fix(Core/GridNotifiers): fix ImmuneToPC npcs reacting to stealthed players (#21652)

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Grimgravy 2026-03-14 08:44:02 -03:00 committed by GitHub
parent 8921b1f8a6
commit a7f49ff6b2
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@ -131,6 +131,12 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
return;
}
// Prevents AI reaction when immunity flags are active
if (c->IsImmuneToNPC())
{
return;
}
if (!c->HasUnitState(UNIT_STATE_SIGHTLESS))
{
if (c->IsAIEnabled && c->CanSeeOrDetect(u, false, true))