refactor(Core/Scripts): move Kalimdor gossip handlers to database (#25207)
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
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9c1e86b12d
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9d25fb3e5c
6 changed files with 178 additions and 277 deletions
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@ -104,58 +104,6 @@ public:
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}
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};
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/*######
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## npc_great_bear_spirit
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######*/
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class npc_great_bear_spirit : public CreatureScript
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{
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public:
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npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF:
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AddGossipItemFor(player, 3881, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 4721, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 1:
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AddGossipItemFor(player, 3883, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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SendGossipMenuFor(player, 4733, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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AddGossipItemFor(player, 3884, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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SendGossipMenuFor(player, 4734, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF + 3:
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SendGossipMenuFor(player, 4735, creature->GetGUID());
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if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
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player->AreaExploredOrEventHappens(5929);
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if (player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
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player->AreaExploredOrEventHappens(5930);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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//ally or horde quest
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if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
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{
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AddGossipItemFor(player, 3882, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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SendGossipMenuFor(player, 4719, creature->GetGUID());
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}
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else
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SendGossipMenuFor(player, 4718, creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_silva_filnaveth
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######*/
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@ -714,7 +662,6 @@ public:
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void AddSC_moonglade()
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{
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new npc_bunthen_plainswind();
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new npc_great_bear_spirit();
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new npc_silva_filnaveth();
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new npc_clintar_spirit();
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new npc_omen();
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@ -19,7 +19,6 @@
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#include "CreatureScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "TaskScheduler.h"
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#include "LFGMgr.h"
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@ -142,8 +141,6 @@ enum ThrallWarchief : uint32
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// What the Wind Carries (ID: 6566)
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QUEST_WHAT_THE_WIND_CARRIES = 6566,
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GOSSIP_MENU_THRALL = 3664,
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GOSSIP_RESPONSE_THRALL_FIRST = 5733,
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// Deathknight Starting Zone End
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QUEST_WARCHIEFS_BLESSING = 13189,
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@ -157,45 +154,6 @@ class npc_thrall_warchief : public CreatureScript
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public:
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npc_thrall_warchief() : CreatureScript("npc_thrall_warchief") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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uint32 DiscussionOrder = action - GOSSIP_ACTION_INFO_DEF;
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if (DiscussionOrder>= 1 && DiscussionOrder <= 6)
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{
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uint32 NextAction = GOSSIP_ACTION_INFO_DEF + DiscussionOrder + 1;
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uint32 GossipResponse = GOSSIP_RESPONSE_THRALL_FIRST + DiscussionOrder - 1;
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AddGossipItemFor(player, GOSSIP_MENU_THRALL + DiscussionOrder, 0, GOSSIP_SENDER_MAIN, NextAction);
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SendGossipMenuFor(player, GossipResponse, creature->GetGUID());
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}
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else if (DiscussionOrder == 7)
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{
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CloseGossipMenuFor(player);
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player->AreaExploredOrEventHappens(QUEST_WHAT_THE_WIND_CARRIES);
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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{
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player->PrepareQuestMenu(creature->GetGUID());
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}
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if (player->GetQuestStatus(QUEST_WHAT_THE_WIND_CARRIES) == QUEST_STATUS_INCOMPLETE)
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{
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AddGossipItemFor(player, GOSSIP_MENU_THRALL, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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}
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SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 /*item*/) override
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{
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switch (quest->GetQuestId())
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@ -232,6 +190,12 @@ public:
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ShockTimer = 8000;
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}
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void sGossipSelect(Player* player, uint32 menuId, uint32 /*gossipListId*/) override
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{
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if (menuId == 3670)
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player->AreaExploredOrEventHappens(QUEST_WHAT_THE_WIND_CARRIES);
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}
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void JustEngagedWith(Unit* /*who*/) override { }
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void JustDied(Unit* /*killer*/) override
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@ -19,61 +19,6 @@
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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/*######
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## npc_braug_dimspirit
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######*/
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#define GOSSIP_HBD1 "Ysera"
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#define GOSSIP_HBD2 "Neltharion"
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#define GOSSIP_HBD3 "Nozdormu"
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#define GOSSIP_HBD4 "Alexstrasza"
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#define GOSSIP_HBD5 "Malygos"
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class npc_braug_dimspirit : public CreatureScript
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{
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public:
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npc_braug_dimspirit() : CreatureScript("npc_braug_dimspirit") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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CloseGossipMenuFor(player);
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creature->CastSpell(player, 6766, false);
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}
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if (action == GOSSIP_ACTION_INFO_DEF + 2)
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{
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CloseGossipMenuFor(player);
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player->AreaExploredOrEventHappens(6627);
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE)
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{
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HBD5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 5820, creature->GetGUID());
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}
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else
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SendGossipMenuFor(player, 5819, creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_kaya_flathoof
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######*/
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@ -162,6 +107,5 @@ public:
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void AddSC_stonetalon_mountains()
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{
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new npc_braug_dimspirit();
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new npc_kaya_flathoof();
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}
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@ -20,7 +20,6 @@
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedFollowerAI.h"
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#include "ScriptedGossip.h"
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/*######
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## npc_aquementas
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@ -294,95 +293,6 @@ public:
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return false;
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}
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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player->CastSpell(player, 34891, true); //(Flight through Caverns)
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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{
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player->PrepareQuestMenu(creature->GetGUID());
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}
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if (player->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || player->GetQuestRewardStatus(10279))
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{
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AddGossipItemFor(player, 8072, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 9978, creature->GetGUID());
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}
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else
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{
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SendGossipMenuFor(player, 9977, creature->GetGUID());
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}
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return true;
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}
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};
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/*######
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## npc_stone_watcher_of_norgannon
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######*/
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class npc_stone_watcher_of_norgannon : public CreatureScript
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{
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public:
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npc_stone_watcher_of_norgannon() : CreatureScript("npc_stone_watcher_of_norgannon") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF:
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AddGossipItemFor(player, 57001, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, 1675, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+1:
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AddGossipItemFor(player, 57002, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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SendGossipMenuFor(player, 1676, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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AddGossipItemFor(player, 57003, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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SendGossipMenuFor(player, 1677, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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AddGossipItemFor(player, 57004, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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SendGossipMenuFor(player, 1678, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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AddGossipItemFor(player, 57005, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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SendGossipMenuFor(player, 1679, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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CloseGossipMenuFor(player);
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player->AreaExploredOrEventHappens(2954);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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{
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player->PrepareQuestMenu(creature->GetGUID());
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}
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if (player->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE)
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{
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AddGossipItemFor(player, 57000, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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}
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SendGossipMenuFor(player, 1674, creature->GetGUID());
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return true;
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}
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};
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/*####
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@ -552,6 +462,5 @@ void AddSC_tanaris()
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new npc_aquementas();
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new npc_custodian_of_time();
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new npc_steward_of_time();
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new npc_stone_watcher_of_norgannon();
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new npc_tooga();
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}
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@ -20,40 +20,6 @@
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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/*######
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## npc_rivern_frostwind
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######*/
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class npc_rivern_frostwind : public CreatureScript
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{
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public:
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npc_rivern_frostwind() : CreatureScript("npc_rivern_frostwind") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_TRADE)
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player->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) override
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{
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if (creature->IsQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (creature->IsVendor() && player->GetReputationRank(589) == REP_EXALTED)
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AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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enum Says
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{
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// Escort texts
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@ -608,7 +574,6 @@ public:
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void AddSC_winterspring()
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{
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new npc_rivern_frostwind();
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new npc_ranshalla();
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new go_elune_fire();
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}
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