refactor(Core/Game): restyle game lib with astyle (#3466)

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Kargatum 2020-10-12 15:08:15 +07:00 committed by GitHub
parent e99b526e17
commit a2b26272d2
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GPG key ID: 4AEE18F83AFDEB23
338 changed files with 52196 additions and 50944 deletions

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@ -24,8 +24,8 @@ void SavingSystemMgr::Update(uint32 diff)
return;
}
if (GetSavingMaxValue()-GetSavingCurrentValue() > playerCount+m_savingSkipList.size()) // this should not happen, but just in case
m_savingMaxValueAssigned = m_savingCurrentValue+playerCount+m_savingSkipList.size();
if (GetSavingMaxValue() - GetSavingCurrentValue() > playerCount + m_savingSkipList.size()) // this should not happen, but just in case
m_savingMaxValueAssigned = m_savingCurrentValue + playerCount + m_savingSkipList.size();
if (playerCount <= 1500) // every 2min
multiplicator = 1000.0f / playerCount;
@ -41,7 +41,7 @@ void SavingSystemMgr::Update(uint32 diff)
multiplicator = 4000.0f / playerCount;
m_savingDiffSum += diff;
while (m_savingDiffSum >= (uint32)(step*multiplicator))
while (m_savingDiffSum >= (uint32)(step * multiplicator))
{
IncreaseSavingCurrentValue(1);
@ -51,7 +51,7 @@ void SavingSystemMgr::Update(uint32 diff)
m_savingSkipList.pop_front();
}
m_savingDiffSum -= (uint32)(step*multiplicator);
m_savingDiffSum -= (uint32)(step * multiplicator);
if (GetSavingCurrentValue() > GetSavingMaxValue())
{