feat(Core/Visibility): Far visibility worldobjects (#22828)
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22 changed files with 461 additions and 156 deletions
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@ -431,15 +431,11 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
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// Check if GameObject is Large
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if (goinfo->IsLargeGameObject())
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{
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SetVisibilityDistanceOverride(VisibilityDistanceType::Large);
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}
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// Check if GameObject is Infinite
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if (goinfo->IsInfiniteGameObject())
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{
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SetVisibilityDistanceOverride(VisibilityDistanceType::Infinite);
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}
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return true;
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}
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