refactor(Core/Game): restyle game lib with astyle (#3466)
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338 changed files with 52196 additions and 50944 deletions
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@ -64,7 +64,7 @@ void RotateMovementGenerator::Finalize(Unit* unit)
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{
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unit->ClearUnitState(UNIT_STATE_ROTATING);
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if (unit->GetTypeId() == TYPEID_UNIT)
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unit->ToCreature()->AI()->MovementInform(ROTATE_MOTION_TYPE, 0);
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unit->ToCreature()->AI()->MovementInform(ROTATE_MOTION_TYPE, 0);
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}
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void DistractMovementGenerator::Initialize(Unit* owner)
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