Implemented OnAfterUpdateEncounterState hook
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3 changed files with 11 additions and 0 deletions
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@ -1539,6 +1539,11 @@ void ScriptMgr::OnAfterInitializeLockedDungeons(Player* player)
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FOREACH_SCRIPT(GlobalScript)->OnAfterInitializeLockedDungeons(player);
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}
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void ScriptMgr::OnAfterUpdateEncounterState(Map* map, EncounterCreditType type, uint32 creditEntry, Unit* source, Difficulty difficulty_fixed, DungeonEncounterList const* encounters, uint32 dungeonCompleted)
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{
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FOREACH_SCRIPT(GlobalScript)->OnAfterUpdateEncounterState(map, type, creditEntry, source, difficulty_fixed, encounters, dungeonCompleted);
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}
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uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype)
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{
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FOR_SCRIPTS_RET(UnitScript, itr, end, damage)
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