fix(DB\Texts): Goblin pit crew's gossip probability (#9905)
* fix(DB): Goblin pit crew's gossip probability - Since these guys have 5 possible gossip options, setting this to 25 each option will equal to 100 percentage. - There are plenty more gossips like this one only have % of 1 to show that need to me manually fixed since we don't know how many npc_text they may have. A query to count the text_x_x and update the according % should be good to go, however this way is safer. * Update rev_1640706977785890600.sql
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1640706977785890600');
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-- Setting probability to 25% for each of the texts. 5*25 = 100%
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SET @PROBABILITY = 25;
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UPDATE `npc_text` SET `Probability0` = @PROBABILITY, `Probability1` = @PROBABILITY, `Probability2` = @PROBABILITY, `Probability3` = @PROBABILITY, `Probability4` = @PROBABILITY WHERE `ID` IN (778);
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