feat(Core/Maps): AreaBoundary (#10525)

* cherry-picked commit (2da458c56d)
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IntelligentQuantum 2022-04-15 16:40:41 +04:30 committed by GitHub
parent c1747f2fbf
commit ab4ee71762
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GPG key ID: 4AEE18F83AFDEB23
169 changed files with 918 additions and 628 deletions

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@ -15,8 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Define.h"
#include "LogCommon.h"
#include "Define.h"
#include "SmartEnum.h"
#include <stdexcept>

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@ -37,7 +37,7 @@ void GuardAI::Reset()
me->CastSpell(me, 18950 /*SPELL_INVISIBILITY_AND_STEALTH_DETECTION*/, true);
}
void GuardAI::EnterEvadeMode()
void GuardAI::EnterEvadeMode(EvadeReason /*why*/)
{
if (!me->IsAlive())
{

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@ -30,7 +30,7 @@ public:
static int Permissible(Creature const* creature);
void Reset() override;
void EnterEvadeMode() override;
void EnterEvadeMode(EvadeReason /*why*/) override;
void JustDied(Unit* killer) override;
};
#endif

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@ -26,7 +26,7 @@ NullCreatureAI::NullCreatureAI(Creature* c) : CreatureAI(c) { me->SetReactState(
void PassiveAI::UpdateAI(uint32)
{
if (me->IsInCombat() && me->getAttackers().empty())
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
}
void PossessedAI::AttackStart(Unit* target)
@ -66,11 +66,11 @@ void CritterAI::DamageTaken(Unit*, uint32&, DamageEffectType, SpellSchoolMask)
_combatTimer = 1;
}
void CritterAI::EnterEvadeMode()
void CritterAI::EnterEvadeMode(EvadeReason why)
{
if (me->HasUnitState(UNIT_STATE_FLEEING))
me->SetControlled(false, UNIT_STATE_FLEEING);
CreatureAI::EnterEvadeMode();
CreatureAI::EnterEvadeMode(why);
_combatTimer = 0;
}
@ -80,7 +80,7 @@ void CritterAI::UpdateAI(uint32 diff)
{
_combatTimer += diff;
if (_combatTimer >= 5000)
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
}
}

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@ -41,7 +41,7 @@ public:
void MoveInLineOfSight(Unit*) override {}
void AttackStart(Unit* target) override;
void UpdateAI(uint32) override;
void EnterEvadeMode() override {}
void EnterEvadeMode(EvadeReason /*why*/) override {}
void JustDied(Unit*) override;
void KilledUnit(Unit* victim) override;
@ -57,7 +57,7 @@ public:
void MoveInLineOfSight(Unit*) override {}
void AttackStart(Unit*) override {}
void UpdateAI(uint32) override {}
void EnterEvadeMode() override {}
void EnterEvadeMode(EvadeReason /*why*/) override {}
void OnCharmed(bool /*apply*/) override {}
static int Permissible(Creature const*) { return PERMIT_BASE_IDLE; }
@ -69,7 +69,7 @@ public:
explicit CritterAI(Creature* c) : PassiveAI(c) { _combatTimer = 0; }
void DamageTaken(Unit* /*done_by*/, uint32& /*damage*/, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override;
void EnterEvadeMode() override;
void EnterEvadeMode(EvadeReason why) override;
void UpdateAI(uint32) override;
// Xinef: Added

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@ -64,7 +64,8 @@ public:
//
void MoveInLineOfSight(Unit* /*who*/) override {} // CreatureAI interferes with returning pets
void MoveInLineOfSight_Safe(Unit* /*who*/) {} // CreatureAI interferes with returning pets
void EnterEvadeMode() override {} // For fleeing, pets don't use this type of Evade mechanic
void EnterEvadeMode(EvadeReason /*why*/) override {} // For fleeing, pets don't use this type of Evade mechanic
void SpellHit(Unit* caster, SpellInfo const* spellInfo) override;
void PetStopAttack() override;

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@ -50,7 +50,7 @@ void TotemAI::MoveInLineOfSight(Unit* /*who*/)
{
}
void TotemAI::EnterEvadeMode()
void TotemAI::EnterEvadeMode(EvadeReason /*why*/)
{
me->CombatStop(true);
}

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@ -31,8 +31,10 @@ public:
void MoveInLineOfSight(Unit* who) override;
void AttackStart(Unit* victim) override;
void EnterEvadeMode() override;
void EnterEvadeMode(EvadeReason /*why*/) override;
void SpellHit(Unit* /*caster*/, SpellInfo const* /*spellInfo*/) override;
void DoAction(int32 param) override;
void UpdateAI(uint32 diff) override;

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@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AreaBoundary.h"
#include "CreatureAI.h"
#include "Creature.h"
#include "CreatureAIImpl.h"
@ -24,6 +25,7 @@
#include "MapReference.h"
#include "Player.h"
#include "Vehicle.h"
#include "Language.h"
class PhasedRespawn : public BasicEvent
{
@ -196,9 +198,9 @@ void CreatureAI::TriggerAlert(Unit const* who) const
me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS);
}
void CreatureAI::EnterEvadeMode()
void CreatureAI::EnterEvadeMode(EvadeReason why)
{
if (!_EnterEvadeMode())
if (!_EnterEvadeMode(why))
return;
LOG_DEBUG("entities.unit", "Creature {} enters evade mode.", me->GetEntry());
@ -290,7 +292,7 @@ bool CreatureAI::UpdateVictim()
return true;
}
bool CreatureAI::_EnterEvadeMode()
bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
{
if (!me->IsAlive())
{
@ -357,6 +359,44 @@ void CreatureAI::MoveBackwardsChecks() {
me->GetMotionMaster()->MoveBackwards(victim, moveDist);
}
bool CreatureAI::IsInBoundary(Position const* who) const
{
if (!_boundary)
return true;
if (!who)
who = me;
return (CreatureAI::IsInBounds(*_boundary, who) != _negateBoundary);
}
bool CreatureAI::IsInBounds(CreatureBoundary const& boundary, Position const* pos)
{
for (AreaBoundary const* areaBoundary : boundary)
if (!areaBoundary->IsWithinBoundary(pos))
return false;
return true;
}
bool CreatureAI::CheckInRoom()
{
if (IsInBoundary())
return true;
else
{
EnterEvadeMode(EVADE_REASON_BOUNDARY);
return false;
}
}
void CreatureAI::SetBoundary(CreatureBoundary const* boundary, bool negateBoundaries /*= false*/)
{
_boundary = boundary;
_negateBoundary = negateBoundaries;
me->DoImmediateBoundaryCheck();
}
Creature* CreatureAI::DoSummon(uint32 entry, const Position& pos, uint32 despawnTime, TempSummonType summonType)
{
return me->SummonCreature(entry, pos, summonType, despawnTime);

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@ -18,6 +18,7 @@
#ifndef ACORE_CREATUREAI_H
#define ACORE_CREATUREAI_H
#include "AreaBoundary.h"
#include "Common.h"
#include "Creature.h"
#include "UnitAI.h"
@ -29,6 +30,8 @@ class Creature;
class Player;
class SpellInfo;
typedef std::vector<AreaBoundary const*> CreatureBoundary;
#define TIME_INTERVAL_LOOK 5000
#define VISIBILITY_RANGE 10000
@ -78,10 +81,19 @@ protected:
Creature* DoSummon(uint32 entry, Position const& pos, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
Creature* DoSummon(uint32 entry, WorldObject* obj, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
Creature* DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
public:
// EnumUtils: DESCRIBE THIS
enum EvadeReason
{
EVADE_REASON_NO_HOSTILES, // the creature's threat list is empty
EVADE_REASON_BOUNDARY, // the creature has moved outside its evade boundary
EVADE_REASON_SEQUENCE_BREAK, // this is a boss and the pre-requisite encounters for engaging it are not defeated yet
EVADE_REASON_OTHER
};
void Talk(uint8 id, WorldObject const* whisperTarget = nullptr);
explicit CreatureAI(Creature* creature) : UnitAI(creature), me(creature), m_MoveInLineOfSight_locked(false) {}
explicit CreatureAI(Creature* creature) : UnitAI(creature), me(creature), _boundary(nullptr), _negateBoundary(false), m_MoveInLineOfSight_locked(false) { }
~CreatureAI() override {}
@ -100,7 +112,7 @@ public:
virtual bool CanRespawn() { return true; }
// Called for reaction at stopping attack at no attackers or targets
virtual void EnterEvadeMode();
virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER);
// Called for reaction at enter to combat if not in combat yet (enemy can be nullptr)
virtual void EnterCombat(Unit* /*victim*/) {}
@ -187,10 +199,20 @@ public:
virtual void PetStopAttack() { }
// boundary system methods
virtual bool CheckInRoom();
CreatureBoundary const* GetBoundary() const { return _boundary; }
void SetBoundary(CreatureBoundary const* boundary, bool negativeBoundaries = false);
static bool IsInBounds(CreatureBoundary const& boundary, Position const* who);
bool IsInBoundary(Position const* who = nullptr) const;
protected:
virtual void MoveInLineOfSight(Unit* /*who*/);
bool _EnterEvadeMode();
bool _EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER);
CreatureBoundary const* _boundary;
bool _negateBoundary;
private:
bool m_MoveInLineOfSight_locked;

