fix(Core/Misc): prevent crash and undefined behavior in Warden destructor and Object visibility (#24900)
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5a3c48b281
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3 changed files with 19 additions and 12 deletions
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@ -1763,7 +1763,7 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
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// pussywizard: arena spectator
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if (obj->IsPlayer())
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if (((Player const*)obj)->IsSpectator() && ((Player const*)obj)->FindMap()->IsBattleArena())
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if (((Player const*)obj)->IsSpectator() && ((Player const*)obj)->FindMap() && ((Player const*)obj)->FindMap()->IsBattleArena())
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return false;
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bool corpseVisibility = false;
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@ -1807,11 +1807,12 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
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return false;
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// pussywizard: during arena preparation, don't allow to detect pets if can't see its owner (spoils enemy arena frames)
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if (target->IsPet() && target->GetOwnerGUID() && target->FindMap()->IsBattleArena() && GetGUID() != target->GetOwnerGUID())
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if (BattlegroundMap* bgmap = target->FindMap()->ToBattlegroundMap())
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if (Battleground* bg = bgmap->GetBG())
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if (bg->GetStatus() < STATUS_IN_PROGRESS && !thisPlayer->HaveAtClient(target->GetOwnerGUID()))
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return false;
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if (Map* targetMap = target->FindMap())
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if (target->IsPet() && target->GetOwnerGUID() && targetMap->IsBattleArena() && GetGUID() != target->GetOwnerGUID())
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if (BattlegroundMap* bgmap = targetMap->ToBattlegroundMap())
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if (Battleground* bg = bgmap->GetBG())
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if (bg->GetStatus() < STATUS_IN_PROGRESS && !thisPlayer->HaveAtClient(target->GetOwnerGUID()))
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return false;
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}
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if (thisPlayer->GetFarSightDistance() && !thisPlayer->isInFront(obj))
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@ -1856,7 +1857,7 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
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// pussywizard: arena spectator
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if (this->IsPlayer())
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if (((Player const*)this)->IsSpectator() && ((Player const*)this)->FindMap()->IsBattleArena() && (obj->m_invisibility.GetFlags() || obj->m_stealth.GetFlags()))
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if (((Player const*)this)->IsSpectator() && ((Player const*)this)->FindMap() && ((Player const*)this)->FindMap()->IsBattleArena() && (obj->m_invisibility.GetFlags() || obj->m_stealth.GetFlags()))
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return false;
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if (!CanDetect(obj, ignoreStealth, !distanceCheck, checkAlert))
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