fix(Core/Players): Fixed sending power regen update to nearby players. (#14043)
This commit is contained in:
parent
1441ae7d7c
commit
9ce8b8cf29
4 changed files with 38 additions and 9 deletions
|
|
@ -1714,10 +1714,9 @@ void Group::UpdatePlayerOutOfRange(Player* player)
|
|||
WorldPacket data;
|
||||
player->GetSession()->BuildPartyMemberStatsChangedPacket(player, &data);
|
||||
|
||||
Player* member;
|
||||
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
|
||||
{
|
||||
member = itr->GetSource();
|
||||
Player* member = itr->GetSource();
|
||||
if (member && (!member->IsInMap(player) || !member->IsWithinDist(player, member->GetSightRange(player), false)))
|
||||
member->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue