fix(Core/Entities): Fix attack timers not resetting each other (#24204)
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2 changed files with 10 additions and 0 deletions
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@ -204,6 +204,9 @@ void Player::Update(uint32 p_time)
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// do attack
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AttackerStateUpdate(victim, BASE_ATTACK);
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resetAttackTimer(BASE_ATTACK);
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// Blizzlike: Reset ranged swing timer when performing melee attack
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resetAttackTimer(RANGED_ATTACK);
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}
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}
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@ -223,6 +226,9 @@ void Player::Update(uint32 p_time)
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// do attack
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AttackerStateUpdate(victim, OFF_ATTACK);
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resetAttackTimer(OFF_ATTACK);
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// Blizzlike: Reset ranged swing timer when performing melee attack
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resetAttackTimer(RANGED_ATTACK);
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}
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}
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@ -3977,6 +3977,10 @@ void Unit::_UpdateAutoRepeatSpell()
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// Reset attack
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resetAttackTimer(RANGED_ATTACK);
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// Blizzlike: Reset melee swing timers when performing ranged attack
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resetAttackTimer(BASE_ATTACK);
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resetAttackTimer(OFF_ATTACK);
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}
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}
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