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@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AreaBoundary.h"
#include "ScriptedCreature.h"
#include "Cell.h"
#include "CellImpl.h"
@ -171,7 +172,6 @@ bool SummonList::IsAnyCreatureInCombat() const
ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature),
me(creature),
IsFleeing(false),
_evadeCheckCooldown(2500),
_isCombatMovementAllowed(true)
{
_isHeroic = me->GetMap()->IsHeroic();
@ -489,23 +489,6 @@ enum eNPCs
NPC_FREYA = 32906,
};
bool ScriptedAI::EnterEvadeIfOutOfCombatArea()
{
if (me->IsInEvadeMode() || !me->IsInCombat())
return false;
if (_evadeCheckCooldown == GameTime::GetGameTime().count())
return false;
_evadeCheckCooldown = GameTime::GetGameTime().count();
if (!CheckEvadeIfOutOfCombatArea())
return false;
EnterEvadeMode();
return true;
}
Player* ScriptedAI::SelectTargetFromPlayerList(float maxdist, uint32 excludeAura, bool mustBeInLOS) const
{
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
@ -531,9 +514,10 @@ Player* ScriptedAI::SelectTargetFromPlayerList(float maxdist, uint32 excludeAura
BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature),
instance(creature->GetInstanceScript()),
summons(creature),
_boundary(instance ? instance->GetBossBoundary(bossId) : nullptr),
_bossId(bossId)
{
if (instance)
SetBoundary(instance->GetBossBoundary(bossId));
}
void BossAI::_Reset()
@ -583,59 +567,10 @@ void BossAI::TeleportCheaters()
ThreatContainer::StorageType threatList = me->getThreatMgr().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* target = (*itr)->getTarget())
if (target->GetTypeId() == TYPEID_PLAYER && !CheckBoundary(target))
if (target->GetTypeId() == TYPEID_PLAYER && !IsInBoundary(target))
target->NearTeleportTo(x, y, z, 0);
}
bool BossAI::CheckBoundary(Unit* who)
{
if (!GetBoundary() || !who)
return true;
for (BossBoundaryMap::const_iterator itr = GetBoundary()->begin(); itr != GetBoundary()->end(); ++itr)
{
switch (itr->first)
{
case BOUNDARY_N:
if (who->GetPositionX() > itr->second)
return false;
break;
case BOUNDARY_S:
if (who->GetPositionX() < itr->second)
return false;
break;
case BOUNDARY_E:
if (who->GetPositionY() < itr->second)
return false;
break;
case BOUNDARY_W:
if (who->GetPositionY() > itr->second)
return false;
break;
case BOUNDARY_NW:
if (who->GetPositionX() + who->GetPositionY() > itr->second)
return false;
break;
case BOUNDARY_SE:
if (who->GetPositionX() + who->GetPositionY() < itr->second)
return false;
break;
case BOUNDARY_NE:
if (who->GetPositionX() - who->GetPositionY() > itr->second)
return false;
break;
case BOUNDARY_SW:
if (who->GetPositionX() - who->GetPositionY() < itr->second)
return false;
break;
default:
break;
}
}
return true;
}
void BossAI::JustSummoned(Creature* summon)
{
summons.Summon(summon);

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@ -344,7 +344,6 @@ struct ScriptedAI : public CreatureAI
void SetCombatMovement(bool allowMovement);
bool IsCombatMovementAllowed() const { return _isCombatMovementAllowed; }
bool EnterEvadeIfOutOfCombatArea();
virtual bool CheckEvadeIfOutOfCombatArea() const { return false; }
// return true for heroic mode. i.e.
@ -416,7 +415,6 @@ struct ScriptedAI : public CreatureAI
private:
Difficulty _difficulty;
uint32 _evadeCheckCooldown;
bool _isCombatMovementAllowed;
bool _isHeroic;
};
@ -428,7 +426,6 @@ public:
~BossAI() override {}
InstanceScript* const instance;
BossBoundaryMap const* GetBoundary() const { return _boundary; }
void JustSummoned(Creature* summon) override;
void SummonedCreatureDespawn(Creature* summon) override;
@ -453,23 +450,12 @@ protected:
void _JustDied();
void _JustReachedHome() { me->setActive(false); }
bool CheckInRoom()
{
if (CheckBoundary(me))
return true;
EnterEvadeMode();
return false;
}
bool CheckBoundary(Unit* who);
void TeleportCheaters();
EventMap events;
SummonList summons;
private:
BossBoundaryMap const* const _boundary;
uint32 const _bossId;
};

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@ -198,7 +198,7 @@ void npc_escortAI::ReturnToLastPoint()
me->GetMotionMaster()->MovePoint(POINT_LAST_POINT, x, y, z);
}
void npc_escortAI::EnterEvadeMode()
void npc_escortAI::EnterEvadeMode(EvadeReason /*why*/)
{
me->RemoveAllAuras();
me->DeleteThreatList();

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@ -66,7 +66,7 @@ public:
void ReturnToLastPoint();
void EnterEvadeMode() override;
void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override;
void UpdateAI(uint32 diff) override; //the "internal" update, calls UpdateEscortAI()
virtual void UpdateEscortAI(uint32 diff); //used when it's needed to add code in update (abilities, scripted events, etc)

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@ -150,7 +150,7 @@ void FollowerAI::JustRespawned()
Reset();
}
void FollowerAI::EnterEvadeMode()
void FollowerAI::EnterEvadeMode(EvadeReason /*why*/)
{
me->RemoveAllAuras();
me->DeleteThreatList();

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@ -46,7 +46,7 @@ public:
void MoveInLineOfSight(Unit*) override;
void EnterEvadeMode() override;
void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override;
void JustDied(Unit*) override;

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@ -618,7 +618,7 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data)
MovepointReached(Data);
}
void SmartAI::EnterEvadeMode()
void SmartAI::EnterEvadeMode(EvadeReason /*why*/)
{
// xinef: fixes strange jumps when charming SmartAI npc
if (!me->IsAlive() || me->IsInEvadeMode())

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@ -80,7 +80,7 @@ public:
void EnterCombat(Unit* enemy) override;
// Called for reaction at stopping attack at no attackers or targets
void EnterEvadeMode() override;
void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER) override;
// Called when the creature is killed
void JustDied(Unit* killer) override;

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@ -202,7 +202,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
}
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MovableMapObject(), m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0), m_lootRecipientGroup(0),
m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_wanderDistance(0.0f),
m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_wanderDistance(0.0f), m_boundaryCheckTime(2500),
m_transportCheckTimer(1000), lootPickPocketRestoreTime(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE),
m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_moveInLineOfSightDisabled(false), m_moveInLineOfSightStrictlyDisabled(false),
@ -689,6 +689,17 @@ void Creature::Update(uint32 diff)
SelectVictim();
}
// periodic check to see if the creature has passed an evade boundary
if (IsAIEnabled && !IsInEvadeMode() && IsInCombat())
{
if (diff >= m_boundaryCheckTime)
{
AI()->CheckInRoom();
m_boundaryCheckTime = 2500;
} else
m_boundaryCheckTime -= diff;
}
Unit* owner = GetCharmerOrOwner();
if (IsCharmed() && !IsWithinDistInMap(owner, GetMap()->GetVisibilityRange(), true, false))
{

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@ -285,6 +285,8 @@ public:
[[nodiscard]] float GetWanderDistance() const { return m_wanderDistance; }
void SetWanderDistance(float dist) { m_wanderDistance = dist; }
void DoImmediateBoundaryCheck() { m_boundaryCheckTime = 0; }
uint32 m_groupLootTimer; // (msecs)timer used for group loot
uint32 lootingGroupLowGUID; // used to find group which is looting corpse
@ -402,6 +404,7 @@ protected:
uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning
uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance
float m_wanderDistance;
uint32 m_boundaryCheckTime; // (msecs) remaining time for next evade boundary check
uint16 m_transportCheckTimer;
uint32 lootPickPocketRestoreTime;

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@ -15,8 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Define.h"
#include "Item.h"
#include "Define.h"
#include "SmartEnum.h"
#include <stdexcept>

