refactor(Core/Game): restyle game lib with astyle (#3466)

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Kargatum 2020-10-12 15:08:15 +07:00 committed by GitHub
parent e99b526e17
commit a2b26272d2
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GPG key ID: 4AEE18F83AFDEB23
338 changed files with 52196 additions and 50944 deletions

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@ -131,7 +131,7 @@ void npc_escortAI::JustDied(Unit* /*killer*/)
void npc_escortAI::JustRespawned()
{
RemoveEscortState(STATE_ESCORT_ESCORTING|STATE_ESCORT_RETURNING|STATE_ESCORT_PAUSED);
RemoveEscortState(STATE_ESCORT_ESCORTING | STATE_ESCORT_RETURNING | STATE_ESCORT_PAUSED);
if (!IsCombatMovementAllowed())
SetCombatMovement(true);
@ -432,7 +432,7 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
if (WaypointList.empty())
{
sLog->outErrorDb("TSCR: EscortAI (script: %s, creature entry: %u) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: %u).",
me->GetScriptName().c_str(), me->GetEntry(), quest ? quest->GetQuestId() : 0);
me->GetScriptName().c_str(), me->GetEntry(), quest ? quest->GetQuestId() : 0);
return;
}
@ -556,7 +556,7 @@ void npc_escortAI::GenerateWaypointArray(Movement::PointsArray* points)
uint32 startingWaypointId = CurrentWP->id;
// Flying unit, just fill array
if (me->m_movementInfo.HasMovementFlag((MovementFlags)(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_DISABLE_GRAVITY)))
if (me->m_movementInfo.HasMovementFlag((MovementFlags)(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY)))
{
// xinef: first point in vector is unit real position
points->clear();
@ -571,7 +571,7 @@ void npc_escortAI::GenerateWaypointArray(Movement::PointsArray* points)
std::vector<G3D::Vector3> pVector;
// xinef: first point in vector is unit real position
pVector.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
uint32 length = (WaypointList.size() - startingWaypointId)*size;
uint32 length = (WaypointList.size() - startingWaypointId) * size;
uint32 cnt = 0;
for (std::list<Escort_Waypoint>::const_iterator itr = CurrentWP; itr != WaypointList.end() && cnt <= length; ++itr, ++cnt)
@ -579,11 +579,11 @@ void npc_escortAI::GenerateWaypointArray(Movement::PointsArray* points)
if (pVector.size() > 2) // more than source + dest
{
G3D::Vector3 middle = (pVector[0] + pVector[pVector.size()-1]) / 2.f;
G3D::Vector3 middle = (pVector[0] + pVector[pVector.size() - 1]) / 2.f;
G3D::Vector3 offset;
bool continueLoop = false;
for (uint32 i = 1; i < pVector.size()-1; ++i)
for (uint32 i = 1; i < pVector.size() - 1; ++i)
{
offset = middle - pVector[i];
if (fabs(offset.x) >= 0xFF || fabs(offset.y) >= 0xFF || fabs(offset.z) >= 0x7F)
@ -599,6 +599,6 @@ void npc_escortAI::GenerateWaypointArray(Movement::PointsArray* points)
// everything ok
*points = pVector;
break;
}
}
}
}