refactor(src/server/game): optimise imports (#20541)

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Francesco Borzì 2024-11-13 11:37:20 +01:00 committed by GitHub
parent b2ddd10369
commit a9f0f371e5
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45 changed files with 44 additions and 35 deletions

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@ -20,14 +20,12 @@
#include "GridNotifiers.h"
#include "Map.h"
#include "MapMgr.h"
#include "MapRefMgr.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Transport.h"
#include "WaypointMgr.h"
#include "World.h"
/// Put scripts in the execution queue
void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)