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@ -14038,7 +14038,7 @@ void Unit::TauntFadeOut(Unit* taunter)
if (m_ThreatMgr.isThreatListEmpty())
{
if (creature->IsAIEnabled)
creature->AI()->EnterEvadeMode();
creature->AI()->EnterEvadeMode(CreatureAI::EVADE_REASON_NO_HOSTILES);
return;
}
@ -14124,7 +14124,7 @@ Unit* Creature::SelectVictim()
for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
if ((*itr)->GetBase()->IsPermanent())
{
AI()->EnterEvadeMode();
AI()->EnterEvadeMode(CreatureAI::EVADE_REASON_NO_HOSTILES);
break;
}
return nullptr;

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@ -15,9 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Unit.h"
#include "Define.h"
#include "SmartEnum.h"
#include "Unit.h"
#include <stdexcept>
namespace Acore::Impl::EnumUtilsImpl

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@ -31,6 +31,12 @@
#include "Spell.h"
#include "WorldSession.h"
BossBoundaryData::~BossBoundaryData()
{
for (const_iterator it = begin(); it != end(); ++it)
delete it->boundary;
}
void InstanceScript::SaveToDB()
{
std::string data = GetSaveData();
@ -120,6 +126,13 @@ bool InstanceScript::IsEncounterInProgress() const
return false;
}
void InstanceScript::LoadBossBoundaries(const BossBoundaryData& data)
{
for (BossBoundaryEntry const& entry : data)
if (entry.bossId < bosses.size())
bosses[entry.bossId].boundary.push_back(entry.boundary);
}
void InstanceScript::LoadMinionData(const MinionData* data)
{
while (data->entry)
@ -137,7 +150,7 @@ void InstanceScript::LoadDoorData(const DoorData* data)
while (data->entry)
{
if (data->bossId < bosses.size())
doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type, BoundaryType(data->boundary))));
doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type)));
++data;
}
@ -268,28 +281,6 @@ void InstanceScript::AddDoor(GameObject* door, bool add)
if (add)
{
data.bossInfo->door[data.type].insert(door);
switch (data.boundary)
{
default:
case BOUNDARY_NONE:
break;
case BOUNDARY_N:
case BOUNDARY_S:
data.bossInfo->boundary[data.boundary] = door->GetPositionX();
break;
case BOUNDARY_E:
case BOUNDARY_W:
data.bossInfo->boundary[data.boundary] = door->GetPositionY();
break;
case BOUNDARY_NW:
case BOUNDARY_SE:
data.bossInfo->boundary[data.boundary] = door->GetPositionX() + door->GetPositionY();
break;
case BOUNDARY_NE:
case BOUNDARY_SW:
data.bossInfo->boundary[data.boundary] = door->GetPositionX() - door->GetPositionY();
break;
}
}
else
data.bossInfo->door[data.type].erase(door);

View file

@ -18,9 +18,11 @@
#ifndef ACORE_INSTANCE_DATA_H
#define ACORE_INSTANCE_DATA_H
#include "CreatureAI.h"
#include "ObjectMgr.h"
#include "World.h"
#include "ZoneScript.h"
#include <set>
#define OUT_SAVE_INST_DATA LOG_DEBUG("scripts.ai", "Saving Instance Data for Instance {} (Map {}, Instance Id {})", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_SAVE_INST_DATA_COMPLETE LOG_DEBUG("scripts.ai", "Saving Instance Data for Instance {} (Map {}, Instance Id {}) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
@ -67,30 +69,30 @@ enum DoorType
MAX_DOOR_TYPES,
};
enum BoundaryType
{
BOUNDARY_NONE = 0,
BOUNDARY_N,
BOUNDARY_S,
BOUNDARY_E,
BOUNDARY_W,
BOUNDARY_NE,
BOUNDARY_NW,
BOUNDARY_SE,
BOUNDARY_SW,
BOUNDARY_MAX_X = BOUNDARY_N,
BOUNDARY_MIN_X = BOUNDARY_S,
BOUNDARY_MAX_Y = BOUNDARY_W,
BOUNDARY_MIN_Y = BOUNDARY_E,
};
typedef std::map<BoundaryType, float> BossBoundaryMap;
struct DoorData
{
uint32 entry, bossId;
DoorType type;
uint32 boundary;
};
struct BossBoundaryEntry
{
uint32 const bossId;
AreaBoundary const* const boundary;
};
struct BossBoundaryData
{
typedef std::vector<BossBoundaryEntry> StorageType;
typedef StorageType::const_iterator const_iterator;
BossBoundaryData(std::initializer_list<BossBoundaryEntry> data) : _data(data) { }
~BossBoundaryData();
const_iterator begin() const { return _data.begin(); }
const_iterator end() const { return _data.end(); }
private:
StorageType _data;
};
struct MinionData
@ -110,16 +112,15 @@ struct BossInfo
EncounterState state;
DoorSet door[MAX_DOOR_TYPES];
MinionSet minion;
BossBoundaryMap boundary;
CreatureBoundary boundary;
};
struct DoorInfo
{
explicit DoorInfo(BossInfo* _bossInfo, DoorType _type, BoundaryType _boundary)
: bossInfo(_bossInfo), type(_type), boundary(_boundary) {}
explicit DoorInfo(BossInfo* _bossInfo, DoorType _type)
: bossInfo(_bossInfo), type(_type) { }
BossInfo* bossInfo;
DoorType type;
BoundaryType boundary;
};
struct MinionInfo
@ -225,7 +226,7 @@ public:
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
static std::string GetBossStateName(uint8 state);
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; }
CreatureBoundary const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; }
BossInfo const* GetBossInfo(uint32 id) const { return &bosses[id]; }
// Achievement criteria additional requirements check
@ -255,6 +256,7 @@ public:
virtual void DoAction(int32 /*action*/) {}
protected:
void SetBossNumber(uint32 number) { bosses.resize(number); }
void LoadBossBoundaries(BossBoundaryData const& data);
void LoadDoorData(DoorData const* data);
void LoadMinionData(MinionData const* data);
void LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData);

