feat(Core/Scripting): Pass SpellInfo through the ModifyPeriodicDamage… (#14360)
feat(Core/Scripting): Pass SpellInfo through the ModifyPeriodicDamageAurasTick() hook
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3 changed files with 7 additions and 7 deletions
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@ -422,7 +422,7 @@ public:
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// Called when DoT's Tick Damage is being Dealt
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// Attacker can be nullptr if he is despawned while the aura still exists on target
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virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
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virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/, SpellInfo const* /*spellInfo*/) { }
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// Called when Melee Damage is being Dealt
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virtual void ModifyMeleeDamage(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
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@ -2437,7 +2437,7 @@ public: /* Scheduled scripts */
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public: /* UnitScript */
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void OnHeal(Unit* healer, Unit* reciever, uint32& gain);
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void OnDamage(Unit* attacker, Unit* victim, uint32& damage);
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void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
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void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage, SpellInfo const* spellInfo);
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void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
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void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo);
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void ModifyHealReceived(Unit* target, Unit* healer, uint32& addHealth, SpellInfo const* spellInfo);
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