_doomfire_spirit : public ScriptedAI
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float x = mePos.GetPositionX() + distance * cos(newAngle);
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float y = mePos.GetPositionY() + distance * sin(newAngle);
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targetPos = Position(x, y, me->GetPositionZ());
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return;
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Position targetPos = Position(x, y, me->GetPositionZ());
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return targetPos;
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}
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void UpdateAI(uint32 diff) override
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@ -180,8 +173,6 @@ struct npc_doomfire_spirit : public ScriptedAI
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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private:
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InstanceScript* _instance;
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};
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struct boss_archimonde : public BossAI
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