refactor(Core/EventMap): Refactor EventMap and related scripts (#23121)
Co-authored-by: Kelno <3866946+kelno@users.noreply.github.com> Co-authored-by: Peter Keresztes Schmidt <carbenium@outlook.com>
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168 changed files with 1468 additions and 1593 deletions
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@ -49,7 +49,7 @@ struct npc_pet_gen_soul_trader_beacon : public ScriptedAI
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npc_pet_gen_soul_trader_beacon(Creature* c) : ScriptedAI(c)
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{
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events.Reset();
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events.ScheduleEvent(EVENT_INITIAL_TALK, 0);
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events.ScheduleEvent(EVENT_INITIAL_TALK, 0ms);
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if (me->ToTempSummon())
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if (Unit* owner = me->ToTempSummon()->GetOwner())
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{
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@ -65,7 +65,7 @@ struct npc_pet_gen_soul_trader_beacon : public ScriptedAI
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if (spellInfo->Id == SPELL_STEAL_ESSENCE_VISUAL && target == me)
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{
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Talk(1);
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events.ScheduleEvent(EVENT_ADD_TOKEN, 3000);
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events.ScheduleEvent(EVENT_ADD_TOKEN, 3s);
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me->CastSpell(me, SPELL_EMOTE_STATE_SWIM_RUN, true);
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}
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}
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