Fixed crashes with not initialized CustomData
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2 changed files with 5 additions and 0 deletions
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@ -71,6 +71,8 @@ Object::Object() : m_PackGUID(sizeof(uint64)+1)
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m_inWorld = false;
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m_objectUpdated = false;
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CustomData.Set("base",new DataMap::Base); // avoid crash when access not initialized CustomData
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m_PackGUID.appendPackGUID(0);
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}
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