refactor(Core/Game): restyle game lib with astyle (#3466)

This commit is contained in:
Kargatum 2020-10-12 15:08:15 +07:00 committed by GitHub
parent e99b526e17
commit a2b26272d2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
338 changed files with 52196 additions and 50944 deletions

View file

@ -41,18 +41,18 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature)
void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature)
{
LoadPath(creature);
creature->AddUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
creature->AddUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE);
}
void WaypointMovementGenerator<Creature>::DoFinalize(Creature* creature)
{
creature->ClearUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
creature->ClearUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE);
creature->SetWalk(false);
}
void WaypointMovementGenerator<Creature>::DoReset(Creature* creature)
{
creature->AddUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
creature->AddUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE);
StartMoveNow(creature);
}
@ -134,7 +134,7 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
return false;
}
i_currentNode = (i_currentNode+1) % i_path->size();
i_currentNode = (i_currentNode + 1) % i_path->size();
}
// xinef: do not initialize motion if we got stunned in movementinform
@ -240,7 +240,7 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di
// xinef: do not start pre-empetive movement if current node has delay or we are ending waypoint movement
bool finished = creature->movespline->Finalized();
if (!finished && !i_path->at(i_currentNode)->delay && ((i_currentNode != i_path->size() - 1) || repeating))
finished = (creature->movespline->_Spline().length(creature->movespline->_currentSplineIdx()+1) - creature->movespline->timePassed()) < 200;
finished = (creature->movespline->_Spline().length(creature->movespline->_currentSplineIdx() + 1) - creature->movespline->timePassed()) < 200;
if (finished)
{
@ -249,8 +249,8 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di
}
}
}
return true;
}
return true;
}
void WaypointMovementGenerator<Creature>::MovementInform(Creature* creature)
{
@ -277,7 +277,7 @@ void FlightPathMovementGenerator::LoadPath(Player* player)
{
_pointsForPathSwitch.clear();
std::vector<uint32> const& taxi = player->m_taxi.GetPath();
for (uint32 src = player->m_taxi.GetTaxiSegment(), dst = player->m_taxi.GetTaxiSegment()+1; dst < taxi.size(); src = dst++)
for (uint32 src = player->m_taxi.GetTaxiSegment(), dst = player->m_taxi.GetTaxiSegment() + 1; dst < taxi.size(); src = dst++)
{
uint32 path, cost;
sObjectMgr->GetTaxiPath(taxi[src], taxi[dst], path, cost);
@ -397,7 +397,7 @@ bool FlightPathMovementGenerator::DoUpdate(Player* player, uint32 /*diff*/)
departureEvent = !departureEvent;
// xinef: map should be switched, do not rely on client packets QQ
if (i_currentNode + 1 < i_path.size() && i_path[i_currentNode+1]->mapid != player->GetMapId())
if (i_currentNode + 1 < i_path.size() && i_path[i_currentNode + 1]->mapid != player->GetMapId())
{
++i_currentNode;
_mapSwitch = true;
@ -415,8 +415,7 @@ bool FlightPathMovementGenerator::DoUpdate(Player* player, uint32 /*diff*/)
return false;
}
}
while (true);
} while (true);
}
return i_currentNode < (i_path.size() - 1);
@ -481,11 +480,12 @@ void FlightPathMovementGenerator::PreloadEndGrid()
if (endMap)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path.size()-1));
sLog->outDetail("Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path.size() - 1));
#endif
endMap->LoadGrid(_endGridX, _endGridY);
}
else {
else
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDetail("Unable to determine map to preload flightmaster grid");
#endif