View file

@ -0,0 +1,113 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AreaBoundary.h"
#include "Unit.h"
#include "TemporarySummon.h"
// ---== RECTANGLE ==---
RectangleBoundary::RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted) :
AreaBoundary(isInverted), _minX(southX), _maxX(northX), _minY(eastY), _maxY(westY) { }
bool RectangleBoundary::IsWithinBoundaryArea(Position const* pos) const
{
return !(
pos->GetPositionX() < _minX ||
pos->GetPositionX() > _maxX ||
pos->GetPositionY() < _minY ||
pos->GetPositionY() > _maxY
);
}
// ---== CIRCLE ==---
CircleBoundary::CircleBoundary(Position const& center, double radius, bool isInverted) :
AreaBoundary(isInverted), _center(center), _radiusSq(radius*radius) { }
CircleBoundary::CircleBoundary(Position const& center, Position const& pointOnCircle, bool isInverted) :
AreaBoundary(isInverted), _center(center), _radiusSq(_center.GetDoubleExactDist2dSq(pointOnCircle)) { }
bool CircleBoundary::IsWithinBoundaryArea(Position const* pos) const
{
double offX = _center.GetDoublePositionX() - pos->GetPositionX();
double offY = _center.GetDoublePositionY() - pos->GetPositionY();
return offX * offX + offY * offY <= _radiusSq;
}
// ---== ELLIPSE ==---
EllipseBoundary::EllipseBoundary(Position const& center, double radiusX, double radiusY, bool isInverted) :
AreaBoundary(isInverted), _center(center), _radiusYSq(radiusY*radiusY), _scaleXSq(_radiusYSq / (radiusX*radiusX)) { }
bool EllipseBoundary::IsWithinBoundaryArea(Position const* pos) const
{
double offX = _center.GetDoublePositionX() - pos->GetPositionX();
double offY = _center.GetDoublePositionY() - pos->GetPositionY();
return (offX*offX)*_scaleXSq + (offY*offY) <= _radiusYSq;
}
// ---== TRIANGLE ==---
TriangleBoundary::TriangleBoundary(Position const& pointA, Position const& pointB, Position const& pointC, bool isInverted) :
AreaBoundary(isInverted), _a(pointA), _b(pointB), _c(pointC), _abx(_b.GetDoublePositionX()-_a.GetDoublePositionX()), _bcx(_c.GetDoublePositionX()-_b.GetDoublePositionX()), _cax(_a.GetDoublePositionX() - _c.GetDoublePositionX()), _aby(_b.GetDoublePositionY()-_a.GetDoublePositionY()), _bcy(_c.GetDoublePositionY()-_b.GetDoublePositionY()), _cay(_a.GetDoublePositionY() - _c.GetDoublePositionY()) { }
bool TriangleBoundary::IsWithinBoundaryArea(Position const* pos) const
{
// half-plane signs
bool sign1 = ((-_b.GetDoublePositionX() + pos->GetPositionX()) * _aby - (-_b.GetDoublePositionY() + pos->GetPositionY()) * _abx) < 0;
bool sign2 = ((-_c.GetDoublePositionX() + pos->GetPositionX()) * _bcy - (-_c.GetDoublePositionY() + pos->GetPositionY()) * _bcx) < 0;
bool sign3 = ((-_a.GetDoublePositionX() + pos->GetPositionX()) * _cay - (-_a.GetDoublePositionY() + pos->GetPositionY()) * _cax) < 0;
// if all signs are the same, the point is inside the triangle
return ((sign1 == sign2) && (sign2 == sign3));
}
// ---== PARALLELOGRAM ==---
ParallelogramBoundary::ParallelogramBoundary(Position const& cornerA, Position const& cornerB, Position const& cornerD, bool isInverted) :
AreaBoundary(isInverted), _a(cornerA), _b(cornerB), _d(cornerD), _c(DoublePosition(_d.GetDoublePositionX() + (_b.GetDoublePositionX() - _a.GetDoublePositionX()), _d.GetDoublePositionY() + (_b.GetDoublePositionY() - _a.GetDoublePositionY()))), _abx(_b.GetDoublePositionX() - _a.GetDoublePositionX()), _dax(_a.GetDoublePositionX() - _d.GetDoublePositionX()), _aby(_b.GetDoublePositionY() - _a.GetDoublePositionY()), _day(_a.GetDoublePositionY() - _d.GetDoublePositionY()) { }
bool ParallelogramBoundary::IsWithinBoundaryArea(Position const* pos) const
{
// half-plane signs
bool sign1 = ((-_b.GetDoublePositionX() + pos->GetPositionX()) * _aby - (-_b.GetDoublePositionY() + pos->GetPositionY()) * _abx) < 0;
bool sign2 = ((-_a.GetDoublePositionX() + pos->GetPositionX()) * _day - (-_a.GetDoublePositionY() + pos->GetPositionY()) * _dax) < 0;
bool sign3 = ((-_d.GetDoublePositionY() + pos->GetPositionY()) * _abx - (-_d.GetDoublePositionX() + pos->GetPositionX()) * _aby) < 0; // AB = -CD
bool sign4 = ((-_c.GetDoublePositionY() + pos->GetPositionY()) * _dax - (-_c.GetDoublePositionX() + pos->GetPositionX()) * _day) < 0; // DA = -BC
// if all signs are equal, the point is inside
return ((sign1 == sign2) && (sign2 == sign3) && (sign3 == sign4));
}
// ---== Z RANGE ==---
ZRangeBoundary::ZRangeBoundary(float minZ, float maxZ, bool isInverted) :
AreaBoundary(isInverted), _minZ(minZ), _maxZ(maxZ) { }
bool ZRangeBoundary::IsWithinBoundaryArea(Position const* pos) const
{
return (_minZ <= pos->GetPositionZ() && pos->GetPositionZ() <= _maxZ);
}
// ---== UNION OF 2 BOUNDARIES ==---
BoundaryUnionBoundary::BoundaryUnionBoundary(AreaBoundary const* b1, AreaBoundary const* b2, bool isInverted) :
AreaBoundary(isInverted), _b1(b1), _b2(b2)
{
ASSERT(b1 && b2);
}
BoundaryUnionBoundary::~BoundaryUnionBoundary()
{
delete _b1;
delete _b2;
}
bool BoundaryUnionBoundary::IsWithinBoundaryArea(Position const* pos) const
{
return (_b1->IsWithinBoundary(pos) || _b2->IsWithinBoundary(pos));
}

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@ -0,0 +1,168 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_AREA_BOUNDARY_H
#define ACORE_AREA_BOUNDARY_H
#include "Position.h"
class AC_GAME_API AreaBoundary
{
public:
bool IsWithinBoundary(Position const* pos) const { return pos && (IsWithinBoundaryArea(pos) != _isInvertedBoundary); }
bool IsWithinBoundary(Position const& pos) const { return IsWithinBoundary(&pos); }
virtual ~AreaBoundary() { }
protected:
explicit AreaBoundary(bool isInverted) : _isInvertedBoundary(isInverted) { }
struct DoublePosition : Position
{
DoublePosition(double x = 0.0, double y = 0.0, double z = 0.0, float o = 0.0f)
: Position(float(x), float(y), float(z), o), DoublePosX(x), DoublePosY(y), DoublePosZ(z) { }
DoublePosition(float x, float y = 0.0f, float z = 0.0f, float o = 0.0f)
: Position(x, y, z, o), DoublePosX(x), DoublePosY(y), DoublePosZ(z) { }
DoublePosition(Position const& pos)
: Position(pos), DoublePosX(pos.m_positionX), DoublePosY(pos.m_positionY), DoublePosZ(pos.m_positionZ) { }
double GetDoublePositionX() const { return DoublePosX; }
double GetDoublePositionY() const { return DoublePosY; }
double GetDoublePositionZ() const { return DoublePosZ; }
double GetDoubleExactDist2dSq(DoublePosition const& pos) const
{
double const offX = GetDoublePositionX() - pos.GetDoublePositionX();
double const offY = GetDoublePositionY() - pos.GetDoublePositionY();
return (offX * offX) + (offY * offY);
}
Position* sync()
{
m_positionX = float(DoublePosX);
m_positionY = float(DoublePosY);
m_positionZ = float(DoublePosZ);
return this;
}
double DoublePosX;
double DoublePosY;
double DoublePosZ;
};
virtual bool IsWithinBoundaryArea(Position const* pos) const = 0;
private:
bool _isInvertedBoundary;
};
class AC_GAME_API RectangleBoundary : public AreaBoundary
{
public:
// X axis is north/south, Y axis is east/west, larger values are northwest
RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
float const _minX, _maxX, _minY, _maxY;
};
class AC_GAME_API CircleBoundary : public AreaBoundary
{
public:
CircleBoundary(Position const& center, double radius, bool isInverted = false);
CircleBoundary(Position const& center, Position const& pointOnCircle, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
DoublePosition const _center;
double const _radiusSq;
};
class AC_GAME_API EllipseBoundary : public AreaBoundary
{
public:
EllipseBoundary(Position const& center, double radiusX, double radiusY, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
DoublePosition const _center;
double const _radiusYSq, _scaleXSq;
};
class AC_GAME_API TriangleBoundary : public AreaBoundary
{
public:
TriangleBoundary(Position const& pointA, Position const& pointB, Position const& pointC, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
DoublePosition const _a, _b, _c;
double const _abx, _bcx, _cax, _aby, _bcy, _cay;
};
class AC_GAME_API ParallelogramBoundary : public AreaBoundary
{
public:
// Note: AB must be orthogonal to AD
ParallelogramBoundary(Position const& cornerA, Position const& cornerB, Position const& cornerD, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
DoublePosition const _a, _b, _d, _c;
double const _abx, _dax, _aby, _day;
};
class AC_GAME_API ZRangeBoundary : public AreaBoundary
{
public:
ZRangeBoundary(float minZ, float maxZ, bool isInverted = false);
protected:
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
float const _minZ, _maxZ;
};
class AC_GAME_API BoundaryUnionBoundary : public AreaBoundary
{
public:
BoundaryUnionBoundary(AreaBoundary const* b1, AreaBoundary const* b2, bool isInverted = false);
protected:
virtual ~BoundaryUnionBoundary();
bool IsWithinBoundaryArea(Position const* pos) const override;
private:
AreaBoundary const* const _b1;
AreaBoundary const* const _b2;
};
#endif //ACORE_AREA_BOUNDARY_H

View file

@ -15,8 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Define.h"
#include "QuestDef.h"
#include "Define.h"
#include "SmartEnum.h"
#include <stdexcept>

View file

@ -15,9 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WardenCheckMgr.h"
#include "Define.h"
#include "SmartEnum.h"
#include "WardenCheckMgr.h"
#include <stdexcept>
namespace Acore::Impl::EnumUtilsImpl

View file

@ -130,9 +130,9 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
// Evade boss
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
@ -199,7 +199,7 @@ public:
Position const& _homePosition = me->GetHomePosition();
if (me->GetDistance2d(_homePosition.GetPositionX(), _homePosition.GetPositionY()) > 50.0f)
{
EnterEvadeMode();
ScriptedAI::EnterEvadeMode();
return;
}
events.ScheduleEvent(EVENT_CHECK_RESET, 5000);

View file

@ -99,9 +99,9 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
// Evade mini bosses
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
@ -167,7 +167,7 @@ public:
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
ScriptedAI::EnterEvadeMode();
Talk(YELL_EVADE);
}
ResetTimer = 5 * IN_MILLISECONDS;

View file

@ -88,9 +88,9 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
// Evade mini bosses
if (BattlegroundMap* bgMap = me->GetMap()->ToBattlegroundMap())
@ -149,7 +149,7 @@ public:
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
ScriptedAI::EnterEvadeMode();
Talk(YELL_EVADE);
}
ResetTimer = 5 * IN_MILLISECONDS;

