fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update - Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup - Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields. - Clean up liquid state handling on Unit and Player - Implemented getting area id from gameobject spawns. - Removed old core related to getting movement flags dependent on environment. - Movement flags are now processed more precisely and dynamically. Original source: TrinityCore. - Closes #5086 - Updates #2208.
This commit is contained in:
parent
909c3e5799
commit
a8c0a2cc89
47 changed files with 1086 additions and 883 deletions
|
|
@ -48,7 +48,7 @@ bool FleeingMovementGenerator<T>::_getPoint(T* owner, float& x, float& y, float&
|
|||
if (!owner)
|
||||
return false;
|
||||
|
||||
const Map* _map = owner->GetBaseMap();
|
||||
const Map* _map = owner->GetMap();
|
||||
|
||||
x = owner->GetPositionX();
|
||||
y = owner->GetPositionY();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue