More hooks for Scripts/Modules (#270)
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440b7e731f
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8 changed files with 255 additions and 14 deletions
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@ -642,8 +642,11 @@ void Item::SetState(ItemUpdateState state, Player* forplayer)
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if (uState == ITEM_NEW && state == ITEM_REMOVED)
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{
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// pretend the item never existed
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RemoveFromUpdateQueueOf(forplayer);
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forplayer->DeleteRefundReference(GetGUIDLow());
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if (forplayer)
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{
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RemoveFromUpdateQueueOf(forplayer);
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forplayer->DeleteRefundReference(GetGUIDLow());
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}
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delete this;
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return;
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}
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@ -652,8 +655,8 @@ void Item::SetState(ItemUpdateState state, Player* forplayer)
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// new items must stay in new state until saved
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if (uState != ITEM_NEW)
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uState = state;
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AddToUpdateQueueOf(forplayer);
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if (forplayer)
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AddToUpdateQueueOf(forplayer);
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}
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else
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{
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@ -15501,6 +15501,8 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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{
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Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
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SendNewItem(item, quest->RewardChoiceItemCount[reward], true, false);
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sScriptMgr->OnQuestRewardItem(this, item, quest->RewardChoiceItemCount[reward]);
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}
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else
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problematicItems.push_back(std::pair<uint32, uint32>(itemId, quest->RewardChoiceItemCount[reward]));
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@ -15518,6 +15520,8 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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{
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Item* item = StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
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SendNewItem(item, quest->RewardItemIdCount[i], true, false);
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sScriptMgr->OnQuestRewardItem(this, item, quest->RewardItemIdCount[i]);
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}
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else
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problematicItems.push_back(std::pair<uint32, uint32>(itemId, quest->RewardItemIdCount[i]));
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@ -24743,6 +24747,8 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
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// LootItem is being removed (looted) from the container, delete it from the DB.
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if (loot->containerId > 0)
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sLootItemStorage->RemoveStoredLootItem(loot->containerId, item->itemid, item->count);
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sScriptMgr->OnLootItem(this, newitem, item->count, this->GetLootGUID());
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}
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else
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SendEquipError(msg, NULL, NULL, item->itemid);
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@ -680,7 +680,10 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
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if (attacker && attacker->IsAIEnabled)
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attacker->GetAI()->DamageDealt(victim, damage, damagetype);
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}
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// Hook for OnDamage Event
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sScriptMgr->OnDamage(attacker, victim, damage);
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if (victim->GetTypeId() == TYPEID_PLAYER && attacker != victim)
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{
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// Signal to pets that their owner was attacked
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@ -1181,7 +1184,10 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
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default:
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break;
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}
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// Script Hook For CalculateSpellDamageTaken -- Allow scripts to change the Damage post class mitigation calculations
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sScriptMgr->ModifySpellDamageTaken(damageInfo->target, damageInfo->attacker, damage);
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// Calculate absorb resist
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if (damage > 0)
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{
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@ -1277,7 +1283,10 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
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// Add melee damage bonus
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damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
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damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);
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// Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
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sScriptMgr->ModifyMeleeDamage(damageInfo->target, damageInfo->attacker, damage);
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// Calculate armor reduction
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if (IsDamageReducedByArmor((SpellSchoolMask)(damageInfo->damageSchoolMask)))
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{
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@ -9943,7 +9952,10 @@ int32 Unit::DealHeal(Unit* healer, Unit* victim, uint32 addhealth)
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if (addhealth)
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gain = victim->ModifyHealth(int32(addhealth));
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// Hook for OnHeal Event
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sScriptMgr->OnHeal(healer, victim, (uint32&)gain);
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Unit* unit = healer;
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if (healer && healer->GetTypeId() == TYPEID_UNIT && healer->ToCreature()->IsTotem())
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@ -10209,7 +10221,9 @@ int32 Unit::HealBySpell(Unit* victim, SpellInfo const* spellInfo, uint32 addHeal
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uint32 absorb = 0;
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// calculate heal absorb and reduce healing
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CalcHealAbsorb(victim, spellInfo, addHealth, absorb);
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sScriptMgr->ModifyHealRecieved(this, victim, addHealth);
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int32 gain = Unit::DealHeal(this, victim, addHealth);
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SendHealSpellLog(victim, spellInfo->Id, addHealth, uint32(addHealth - gain), absorb, critical);
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return gain;
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@ -23,6 +23,7 @@
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#include "ArenaSpectator.h"
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#include "Chat.h"
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#include "BattlegroundMgr.h"
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#include "ScriptMgr.h"
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#define MOVEMENT_PACKET_TIME_DELAY 0
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@ -392,6 +393,8 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
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// now client not include swimming flag in case jumping under water
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plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
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}
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if (plrMover)//Hook for OnPlayerMove
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sScriptMgr->OnPlayerMove(plrMover, movementInfo, opcode);
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// Dont allow to turn on walking if charming other player
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if (mover->GetGUID() != _player->GetGUID())
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movementInfo.flags &= ~MOVEMENTFLAG_WALKING;
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@ -602,6 +602,8 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
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ASSERT(map);
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ASSERT(player);
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FOREACH_SCRIPT(AllMapScript)->OnPlayerEnterAll(map, player);
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FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player);
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SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
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@ -621,7 +623,9 @@ void ScriptMgr::OnPlayerLeaveMap(Map* map, Player* player)
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{
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ASSERT(map);
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ASSERT(player);
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FOREACH_SCRIPT(AllMapScript)->OnPlayerLeaveAll(map, player);
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SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap);
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itr->second->OnPlayerLeave(map, player);
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SCR_MAP_END;
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@ -815,6 +819,8 @@ void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
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{
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ASSERT(creature);
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FOREACH_SCRIPT(AllCreatureScript)->OnAllCreatureUpdate(creature, diff);
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GET_SCRIPT(CreatureScript, creature->GetScriptId(), tmpscript);
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tmpscript->OnUpdate(creature, diff);
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}
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@ -1335,19 +1341,33 @@ void ScriptMgr::OnAfterPlayerMoveItemFromInventory(Player* player, Item* it, uin
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void ScriptMgr::OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update)
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{
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FOREACH_SCRIPT(PlayerScript)->OnEquip(player, it, bag, slot, update);