View file

@ -225,7 +225,7 @@ public:
me->GetMotionMaster()->MoveFollow(summoner, 0.f, 0.f);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (Creature* flamelasher = ObjectAccessor::GetCreature(*me, _flamelasherGUID))
{

View file

@ -200,7 +200,7 @@ public:
_events.ScheduleEvent(EVENT_SPELL_SUMMON_VOIDWALKERS, 1000);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->RemoveAllAuras();
me->DeleteThreatList();

View file

@ -76,10 +76,10 @@ public:
events.ScheduleEvent(EVENT_KNOCK_AWAY, urand(12000, 18000));
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
instance->SetBossState(DATA_WARCHIEF_REND_BLACKHAND, FAIL);
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
}
void IsSummonedBy(Unit* /*summoner*/) override

View file

@ -164,11 +164,11 @@ public:
events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(17000, 19000));
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
instance->SetBossState(DATA_WARCHIEF_REND_BLACKHAND, FAIL);
instance->SetBossState(DATA_GYTH, FAIL);
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
me->DespawnOrUnsummon();
}

View file

@ -63,10 +63,10 @@ MinionData const minionData[] =
DoorData const doorData[] =
{
{ GO_GYTH_EXIT_DOOR, DATA_WARCHIEF_REND_BLACKHAND, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_DRAKKISATH_DOOR_1, DATA_GENERAL_DRAKKISATH, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_DRAKKISATH_DOOR_2, DATA_GENERAL_DRAKKISATH, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_GYTH_EXIT_DOOR, DATA_WARCHIEF_REND_BLACKHAND, DOOR_TYPE_PASSAGE },
{ GO_DRAKKISATH_DOOR_1, DATA_GENERAL_DRAKKISATH, DOOR_TYPE_PASSAGE },
{ GO_DRAKKISATH_DOOR_2, DATA_GENERAL_DRAKKISATH, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM, } // END
};
class instance_blackrock_spire : public InstanceMapScript

View file

@ -31,16 +31,16 @@
DoorData const doorData[] =
{
{ GO_PORTCULLIS_RAZORGORE, DATA_RAZORGORE_THE_UNTAMED, DOOR_TYPE_PASSAGE, BOUNDARY_NONE}, // ID 175946 || GUID 7230
{ GO_PORTCULLIS_RAZORGORE_ROOM, DATA_RAZORGORE_THE_UNTAMED, DOOR_TYPE_ROOM, BOUNDARY_NONE}, // ID 176964 || GUID 75158
{ GO_PORTCULLIS_VAELASTRASZ, DATA_VAELASTRAZ_THE_CORRUPT, DOOR_TYPE_PASSAGE, BOUNDARY_NONE}, // ID 175185 || GUID 7229
{ GO_PORTCULLIS_BROODLORD, DATA_BROODLORD_LASHLAYER, DOOR_TYPE_PASSAGE, BOUNDARY_NONE}, // ID 179365 || GUID 75159
{ GO_PORTCULLIS_THREEDRAGONS, DATA_FIREMAW, DOOR_TYPE_PASSAGE, BOUNDARY_NONE}, // ID 179115 || GUID 75165
{ GO_PORTCULLIS_THREEDRAGONS, DATA_EBONROC, DOOR_TYPE_PASSAGE, BOUNDARY_NONE}, // ID 179115 || GUID 75165
{ GO_PORTCULLIS_THREEDRAGONS, DATA_FLAMEGOR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE}, // ID 179115 || GUID 75165
{ GO_PORTCULLIS_CHROMAGGUS, DATA_CHROMAGGUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE}, // ID 179116 || GUID 75161
{ GO_PORTCULLIS_NEFARIAN, DATA_NEFARIAN, DOOR_TYPE_ROOM, BOUNDARY_NONE}, // ID 179117 || GUID 75164
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE} // END
{ GO_PORTCULLIS_RAZORGORE, DATA_RAZORGORE_THE_UNTAMED, DOOR_TYPE_PASSAGE }, // ID 175946 || GUID 7230
{ GO_PORTCULLIS_RAZORGORE_ROOM, DATA_RAZORGORE_THE_UNTAMED, DOOR_TYPE_ROOM, }, // ID 176964 || GUID 75158
{ GO_PORTCULLIS_VAELASTRASZ, DATA_VAELASTRAZ_THE_CORRUPT, DOOR_TYPE_PASSAGE }, // ID 175185 || GUID 7229
{ GO_PORTCULLIS_BROODLORD, DATA_BROODLORD_LASHLAYER, DOOR_TYPE_PASSAGE }, // ID 179365 || GUID 75159
{ GO_PORTCULLIS_THREEDRAGONS, DATA_FIREMAW, DOOR_TYPE_PASSAGE }, // ID 179115 || GUID 75165
{ GO_PORTCULLIS_THREEDRAGONS, DATA_EBONROC, DOOR_TYPE_PASSAGE }, // ID 179115 || GUID 75165
{ GO_PORTCULLIS_THREEDRAGONS, DATA_FLAMEGOR, DOOR_TYPE_PASSAGE }, // ID 179115 || GUID 75165
{ GO_PORTCULLIS_CHROMAGGUS, DATA_CHROMAGGUS, DOOR_TYPE_PASSAGE }, // ID 179116 || GUID 75161
{ GO_PORTCULLIS_NEFARIAN, DATA_NEFARIAN, DOOR_TYPE_ROOM }, // ID 179117 || GUID 75164
{ 0, 0, DOOR_TYPE_ROOM } // END
};
ObjectData const creatureData[] =

View file

@ -232,7 +232,7 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (!me->getThreatMgr().getThreatList().empty())
{
@ -245,7 +245,7 @@ public:
}
else
{
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
}
}

View file

@ -185,7 +185,6 @@ public:
if (me->IsVisible())
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const override

View file

@ -194,7 +194,7 @@ public:
case EVENT_CHECK_DIST:
if (me->GetDistance(me->GetHomePosition()) > 75.0f)
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
events.ScheduleEvent(EVENT_CHECK_DIST, 5000);
@ -325,7 +325,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
summons.Summon(summon);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (Creature* delrissa = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_DELRISSA)))
if (!delrissa->IsAlive())
@ -333,7 +333,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
delrissa->Respawn();
return;
}
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void EnterCombat(Unit* who) override

View file

@ -240,7 +240,7 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DeleteThreatList();
me->CombatStop(false);

View file

@ -100,7 +100,7 @@ public:
instance->SetData(DATA_KIRTONOS_THE_HERALD, DONE);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
instance->SetData(DATA_KIRTONOS_THE_HERALD, FAIL);
me->DespawnOrUnsummon(1);

View file

@ -111,15 +111,15 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
if (Creature* alythess = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_GRAND_WARLOCK_ALYTHESS)))
{
if (!alythess->IsAlive())
alythess->Respawn(true);
else if (!alythess->IsInEvadeMode())
alythess->AI()->EnterEvadeMode();
alythess->AI()->EnterEvadeMode(why);
}
}
@ -259,15 +259,15 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
if (Creature* scorlash = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_LADY_SACROLASH)))
{
if (!scorlash->IsAlive())
scorlash->Respawn(true);
else if (!scorlash->IsInEvadeMode())
scorlash->AI()->EnterEvadeMode();
scorlash->AI()->EnterEvadeMode(why);
}
}

View file

@ -308,11 +308,11 @@ public:
events.Reset();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (me->GetReactState() == REACT_PASSIVE)
return;
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void AttackStart(Unit* who) override

View file

@ -176,12 +176,12 @@ public:
me->SetReactState(REACT_PASSIVE);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (InstanceScript* instance = me->GetInstanceScript())
if (Creature* muru = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_MURU)))
if (!muru->IsInEvadeMode())
muru->AI()->EnterEvadeMode();
muru->AI()->EnterEvadeMode(why);
me->DespawnOrUnsummon();
}

View file

@ -22,13 +22,13 @@
DoorData const doorData[] =
{
{ GO_FIRE_BARRIER, DATA_FELMYST_DOORS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_MURUS_GATE_1, DATA_MURU, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_MURUS_GATE_2, DATA_MURU, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_BOSS_COLLISION_1, DATA_KALECGOS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_BOSS_COLLISION_2, DATA_KALECGOS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_FORCE_FIELD, DATA_KALECGOS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_FIRE_BARRIER, DATA_FELMYST_DOORS, DOOR_TYPE_PASSAGE },
{ GO_MURUS_GATE_1, DATA_MURU, DOOR_TYPE_ROOM },
{ GO_MURUS_GATE_2, DATA_MURU, DOOR_TYPE_PASSAGE },
{ GO_BOSS_COLLISION_1, DATA_KALECGOS, DOOR_TYPE_ROOM },
{ GO_BOSS_COLLISION_2, DATA_KALECGOS, DOOR_TYPE_ROOM },
{ GO_FORCE_FIELD, DATA_KALECGOS, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_sunwell_plateau : public InstanceMapScript

