fix(DB/Gameobject): Recalculate quaternion rotation values from orientation (#24617)

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blinkysc 2026-02-06 14:41:08 -06:00 committed by GitHub
parent 653136e311
commit 9b63cde7cb
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8 changed files with 105 additions and 41 deletions

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@ -479,7 +479,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const
// 0x200
if (flags & UPDATEFLAG_ROTATION)
{
*data << int64(ToGameObject()->GetPackedLocalRotation());
*data << int64(ToGameObject()->GetPackedWorldRotation());
}
}