fix(Core/Movement): (#7008)

- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.

Original source: TrinityCore.

- Closes #5086
- Updates #2208.
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UltraNix 2021-08-25 12:41:20 +02:00 committed by GitHub
parent 909c3e5799
commit a8c0a2cc89
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47 changed files with 1086 additions and 883 deletions

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@ -29,8 +29,6 @@ void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner)
if (!owner->HasSwimmingFlagOutOfCombat())
owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
owner->UpdateEnvironmentIfNeeded(2);
}
void HomeMovementGenerator<Creature>::DoReset(Creature*)