View file

@ -402,8 +402,6 @@ public:
else HatcherTimer -= diff;
}
EnterEvadeIfOutOfCombatArea();
DoMeleeAttackIfReady();
if (FireBreathTimer <= diff)

View file

@ -150,9 +150,9 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
if (GameObject* object = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_GONG_OF_BETHEKK)))
object->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
me->DespawnOrUnsummon(4000);

View file

@ -28,8 +28,8 @@ EndScriptData */
DoorData const doorData[] =
{
{ GO_FORCEFIELD, DATA_ARLOKK, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
{ GO_FORCEFIELD, DATA_ARLOKK, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM } // END
};
class instance_zulgurub : public InstanceMapScript

View file

@ -215,7 +215,7 @@ public:
{
damage = 0;
me->setActive(false);
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
}
}
@ -243,7 +243,7 @@ public:
break;
}
me->setActive(false);
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
case EVENT_SUMMON_SOLDIERS:
for (uint8 i = 0; i < SUNWELL_DEFENDER_NUM; ++i)
@ -393,7 +393,7 @@ public:
case EVENT_DISAPPEAR:
me->SetVisible(false);
me->setActive(false);
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
break;
case EVENT_SET_FACING:
me->SetFacingTo(2.45f);
@ -425,11 +425,11 @@ public:
events.ScheduleEvent(EVENT_SET_FACING, 0);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (me->isActiveObject())
return;
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void SetData(uint32 type, uint32 id) override

View file

@ -155,7 +155,7 @@ public:
MarzonGUID.Clear();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DisappearAndDie();
@ -317,7 +317,7 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DisappearAndDie();

View file

@ -1011,7 +1011,7 @@ public:
EventMap _events;
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DeleteThreatList();
me->CombatStop(true);
@ -2353,7 +2353,7 @@ public:
EventMap _events;
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->RemoveAura(SPELL_HEROIC_VANGUARD);
me->DeleteThreatList();

View file

@ -660,7 +660,7 @@ struct npc_hallows_end_soh : public ScriptedAI
me->SetDisableGravity(true);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /* why */) override
{
me->DespawnOrUnsummon(1);
}

View file

@ -406,7 +406,7 @@ void hyjalAI::Reset()
DoHide = true;
}
void hyjalAI::EnterEvadeMode()
void hyjalAI::EnterEvadeMode(EvadeReason /*why*/)
{
if (me->GetEntry() != JAINA)
me->RemoveAllAuras();

View file

@ -122,7 +122,7 @@ struct hyjalAI : public npc_escortAI
void Reset() override; // Generically used to reset our variables. Do *not* call in EnterEvadeMode as this may make problems if the raid is still in combat
void EnterEvadeMode() override; // Send creature back to spawn location and evade.
void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override; // Send creature back to spawn location and evade.
void EnterCombat(Unit* /*who*/) override; // Used to reset cooldowns for our spells and to inform the raid that we're under attack

View file

@ -294,7 +294,7 @@ public:
}
}
bool CheckInRoom()
bool CheckInRoom() override
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 95.0f)
{

View file

@ -122,10 +122,10 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
me->ClearUnitState(UNIT_STATE_ROOT);
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
}
void EnterCombat(Unit* attacker) override

View file

@ -70,9 +70,9 @@ public:
{
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
for (ObjectGuid const& guid : Eggs)
if (Creature* egg = me->GetMap()->GetCreature(guid))

View file

@ -158,11 +158,11 @@ public:
Talk(SAY_SLAY);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
Cleanup();
summons.DespawnAll();
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
}
void JustDied(Unit* /*killer*/) override

View file

@ -68,9 +68,9 @@ public:
Talk(SAY_SLAY);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (me->IsSummon())
((TempSummon*)me)->UnSummon();
}

View file

@ -182,10 +182,10 @@ public:
events.ScheduleEvent(EVENT_POISON_SHOCK, urand(7000, 12000));
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
summons.DespawnAll();
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void JustDied(Unit* /*killer*/) override

View file

@ -122,11 +122,11 @@ public:
npc_escortAI::JustDied(killer);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
SummonsFollow();
ImmuneFlagSet(false, 35);
npc_escortAI::EnterEvadeMode();
npc_escortAI::EnterEvadeMode(why);
}
void CheckPlayer()

View file

@ -149,9 +149,9 @@ public:
_events.ScheduleEvent(EVENT_FINAL_TALK, 5 * IN_MILLISECONDS);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
_EnterEvadeMode();
_EnterEvadeMode(why);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{

View file

@ -356,7 +356,7 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (player && player->IsInCombat() && player->getAttackerForHelper())
@ -364,7 +364,7 @@ public:
AttackStart(player->getAttackerForHelper());
return;
}
npc_escortAI::EnterEvadeMode();
npc_escortAI::EnterEvadeMode(why);
}
void StartEvent(Player* player)

View file

@ -306,10 +306,10 @@ public:
void EnterCombat(Unit* /*who*/) override { }
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
CleanUp();
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void CleanUp()
@ -343,7 +343,7 @@ public:
Player* pWarrior = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (!pWarrior || me->GetDistance2d(pWarrior) >= 200.0f)
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
@ -351,7 +351,7 @@ public:
{
Talk(SAY_TWIGGY_FLATHEAD_DOWN);
pWarrior->FailQuest(1719);
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
@ -435,7 +435,7 @@ public:
if (!creature || !creature->IsAlive())
{
Talk(SAY_TWIGGY_FLATHEAD_OVER);
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
else // Makes BIG WILL attackable.

View file

@ -83,10 +83,10 @@ class boss_anub_arak : public CreatureScript
bool intro;
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
me->DisableRotate(false);
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
}
void MoveInLineOfSight(Unit* who) override

View file

@ -195,7 +195,6 @@ public:
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const override

View file

@ -21,11 +21,11 @@
DoorData const doorData[] =
{
{ GO_KRIKTHIR_DOORS, DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ANUBARAK_DOORS1, DATA_ANUBARAK_EVENT, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_ANUBARAK_DOORS2, DATA_ANUBARAK_EVENT, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_ANUBARAK_DOORS3, DATA_ANUBARAK_EVENT, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE }
{ GO_KRIKTHIR_DOORS, DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DOOR_TYPE_PASSAGE },
{ GO_ANUBARAK_DOORS1, DATA_ANUBARAK_EVENT, DOOR_TYPE_ROOM },
{ GO_ANUBARAK_DOORS2, DATA_ANUBARAK_EVENT, DOOR_TYPE_ROOM },
{ GO_ANUBARAK_DOORS3, DATA_ANUBARAK_EVENT, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM }
};
ObjectData const creatureData[] =

View file

@ -140,10 +140,10 @@ struct boss_amanitar : public BossAI
BossAI::SummonedCreatureDies(summon, killer);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MINI);
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
}
void ExecuteEvent(uint32 eventId) override
@ -245,7 +245,7 @@ struct npc_amanitar_mushrooms : public ScriptedAI
// Disabled events
void EnterCombat(Unit* /*who*/) override {}
void AttackStart(Unit* /*victim*/) override {}
void EnterEvadeMode() override {}
void EnterEvadeMode(EvadeReason /*why*/) override {}
void Reset() override
{

View file

@ -592,11 +592,11 @@ struct npc_twilight_volunteer : public ScriptedAI
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (!isSacraficeTarget)
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
}

View file

@ -177,7 +177,6 @@ public:
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const override
@ -218,7 +217,7 @@ public:
_events.ScheduleEvent(EVENT_LAVA_GOUT, 5000);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
// Prevent EvadeMode
}

View file

@ -272,12 +272,12 @@ public:
return false;
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (IsAnyPlayerValid())
return;
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
}
void AttackStart(Unit* who) override
@ -473,7 +473,7 @@ public:
me->SetInCombatWithZone();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
}

