fix(Core/Movement): (#7008)
- Get zone/area IDs from vmap data in the liquid update - Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup - Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields. - Clean up liquid state handling on Unit and Player - Implemented getting area id from gameobject spawns. - Removed old core related to getting movement flags dependent on environment. - Movement flags are now processed more precisely and dynamically. Original source: TrinityCore. - Closes #5086 - Updates #2208.
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47 changed files with 1086 additions and 883 deletions
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@ -29,8 +29,6 @@ void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner)
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if (!owner->HasSwimmingFlagOutOfCombat())
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owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
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owner->UpdateEnvironmentIfNeeded(2);
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}
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void HomeMovementGenerator<Creature>::DoReset(Creature*)
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