fix(Core/Spells): Remove range check on split damage auras (#24899)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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blinkysc 2026-02-27 14:02:50 -06:00 committed by GitHub
parent 8f57a13072
commit 9ecaf5aca5
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@ -2495,13 +2495,6 @@ void Unit::CalcAbsorbResist(DamageInfo& dmgInfo, bool Splited)
if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
continue;
// Limit effect range to spell's cast range. (Only for single target auras, AreaAuras don't need it)
// Ignore LOS attribute is only used for the cast portion of the spell
SpellInfo const* splitSpellInfo = (*itr)->GetSpellInfo();
if (!splitSpellInfo->Effects[(*itr)->GetEffIndex()].IsAreaAuraEffect())
if (!caster->IsWithinDist(victim, splitSpellInfo->GetMaxRange(splitSpellInfo->IsPositive(), caster)))
continue;
int32 splitDamage = (*itr)->GetAmount();
// absorb must be smaller than the damage itself
@ -2567,13 +2560,7 @@ void Unit::CalcAbsorbResist(DamageInfo& dmgInfo, bool Splited)
if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
continue;
// Limit effect range to spell's cast range. (Only for single target auras, AreaAuras don't need it)
// Ignore LOS attribute is only used for the cast portion of the spell
SpellInfo const* splitSpellInfo = (*itr)->GetSpellInfo();
if (!splitSpellInfo->Effects[(*itr)->GetEffIndex()].IsAreaAuraEffect())
if (!caster->IsWithinDist(victim, splitSpellInfo->GetMaxRange(splitSpellInfo->IsPositive(), caster)))
continue;
uint32 splitDamage = CalculatePct(dmgInfo.GetDamage(), (*itr)->GetAmount());
SpellSchoolMask splitSchoolMask = schoolMask;