feat(Core/Scripting): Add several UnitHooks (#12365)
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4 changed files with 37 additions and 0 deletions
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@ -218,3 +218,27 @@ void ScriptMgr::OnDisplayIdChange(Unit* unit, uint32 displayId)
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script->OnDisplayIdChange(unit, displayId);
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});
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}
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void ScriptMgr::OnUnitEnterEvadeMode(Unit* unit, uint8 evadeReason)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnUnitEnterEvadeMode(unit, evadeReason);
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});
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}
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void ScriptMgr::OnUnitEnterCombat(Unit* unit, Unit* victim)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnUnitEnterCombat(unit, victim);
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});
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}
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void ScriptMgr::OnUnitDeath(Unit* unit, Unit* killer)
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{
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ExecuteScript<UnitScript>([&](UnitScript* script)
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{
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script->OnUnitDeath(unit, killer);
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});
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}
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