feat(Core/Database): port TrinityCore database API (#5611)
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155 changed files with 5818 additions and 4321 deletions
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@ -5,12 +5,18 @@
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#include "DatabaseLoader.h"
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#include "Config.h"
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// #include "DBUpdater.h" not implement
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#include "DatabaseEnv.h"
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#include "Duration.h"
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#include "Log.h"
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#include "Duration.h"
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#include <errmsg.h>
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#include <mysqld_error.h>
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#include <thread>
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DatabaseLoader::DatabaseLoader(std::string const& logger)
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: _logger(logger) { }
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template <class T>
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DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::string const& name)
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{
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@ -19,14 +25,15 @@ DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::st
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std::string const dbString = sConfigMgr->GetOption<std::string>(name + "DatabaseInfo", "");
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if (dbString.empty())
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{
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LOG_INFO("sql.driver", "Database %s not specified in configuration file!", name.c_str());
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LOG_ERROR(_logger, "Database %s not specified in configuration file!", name.c_str());
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return false;
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}
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uint8 const asyncThreads = sConfigMgr->GetOption<uint8>(name + "Database.WorkerThreads", 1);
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if (asyncThreads < 1 || asyncThreads > 32)
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{
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LOG_INFO("sql.driver", "%s database: invalid number of worker threads specified. Please pick a value between 1 and 32.", name.c_str());
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LOG_ERROR(_logger, "%s database: invalid number of worker threads specified. "
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"Please pick a value between 1 and 32.", name.c_str());
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return false;
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}
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@ -39,36 +46,36 @@ DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::st
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// Try reconnect
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if (error == CR_CONNECTION_ERROR)
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{
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uint8 const ATTEMPTS = sConfigMgr->GetOption<uint8>("Database.Reconnect.Attempts", 20);
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Seconds RECONNECT_SECONDS = Seconds(sConfigMgr->GetOption<uint8>("Database.Reconnect.Seconds", 15));
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uint8 count = 0;
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uint8 const attempts = sConfigMgr->GetOption<uint8>("Database.Reconnect.Attempts", 20);
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Seconds reconnectSeconds = Seconds(sConfigMgr->GetOption<uint8>("Database.Reconnect.Seconds", 15));
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uint8 reconnectCount = 0;
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while (count < ATTEMPTS)
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while (reconnectCount < attempts)
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{
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LOG_INFO("sql.driver", "> Retrying after %u seconds", static_cast<uint32>(RECONNECT_SECONDS.count()));
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std::this_thread::sleep_for(RECONNECT_SECONDS);
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LOG_INFO(_logger, "> Retrying after %u seconds", static_cast<uint32>(reconnectSeconds.count()));
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std::this_thread::sleep_for(reconnectSeconds);
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error = pool.Open();
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if (error == CR_CONNECTION_ERROR)
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{
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count++;
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reconnectCount++;
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}
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else
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{
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break;
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}
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}
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}
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// If the error wasn't handled quit
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if (error)
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{
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LOG_ERROR("sql.driver", "DatabasePool %s NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile for specific errors", name.c_str());
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LOG_ERROR(_logger, "DatabasePool %s NOT opened. There were errors opening the MySQL connections. "
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"Check your log file for specific errors", name.c_str());
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return false;
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}
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}
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// Add the close operation
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_close.push([&pool]
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{
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@ -78,11 +85,11 @@ DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::st
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return true;
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});
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_prepare.push([name, &pool]() -> bool
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_prepare.push([this, name, &pool]() -> bool
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{
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if (!pool.PrepareStatements())
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{
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LOG_ERROR("sql.driver", "Could not prepare statements of the %s database, see log for details.", name.c_str());
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LOG_ERROR(_logger, "Could not prepare statements of the %s database, see log for details.", name.c_str());
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return false;
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}
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@ -129,6 +136,9 @@ bool DatabaseLoader::Process(std::queue<Predicate>& queue)
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return true;
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}
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template DatabaseLoader& DatabaseLoader::AddDatabase<LoginDatabaseConnection>(DatabaseWorkerPool<LoginDatabaseConnection>&, std::string const&);
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template DatabaseLoader& DatabaseLoader::AddDatabase<CharacterDatabaseConnection>(DatabaseWorkerPool<CharacterDatabaseConnection>&, std::string const&);
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template DatabaseLoader& DatabaseLoader::AddDatabase<WorldDatabaseConnection>(DatabaseWorkerPool<WorldDatabaseConnection>&, std::string const&);
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template AC_DATABASE_API
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DatabaseLoader& DatabaseLoader::AddDatabase<LoginDatabaseConnection>(DatabaseWorkerPool<LoginDatabaseConnection>&, std::string const&);
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template AC_DATABASE_API
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DatabaseLoader& DatabaseLoader::AddDatabase<CharacterDatabaseConnection>(DatabaseWorkerPool<CharacterDatabaseConnection>&, std::string const&);
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template AC_DATABASE_API
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DatabaseLoader& DatabaseLoader::AddDatabase<WorldDatabaseConnection>(DatabaseWorkerPool<WorldDatabaseConnection>&, std::string const&);
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