View file

@ -22,18 +22,24 @@
#include "WorldPacket.h"
#include "ruby_sanctum.h"
BossBoundaryData const boundaries =
{
{ DATA_GENERAL_ZARITHRIAN, new EllipseBoundary(Position(3013.409f, 529.492f), 45.0, 100.0) },
{ DATA_HALION, new CircleBoundary(Position(3156.037f, 533.2656f), 48.5) }
};
DoorData const doorData[] =
{
{GO_FIRE_FIELD, DATA_BALTHARUS_THE_WARBORN, DOOR_TYPE_PASSAGE, BOUNDARY_E },
{GO_FLAME_WALLS, DATA_SAVIANA_RAGEFIRE, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_FLAME_WALLS, DATA_BALTHARUS_THE_WARBORN, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_FLAME_WALLS, DATA_GENERAL_ZARITHRIAN, DOOR_TYPE_ROOM, BOUNDARY_NONE},
{GO_BURNING_TREE_4, DATA_HALION_INTRO1, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_BURNING_TREE_3, DATA_HALION_INTRO1, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_BURNING_TREE_2, DATA_HALION_INTRO2, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_BURNING_TREE_1, DATA_HALION_INTRO2, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_TWILIGHT_FLAME_RING, DATA_HALION, DOOR_TYPE_ROOM, BOUNDARY_NONE},
{0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE},
{GO_FIRE_FIELD, DATA_BALTHARUS_THE_WARBORN, DOOR_TYPE_PASSAGE },
{GO_FLAME_WALLS, DATA_SAVIANA_RAGEFIRE, DOOR_TYPE_PASSAGE },
{GO_FLAME_WALLS, DATA_BALTHARUS_THE_WARBORN, DOOR_TYPE_PASSAGE },
{GO_FLAME_WALLS, DATA_GENERAL_ZARITHRIAN, DOOR_TYPE_ROOM, },
{GO_BURNING_TREE_4, DATA_HALION_INTRO1, DOOR_TYPE_PASSAGE },
{GO_BURNING_TREE_3, DATA_HALION_INTRO1, DOOR_TYPE_PASSAGE },
{GO_BURNING_TREE_2, DATA_HALION_INTRO2, DOOR_TYPE_PASSAGE },
{GO_BURNING_TREE_1, DATA_HALION_INTRO2, DOOR_TYPE_PASSAGE },
{GO_TWILIGHT_FLAME_RING, DATA_HALION, DOOR_TYPE_ROOM },
{0, 0, DOOR_TYPE_ROOM },
};
class instance_ruby_sanctum : public InstanceMapScript
@ -46,6 +52,7 @@ public:
instance_ruby_sanctum_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
{
SetBossNumber(MAX_ENCOUNTERS);
LoadBossBoundaries(boundaries);
LoadDoorData(doorData);
}

View file

@ -128,10 +128,10 @@ public:
//me->SetLootMode(0); // [LOOT]
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
me->DespawnOrUnsummon(1);
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
@ -225,7 +225,7 @@ public:
events.ScheduleEvent(EVENT_SPELL_MARKED_DEATH, 1000);
break;
default:
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
break;
}
break;

View file

@ -591,7 +591,7 @@ public:
}
}
void EnterEvadeMode() override {}
void EnterEvadeMode(EvadeReason /*why*/) override {}
void WaypointReached(uint32 i) override
{

View file

@ -389,7 +389,7 @@ public:
Talk(SAY_KILL_PLAYER);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
events.Reset();
summons.DespawnAll();

View file

@ -134,7 +134,7 @@ struct boss_faction_championsAI : public ScriptedAI
pInstance->SetData(TYPE_FACTION_CHAMPIONS_PLAYER_DIED, 1);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /* why */) override
{
if( pInstance )
pInstance->SetData(TYPE_FAILED, 0);
@ -2368,7 +2368,7 @@ public:
DoMeleeAttackIfReady();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /* why */) override
{
me->DespawnOrUnsummon();
}
@ -2435,7 +2435,7 @@ public:
DoMeleeAttackIfReady();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /* why */) override
{
me->DespawnOrUnsummon();
}

View file

@ -279,7 +279,7 @@ public:
summons.Summon(summon);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
events.Reset();
summons.DespawnAll();
@ -355,7 +355,7 @@ public:
me->DespawnOrUnsummon(10000);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DespawnOrUnsummon();
}
@ -436,7 +436,7 @@ public:
me->DespawnOrUnsummon(10000);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->DespawnOrUnsummon();
}

View file

@ -402,7 +402,7 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
events.Reset();
summons.DespawnAll();
@ -667,7 +667,7 @@ struct boss_jormungarAI : public ScriptedAI
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
events.Reset();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
@ -1000,7 +1000,7 @@ public:
DoMeleeAttackIfReady();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
events.Reset();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);

View file

@ -509,7 +509,7 @@ struct boss_twin_valkyrAI : public ScriptedAI
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /* why */) override
{
if( pInstance )
pInstance->SetData(TYPE_FAILED, 0);

View file

@ -244,8 +244,6 @@ public:
events.ScheduleEvent(EVENT_SPELL_SUMMON_MINIONS, 500);
break;
}
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const override

View file

@ -152,7 +152,6 @@ public:
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea();
}
bool CheckEvadeIfOutOfCombatArea() const override

View file

@ -21,11 +21,11 @@
DoorData const doorData[] =
{
{ GO_NOVOS_CRYSTAL_1, DATA_NOVOS_CRYSTALS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_NOVOS_CRYSTAL_2, DATA_NOVOS_CRYSTALS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_NOVOS_CRYSTAL_3, DATA_NOVOS_CRYSTALS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_NOVOS_CRYSTAL_4, DATA_NOVOS_CRYSTALS, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE }
{ GO_NOVOS_CRYSTAL_1, DATA_NOVOS_CRYSTALS, DOOR_TYPE_ROOM },
{ GO_NOVOS_CRYSTAL_2, DATA_NOVOS_CRYSTALS, DOOR_TYPE_ROOM },
{ GO_NOVOS_CRYSTAL_3, DATA_NOVOS_CRYSTALS, DOOR_TYPE_ROOM },
{ GO_NOVOS_CRYSTAL_4, DATA_NOVOS_CRYSTALS, DOOR_TYPE_ROOM },
{ 0, 0, DOOR_TYPE_ROOM }
};
class instance_drak_tharon_keep : public InstanceMapScript

View file

@ -198,10 +198,10 @@ public:
summon->SetReactState(REACT_PASSIVE);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
};

View file

@ -293,11 +293,11 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
me->SetControlled(false, UNIT_STATE_ROOT);
me->DisableRotate(false);
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
};

View file

@ -164,10 +164,10 @@ public:
Talk(RAND(SAY_SLAY_1, SAY_SLAY_2));
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
me->SetControlled(false, UNIT_STATE_ROOT);
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (startFightTimer)
Reset();
}

View file

@ -153,9 +153,9 @@ public:
Talk(RAND(SAY_SLAY_1, SAY_SLAY_2));
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (startFightTimer)
Reset();
}

View file

@ -751,9 +751,9 @@ public:
DoMeleeAttackIfReady();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (me->GetInstanceScript()->GetData(DATA_WAVE_NUMBER))
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
}
@ -847,9 +847,9 @@ public:
DoMeleeAttackIfReady();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (me->GetInstanceScript()->GetData(DATA_WAVE_NUMBER))
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
}
@ -892,12 +892,12 @@ public:
npc_phantom_mageAI::UpdateAI(diff);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (numOfUpd)
return;
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (me->IsSummon())
me->ToTempSummon()->DespawnOrUnsummon(1);
}
@ -990,9 +990,9 @@ public:
DoMeleeAttackIfReady();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (me->GetInstanceScript()->GetData(DATA_WAVE_NUMBER))
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
}
@ -1073,9 +1073,9 @@ public:
DoMeleeAttackIfReady();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (me->GetInstanceScript()->GetData(DATA_WAVE_NUMBER))
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
}
@ -1157,9 +1157,9 @@ public:
DoSpellAttackIfReady(SPELL_SHOOT);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (me->GetInstanceScript()->GetData(DATA_WAVE_NUMBER))
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
}
@ -1202,7 +1202,7 @@ public:
Position p = me->GetHomePosition();
if (me->GetExactDist(&p) > 30.0f)
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
@ -1234,10 +1234,10 @@ public:
pInstance->SetData(DATA_FROSTSWORN_GENERAL, DONE);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
pInstance->SetData(ACTION_SPIRITUAL_REFLECTIONS_HIDE, 1);
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
};
@ -1296,10 +1296,10 @@ public:
me->CastSpell((Unit*)nullptr, SPELL_SPIRIT_BURST, false);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
me->UpdatePosition(me->GetHomePosition(), true);
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
me->SetVisible(false);
}
};

View file

@ -219,7 +219,7 @@ public:
if (x < 600.0f || x > 770.0f || y < -270.0f || y > -137.0f || z < 514.0f || z > 550.0f)
{
me->SetHealth(me->GetMaxHealth());
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
if (CreatureGroup* f = me->GetFormation())
{
const CreatureGroup::CreatureGroupMemberType& m = f->GetMembers();
@ -289,11 +289,11 @@ public:
Talk(SAY_SLAY_1);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
me->SetControlled(false, UNIT_STATE_ROOT);
me->DisableRotate(false);
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
}
};

View file

@ -1117,7 +1117,7 @@ public:
return who->GetEntry() == NPC_FALLEN_WARRIOR;
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /* why */) override
{
if (!me->IsAlive() || me->IsInEvadeMode())
return;

