fix(Core/Spells): Enter combat at spell launch for delayed spells (#25167)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
This commit is contained in:
blinkysc 2026-03-22 09:28:42 -05:00 committed by GitHub
parent 9e6fcb827f
commit a5b0cee779
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -2593,6 +2593,9 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
m_spellAura = nullptr; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
if (m_originalCaster && missInfo != SPELL_MISS_EVADE && !m_originalCaster->IsFriendlyTo(effectUnit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)) && (m_spellInfo->HasInitialAggro() || effectUnit->IsEngaged()))
effectUnit->SetInCombatWith(m_originalCaster);
PrepareScriptHitHandlers();
CallScriptBeforeHitHandlers(missInfo);
@ -8289,6 +8292,13 @@ void Spell::HandleLaunchPhase()
}
}
if (m_originalCaster && target.missCondition != SPELL_MISS_EVADE)
{
Unit* targetUnit = m_caster->GetGUID() == target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
if (targetUnit && !m_originalCaster->IsFriendlyTo(targetUnit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)) && (m_spellInfo->HasInitialAggro() || targetUnit->IsEngaged()))
m_originalCaster->SetInCombatWith(targetUnit, true);
}
DoAllEffectOnLaunchTarget(target, multiplier);
}