feat(Core/Scripting): Implement OnBeforeSetBossState (#14891)
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3 changed files with 25 additions and 0 deletions
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@ -15,6 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "InstanceScript.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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@ -189,3 +190,20 @@ void ScriptMgr::OnInstanceIdRemoved(uint32 instanceId)
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script->OnInstanceIdRemoved(instanceId);
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});
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}
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/**
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* @brief Called when any raid boss has their state updated (e.g. pull, reset, kill).
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* @details Careful checks for old- and newState are required, since it can fire multiple times and not only when combat starts/ends.
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*
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* @param id The id of the boss in the [instance]
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* @param newState The new boss state to be applied to this boss
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* @param oldState The previously assigned state of this boss
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* @param instance A pointer to the [map] object of the instance
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*/
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void ScriptMgr::OnBeforeSetBossState(uint32 id, EncounterState newState, EncounterState oldState, Map* instance)
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{
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ExecuteScript<GlobalScript>([&](GlobalScript* script)
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{
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script->OnBeforeSetBossState(id, newState, oldState, instance);
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});
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}
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