New hooks OnAfterUpdateMaxPower and OnBeforeRollMeleeOutcomeAgainst
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4 changed files with 38 additions and 8 deletions
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@ -444,6 +444,8 @@ public:
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//Called when Damage is Dealt
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virtual uint32 DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype) { return damage; }
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virtual void OnBeforeRollMeleeOutcomeAgainst(const Unit* /*attacker*/, const Unit* /*victim*/, WeaponAttackType /*attType*/, int32& /*crit_chance*/, int32& /*miss_chance*/ , int32& /*dodge_chance*/ , int32& /*parry_chance*/ , int32& /*block_chance*/ ) { };
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};
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class MovementHandlerScript : public ScriptObject
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@ -883,8 +885,12 @@ class PlayerScript : public ScriptObject
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virtual void OnQuestRewardItem(Player* player, Item* item, uint32 count) { }
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//Before buying something from any vendor
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virtual void OnBeforeBuyItemFromVendor(Player* player, uint64 vendorguid, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot) { };
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virtual void OnBeforeBuyItemFromVendor(Player* /*player*/, uint64 /*vendorguid*/, uint32 /*vendorslot*/, uint32 &/*item*/, uint8 /*count*/, uint8 /*bag*/, uint8 /*slot*/) { };
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//Before buying something from any vendor
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virtual void OnAfterStoreOrEquipNewItem(Player* /*player*/, uint32 /*vendorslot*/, uint32& /*item*/, uint8 /*count*/, uint8 /*bag*/, uint8 /*slot*/, ItemTemplate const* /*pProto*/, Creature* /*pVendor*/, VendorItem const* /*crItem*/, bool /*bStore*/) { };
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virtual void OnAfterUpdateMaxPower(Player* /*player*/, Powers& /*power*/, float& /*value*/) { }
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};
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class GuildScript : public ScriptObject
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@ -1195,6 +1201,8 @@ class ScriptMgr
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void OnCreateItem(Player* player, Item* item, uint32 count);
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void OnQuestRewardItem(Player* player, Item* item, uint32 count);
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void OnBeforeBuyItemFromVendor(Player * player, uint64 vendorguid, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot);
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void OnAfterStoreOrEquipNewItem(Player* player, uint32 vendorslot, uint32 &item, uint8 count, uint8 bag, uint8 slot, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
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void OnAfterUpdateMaxPower(Player* player, Powers& power, float& value);
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public: /* GuildScript */
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@ -1242,6 +1250,8 @@ class ScriptMgr
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void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
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void ModifyHealRecieved(Unit* target, Unit* attacker, uint32& addHealth);
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uint32 DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype);
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void OnBeforeRollMeleeOutcomeAgainst(const Unit* attacker, const Unit* victim, WeaponAttackType attType, int32 &crit_chance, int32 &miss_chance, int32 &dodge_chance, int32 &parry_chance, int32 &block_chance);
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public: /* MovementHandlerScript */
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