refactor(Core/Game): restyle game lib with astyle (#3466)
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338 changed files with 52196 additions and 50944 deletions
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@ -41,18 +41,18 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature)
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void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature)
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{
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LoadPath(creature);
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creature->AddUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
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creature->AddUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE);
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}
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void WaypointMovementGenerator<Creature>::DoFinalize(Creature* creature)
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{
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creature->ClearUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
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creature->ClearUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE);
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creature->SetWalk(false);
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}
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void WaypointMovementGenerator<Creature>::DoReset(Creature* creature)
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{
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creature->AddUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
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creature->AddUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE);
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StartMoveNow(creature);
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}
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@ -134,7 +134,7 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
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return false;
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}
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i_currentNode = (i_currentNode+1) % i_path->size();
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i_currentNode = (i_currentNode + 1) % i_path->size();
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}
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// xinef: do not initialize motion if we got stunned in movementinform
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@ -240,7 +240,7 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di
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// xinef: do not start pre-empetive movement if current node has delay or we are ending waypoint movement
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bool finished = creature->movespline->Finalized();
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if (!finished && !i_path->at(i_currentNode)->delay && ((i_currentNode != i_path->size() - 1) || repeating))
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finished = (creature->movespline->_Spline().length(creature->movespline->_currentSplineIdx()+1) - creature->movespline->timePassed()) < 200;
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finished = (creature->movespline->_Spline().length(creature->movespline->_currentSplineIdx() + 1) - creature->movespline->timePassed()) < 200;
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if (finished)
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{
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@ -249,8 +249,8 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di
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}
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}
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}
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return true;
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}
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return true;
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}
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void WaypointMovementGenerator<Creature>::MovementInform(Creature* creature)
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{
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@ -277,7 +277,7 @@ void FlightPathMovementGenerator::LoadPath(Player* player)
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{
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_pointsForPathSwitch.clear();
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std::vector<uint32> const& taxi = player->m_taxi.GetPath();
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for (uint32 src = player->m_taxi.GetTaxiSegment(), dst = player->m_taxi.GetTaxiSegment()+1; dst < taxi.size(); src = dst++)
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for (uint32 src = player->m_taxi.GetTaxiSegment(), dst = player->m_taxi.GetTaxiSegment() + 1; dst < taxi.size(); src = dst++)
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{
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uint32 path, cost;
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sObjectMgr->GetTaxiPath(taxi[src], taxi[dst], path, cost);
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@ -397,7 +397,7 @@ bool FlightPathMovementGenerator::DoUpdate(Player* player, uint32 /*diff*/)
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departureEvent = !departureEvent;
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// xinef: map should be switched, do not rely on client packets QQ
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if (i_currentNode + 1 < i_path.size() && i_path[i_currentNode+1]->mapid != player->GetMapId())
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if (i_currentNode + 1 < i_path.size() && i_path[i_currentNode + 1]->mapid != player->GetMapId())
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{
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++i_currentNode;
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_mapSwitch = true;
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@ -415,8 +415,7 @@ bool FlightPathMovementGenerator::DoUpdate(Player* player, uint32 /*diff*/)
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return false;
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}
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}
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while (true);
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} while (true);
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}
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return i_currentNode < (i_path.size() - 1);
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@ -481,11 +480,12 @@ void FlightPathMovementGenerator::PreloadEndGrid()
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if (endMap)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDetail("Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path.size()-1));
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sLog->outDetail("Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path.size() - 1));
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#endif
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endMap->LoadGrid(_endGridX, _endGridY);
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}
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else {
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else
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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sLog->outDetail("Unable to determine map to preload flightmaster grid");
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#endif
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