View file

@ -21,12 +21,12 @@
DoorData const doorData[] =
{
{ GO_ECK_DOORS, DATA_MOORABI, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_ECK_UNDERWATER_GATE, DATA_ECK_THE_FEROCIOUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_GAL_DARAH_DOORS0, DATA_GAL_DARAH, DOOR_TYPE_ROOM, BOUNDARY_NONE },
{ GO_GAL_DARAH_DOORS1, DATA_GAL_DARAH, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_GAL_DARAH_DOORS2, DATA_GAL_DARAH, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE }
{ GO_ECK_DOORS, DATA_MOORABI, DOOR_TYPE_PASSAGE },
{ GO_ECK_UNDERWATER_GATE, DATA_ECK_THE_FEROCIOUS, DOOR_TYPE_PASSAGE },
{ GO_GAL_DARAH_DOORS0, DATA_GAL_DARAH, DOOR_TYPE_ROOM },
{ GO_GAL_DARAH_DOORS1, DATA_GAL_DARAH, DOOR_TYPE_PASSAGE },
{ GO_GAL_DARAH_DOORS2, DATA_GAL_DARAH, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM }
};
class instance_gundrak : public InstanceMapScript

View file

@ -248,7 +248,7 @@ public:
valid = false;
if (!valid)
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
@ -418,7 +418,7 @@ public:
DoSpellAttackIfReady(_isEmpowered ? SPELL_EMPOWERED_SHADOW_LANCE : SPELL_SHADOW_LANCE);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (_evading)
return;
@ -430,7 +430,7 @@ public:
taldaram->AI()->EnterEvadeMode();
if (Creature* valanar = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_PRINCE_VALANAR_GUID)))
valanar->AI()->EnterEvadeMode();
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
_evading = false;
}
};
@ -507,7 +507,7 @@ public:
valid = false;
if (!valid)
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
@ -702,7 +702,7 @@ public:
DoMeleeAttackIfReady();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (_evading)
return;
@ -711,10 +711,10 @@ public:
DoAction(ACTION_REMOVE_INVOCATION);
_evading = true;
if (Creature* keleseth = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_PRINCE_KELESETH_GUID)))
keleseth->AI()->EnterEvadeMode();
keleseth->AI()->EnterEvadeMode(why);
if (Creature* valanar = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_PRINCE_VALANAR_GUID)))
valanar->AI()->EnterEvadeMode();
ScriptedAI::EnterEvadeMode();
valanar->AI()->EnterEvadeMode(why);
ScriptedAI::EnterEvadeMode(why);
_evading = false;
}
};
@ -791,7 +791,7 @@ public:
valid = false;
if (!valid)
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
@ -959,10 +959,10 @@ public:
{
Creature* keleseth = instance->instance->GetCreature(instance->GetGuidData(DATA_PRINCE_KELESETH_GUID));
Creature* taldaram = instance->instance->GetCreature(instance->GetGuidData(DATA_PRINCE_TALDARAM_GUID));
if (keleseth && taldaram && CheckBoundary(me) && CheckBoundary(keleseth) && CheckBoundary(taldaram))
if (keleseth && taldaram && IsInBoundary(me) && IsInBoundary(keleseth) && IsInBoundary(taldaram))
return true;
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return false;
}
@ -999,7 +999,7 @@ public:
}
if (!visualSpellId || !current || !next || !current->IsInCombat() || !next->IsInCombat())
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
next->SetHealth(current->GetHealth());
@ -1041,7 +1041,7 @@ public:
DoMeleeAttackIfReady();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
if (_evading)
return;
@ -1050,10 +1050,10 @@ public:
DoAction(ACTION_REMOVE_INVOCATION);
_evading = true;
if (Creature* keleseth = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_PRINCE_KELESETH_GUID)))
keleseth->AI()->EnterEvadeMode();
keleseth->AI()->EnterEvadeMode(why);
if (Creature* taldaram = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_PRINCE_TALDARAM_GUID)))
taldaram->AI()->EnterEvadeMode();
BossAI::EnterEvadeMode();
taldaram->AI()->EnterEvadeMode(why);
BossAI::EnterEvadeMode(why);
_evading = false;
}
};

View file

@ -172,7 +172,7 @@ public:
{
if (!instance->CheckRequiredBosses(DATA_BLOOD_QUEEN_LANA_THEL, who->ToPlayer()) || !me->IsVisible())
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
instance->DoCastSpellOnPlayers(LIGHT_S_HAMMER_TELEPORT);
return;
}
@ -552,7 +552,7 @@ public:
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
const Map::PlayerList& pl = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
@ -564,7 +564,7 @@ public:
{
if (!me->IsAlive())
return;
_EnterEvadeMode();
_EnterEvadeMode(why);
Reset();
GoToMinchar();
return;

View file

@ -283,7 +283,7 @@ public:
if (!instance->CheckRequiredBosses(DATA_DEATHBRINGER_SAURFANG, who->ToPlayer()))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
instance->DoCastSpellOnPlayers(LIGHT_S_HAMMER_TELEPORT);
return;
}
@ -405,7 +405,7 @@ public:
if (Player* p = itr->GetSource())
if (p->GetTransport())
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
}
@ -495,9 +495,9 @@ public:
return 0;
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
if (Creature* creature = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SAURFANG_EVENT_NPC)))
creature->AI()->DoAction(ACTION_EVADE);
}

View file

@ -112,7 +112,7 @@ public:
{
if (!instance->CheckRequiredBosses(DATA_FESTERGUT, who->ToPlayer()))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
instance->DoCastSpellOnPlayers(LIGHT_S_HAMMER_TELEPORT);
return;
}
@ -151,11 +151,11 @@ public:
instance->SetBossState(DATA_FESTERGUT, FAIL);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (Creature* professor = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_PROFESSOR_PUTRICIDE)))
professor->AI()->EnterEvadeMode();
professor->AI()->EnterEvadeMode(why);
}
void KilledUnit(Unit* victim) override

View file

@ -780,7 +780,7 @@ public:
_events.ScheduleEvent(EVENT_CLEAVE, urand(3000, 6000));
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (!me->IsAlive())
return;
@ -1116,7 +1116,7 @@ public:
_events.ScheduleEvent(EVENT_CLEAVE, urand(3000, 6000));
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (!me->IsAlive())
return;
@ -1492,7 +1492,7 @@ struct gunship_npc_AI : public ScriptedAI
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (!me->IsAlive() || !me->IsInCombat())
return;
@ -1553,7 +1553,7 @@ struct npc_gunship_boarding_addAI : public ScriptedAI
}
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
if (!me->IsAlive() || !me->IsInCombat())
return;

View file

@ -983,7 +983,7 @@ public:
}
void MoveInLineOfSight(Unit* /*who*/) override {}
void EnterEvadeMode() override {}
void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override {}
};
CreatureAI* GetAI(Creature* creature) const override

View file

@ -501,7 +501,7 @@ public:
{
sayFestergutDeathTimer = 0;
Talk(SAY_FESTERGUT_DEATH);
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
}
else
sayFestergutDeathTimer -= diff;
@ -512,7 +512,7 @@ public:
{
sayRotfaceDeathTimer = 0;
Talk(SAY_ROTFACE_DEATH);
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
}
else
sayRotfaceDeathTimer -= diff;
@ -520,7 +520,7 @@ public:
else if (bCallEvade)
{
bCallEvade = false;
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
return;
}
@ -665,12 +665,12 @@ public:
DoMeleeAttackIfReady();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
Position p = me->GetHomePosition();
if (!me->IsInCombat() && me->GetExactDist2d(&p) > 10.0f)
me->GetMotionMaster()->MoveCharge(tablePos.GetPositionX(), tablePos.GetPositionY(), tablePos.GetPositionZ(), 15.0f, POINT_TABLE);
BossAI::EnterEvadeMode();
BossAI::EnterEvadeMode(why);
}
void ChangePhase()

View file

@ -151,7 +151,7 @@ public:
{
if (!instance->CheckRequiredBosses(DATA_ROTFACE, who->ToPlayer()))
{
EnterEvadeMode();
EnterEvadeMode(EVADE_REASON_OTHER);
instance->DoCastSpellOnPlayers(LIGHT_S_HAMMER_TELEPORT);
return;
}
@ -219,13 +219,13 @@ public:
Talk(SAY_KILL);
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason why) override
{
me->SetControlled(false, UNIT_STATE_ROOT);
me->DisableRotate(false);
ScriptedAI::EnterEvadeMode();
ScriptedAI::EnterEvadeMode(why);
if (Creature* professor = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_PROFESSOR_PUTRICIDE)))
professor->AI()->EnterEvadeMode();
professor->AI()->EnterEvadeMode(why);
}
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
@ -407,7 +407,7 @@ public:
DoMeleeAttackIfReady();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->SetInCombatWithZone();
}
@ -492,7 +492,7 @@ public:
DoMeleeAttackIfReady();
}
void EnterEvadeMode() override
void EnterEvadeMode(EvadeReason /*why*/) override
{
me->SetInCombatWithZone();
}

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