feat(Core/Player): Stats limitation (#10403)
Co-authored-by: Corbi <12052933+corbi@users.noreply.github.com>
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2 changed files with 47 additions and 0 deletions
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@ -16,6 +16,7 @@
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*/
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#include "Creature.h"
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#include "Config.h"
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#include "Pet.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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@ -612,6 +613,12 @@ void Player::UpdateBlockPercentage()
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value += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
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// Increase from rating
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value += GetRatingBonusValue(CR_BLOCK);
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if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
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{
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value = value > sConfigMgr->GetOption<float>("Stats.Limits.Block", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Block", 95.0f) : value;
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}
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value = value < 0.0f ? 0.0f : value;
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}
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SetStatFloatValue(PLAYER_BLOCK_PERCENTAGE, value);
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@ -646,6 +653,12 @@ void Player::UpdateCritPercentage(WeaponAttackType attType)
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float value = GetTotalPercentageModValue(modGroup) + GetRatingBonusValue(cr);
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// Modify crit from weapon skill and maximized defense skill of same level victim difference
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value += (int32(GetWeaponSkillValue(attType)) - int32(GetMaxSkillValueForLevel())) * 0.04f;
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if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
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{
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value = value > sConfigMgr->GetOption<float>("Stats.Limits.Crit", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Crit", 95.0f) : value;
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}
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value = value < 0.0f ? 0.0f : value;
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SetStatFloatValue(index, value);
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}
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@ -741,6 +754,11 @@ void Player::UpdateParryPercentage()
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m_realParry = m_realParry < 0.0f ? 0.0f : m_realParry;
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value = std::max(diminishing + nondiminishing, 0.0f);
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if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
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{
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value = value > sConfigMgr->GetOption<float>("Stats.Limits.Parry", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Parry", 95.0f) : value;
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}
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}
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SetStatFloatValue(PLAYER_PARRY_PERCENTAGE, value);
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@ -779,6 +797,11 @@ void Player::UpdateDodgePercentage()
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m_realDodge = m_realDodge < 0.0f ? 0.0f : m_realDodge;
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float value = std::max(diminishing + nondiminishing, 0.0f);
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if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
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{
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value = value > sConfigMgr->GetOption<float>("Stats.Limits.Dodge", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Dodge", 95.0f) : value;
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}
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SetStatFloatValue(PLAYER_DODGE_PERCENTAGE, value);
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}
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