From 985324d1ceb84e779fce81b4fcb1c720bcb1f860 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Tue, 21 Apr 2026 11:13:37 -0300 Subject: [PATCH] fix(Scripts/BRD): Fix brazier reporting earlier (#25530) --- .../BlackrockMountain/BlackrockDepths/blackrock_depths.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp index 8333c5abb..c61388188 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp @@ -39,8 +39,11 @@ struct go_shadowforge_brazier : public GameObjectAI { go_shadowforge_brazier(GameObject* go) : GameObjectAI(go) {} - bool GossipHello(Player* /*player*/, bool /*reportUse*/) override + bool GossipHello(Player* /*player*/, bool reportUse) override { + if (reportUse) + return false; + if (InstanceScript* instance = me->GetInstanceScript()) { GameObject* northBrazier = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_SF_BRAZIER_N));