fix(Core/Player): Double health regen from spirit (#15955)
Update Player.cpp
This commit is contained in:
parent
3c401ad4ad
commit
acc68ef1e2
1 changed files with 1 additions and 1 deletions
|
|
@ -5143,7 +5143,7 @@ float Player::OCTRegenHPPerSpirit()
|
|||
if (baseSpirit > 50)
|
||||
baseSpirit = 50;
|
||||
float moreSpirit = spirit - baseSpirit;
|
||||
float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;
|
||||
float regen = (baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio) * 2;
|
||||
return regen;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue