fix(Scripts/TempleOfAhnQiraj): Don't submerge Ouro if it's already en… (#13363)
...raged
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@ -129,6 +129,9 @@ struct boss_ouro : public BossAI
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void Submerge()
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{
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if (_enraged)
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return;
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me->AttackStop();
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me->SetReactState(REACT_PASSIVE);
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me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
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