Moved GetSkill in ItemPrototype
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5517b99d06
commit
9d3f4767c0
2 changed files with 37 additions and 33 deletions
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@ -510,41 +510,10 @@ Player* Item::GetOwner()const
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return ObjectAccessor::FindPlayer(GetOwnerGUID());
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}
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// Legacy / Shortcut
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uint32 Item::GetSkill()
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{
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const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
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{
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SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
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SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
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SKILL_STAVES, 0, 0, SKILL_FIST_WEAPONS, 0,
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SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
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SKILL_FISHING
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};
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const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] =
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{
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0, SKILL_CLOTH, SKILL_LEATHER, SKILL_MAIL, SKILL_PLATE_MAIL, 0, SKILL_SHIELD, 0, 0, 0, 0
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};
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ItemTemplate const* proto = GetTemplate();
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switch (proto->Class)
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{
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case ITEM_CLASS_WEAPON:
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if (proto->SubClass >= MAX_ITEM_SUBCLASS_WEAPON)
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return 0;
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else
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return item_weapon_skills[proto->SubClass];
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case ITEM_CLASS_ARMOR:
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if (proto->SubClass >= MAX_ITEM_SUBCLASS_ARMOR)
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return 0;
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else
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return item_armor_skills[proto->SubClass];
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default:
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return 0;
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}
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return proto->GetSkill();
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}
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uint32 Item::GetSpell()
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@ -746,6 +746,41 @@ struct ItemTemplate
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return std::max<float>(0.f, itemLevel);
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}
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uint32 GetSkill() const
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{
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const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
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{
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SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
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SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
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SKILL_STAVES, 0, 0, SKILL_FIST_WEAPONS, 0,
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SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
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SKILL_FISHING
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};
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const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] =
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{
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0, SKILL_CLOTH, SKILL_LEATHER, SKILL_MAIL, SKILL_PLATE_MAIL, 0, SKILL_SHIELD, 0, 0, 0, 0
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};
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switch (Class)
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{
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case ITEM_CLASS_WEAPON:
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if (SubClass >= MAX_ITEM_SUBCLASS_WEAPON)
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return 0;
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else
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return item_weapon_skills[SubClass];
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case ITEM_CLASS_ARMOR:
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if (SubClass >= MAX_ITEM_SUBCLASS_ARMOR)
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return 0;
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else
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return item_armor_skills[SubClass];
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default:
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return 0;
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}
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}
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bool IsPotion() const { return Class == ITEM_CLASS_CONSUMABLE && SubClass == ITEM_SUBCLASS_POTION; }
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bool IsWeaponVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_WEAPON_ENCHANTMENT; }
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bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ARMOR_ENCHANTMENT; }
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