fix(Scripts/AhnKahet): Amanitar shouldn't be immune to nature damage (#22244)
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1 changed files with 1 additions and 5 deletions
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@ -102,11 +102,7 @@ Position const MushroomPositions[MAX_MUSHROOMS_COUNT] =
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struct boss_amanitar : public BossAI
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{
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boss_amanitar(Creature* creature) : BossAI(creature, DATA_AMANITAR), mushroomsSummoned(false)
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{
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creature->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
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creature->SetMeleeDamageSchool(SPELL_SCHOOL_NATURE);
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}
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boss_amanitar(Creature* creature) : BossAI(creature, DATA_AMANITAR), mushroomsSummoned(false) { }
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void Reset() override
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{
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