fix(Core/PlayerScript) Align player script function names (#21020)
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
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98ceb1c067
45 changed files with 749 additions and 749 deletions
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@ -302,7 +302,7 @@ void Player::UpdateMaxHealth()
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value += GetModifierValue(unitMod, TOTAL_VALUE) + GetHealthBonusFromStamina();
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value *= GetModifierValue(unitMod, TOTAL_PCT);
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sScriptMgr->OnAfterUpdateMaxHealth(this, value);
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sScriptMgr->OnPlayerAfterUpdateMaxHealth(this, value);
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SetMaxHealth((uint32)value);
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}
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@ -317,7 +317,7 @@ void Player::UpdateMaxPower(Powers power)
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value += GetModifierValue(unitMod, TOTAL_VALUE) + bonusPower;
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value *= GetModifierValue(unitMod, TOTAL_PCT);
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sScriptMgr->OnAfterUpdateMaxPower(this, power, value);
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sScriptMgr->OnPlayerAfterUpdateMaxPower(this, power, value);
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SetMaxPower(power, uint32(value));
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}
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@ -332,7 +332,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
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float val2 = 0.0f;
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float level = float(GetLevel());
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sScriptMgr->OnBeforeUpdateAttackPowerAndDamage(this, level, val2, ranged);
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sScriptMgr->OnPlayerBeforeUpdateAttackPowerAndDamage(this, level, val2, ranged);
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UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
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@ -499,7 +499,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
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float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
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sScriptMgr->OnAfterUpdateAttackPowerAndDamage(this, level, base_attPower, attPowerMod, attPowerMultiplier, ranged);
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sScriptMgr->OnPlayerAfterUpdateAttackPowerAndDamage(this, level, base_attPower, attPowerMod, attPowerMultiplier, ranged);
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SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
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SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
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SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
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