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FOREACH_SCRIPT(PlayerScript)->OnEquip(player, it, bag, slot, update);
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}
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void ScriptMgr::OnPlayerJoinBG(Player* player, Battleground* bg)
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{
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FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinBG(player, bg);
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FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinBG(player, bg);
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}
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void ScriptMgr::OnPlayerJoinArena(Player* player, Battleground* bg)
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{
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FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinArena(player, bg);
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FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinArena(player, bg);
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}
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void ScriptMgr::OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid)
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{
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FOREACH_SCRIPT(PlayerScript)->OnLootItem(player, item, count, lootguid);
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}
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void ScriptMgr::OnCreateItem(Player* player, Item* item, uint32 count)
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{
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FOREACH_SCRIPT(PlayerScript)->OnCreateItem(player, item, count);
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}
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void ScriptMgr::OnQuestRewardItem(Player* player, Item* item, uint32 count)
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{
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FOREACH_SCRIPT(PlayerScript)->OnQuestRewardItem(player, item, count);
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}
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// Guild
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void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
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@ -1455,6 +1475,76 @@ void ScriptMgr::OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32
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FOREACH_SCRIPT(GlobalScript)->OnBeforeUpdateArenaPoints(at,ap);
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}
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uint32 ScriptMgr::DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype)
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{
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FOR_SCRIPTS_RET(UnitScript, itr, end, damage)
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damage = itr->second->DealDamage(AttackerUnit, pVictim, damage, damagetype);
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return damage;
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}
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void ScriptMgr::Creature_SelectLevel(const CreatureTemplate *cinfo, Creature* creature)
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{
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FOREACH_SCRIPT(AllCreatureScript)->Creature_SelectLevel(cinfo, creature);
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}
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void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
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{
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FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
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}
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void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
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}
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void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
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}
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void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->ModifyMeleeDamage(target, attacker, damage);
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}
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void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage);
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}
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void ScriptMgr::ModifyHealRecieved(Unit* target, Unit* attacker, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->ModifyHealRecieved(target, attacker, damage);
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}
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void ScriptMgr::OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode)
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{
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FOREACH_SCRIPT(MovementHandlerScript)->OnPlayerMove(player, movementInfo, opcode);
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}
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AllMapScript::AllMapScript(const char* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AllMapScript>::AddScript(this);
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}
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AllCreatureScript::AllCreatureScript(const char* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AllCreatureScript>::AddScript(this);
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}
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UnitScript::UnitScript(const char* name, bool addToScripts)
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: ScriptObject(name)
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{
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if (addToScripts)
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ScriptRegistry<UnitScript>::AddScript(this);
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}
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MovementHandlerScript::MovementHandlerScript(const char* name)
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: ScriptObject(name)
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{
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ScriptRegistry<MovementHandlerScript>::AddScript(this);
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}
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SpellScriptLoader::SpellScriptLoader(const char* name)
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: ScriptObject(name)
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{
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@ -1636,6 +1726,10 @@ template class ScriptRegistry<PlayerScript>;
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template class ScriptRegistry<GuildScript>;
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template class ScriptRegistry<GroupScript>;
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template class ScriptRegistry<GlobalScript>;
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template class ScriptRegistry<UnitScript>;
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template class ScriptRegistry<AllCreatureScript>;
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template class ScriptRegistry<AllMapScript>;
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template class ScriptRegistry<MovementHandlerScript>;
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// Undefine utility macros.
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#undef GET_SCRIPT_RET
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@ -417,6 +417,77 @@ class ItemScript : public ScriptObject
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virtual void OnGossipSelectCode(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { }
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};
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class UnitScript : public ScriptObject
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{
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protected:
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UnitScript(const char* name, bool addToScripts = true);
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public:
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// Called when a unit deals healing to another unit
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virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { }
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// Called when a unit deals damage to another unit
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virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { }
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// Called when DoT's Tick Damage is being Dealt
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virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
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// Called when Melee Damage is being Dealt
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virtual void ModifyMeleeDamage(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
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// Called when Spell Damage is being Dealt
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virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { }
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// Called when Heal is Recieved
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virtual void ModifyHealRecieved(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
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//Called when Damage is Dealt
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virtual uint32 DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype) { return damage; }
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};
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class MovementHandlerScript : public ScriptObject
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{
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protected:
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MovementHandlerScript(const char* name);
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public:
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//Called whenever a player moves
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virtual void OnPlayerMove(Player* /*player*/, MovementInfo /*movementInfo*/, uint32 /*opcode*/) { }
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};
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class AllMapScript : public ScriptObject
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{
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protected:
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AllMapScript(const char* name);
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public:
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// Called when a player enters any Map
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virtual void OnPlayerEnterAll(Map* /*map*/, Player* /*player*/) { }
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// Called when a player leave any Map
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virtual void OnPlayerLeaveAll(Map* /*map*/, Player* /*player*/) { }
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};
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class AllCreatureScript : public ScriptObject
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{
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protected:
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AllCreatureScript(const char* name);
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public:
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// Called from End of Creature Update.
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virtual void OnAllCreatureUpdate(Creature* /*creature*/, uint32 /*diff*/) { }
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// Called from End of Creature SelectLevel.
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virtual void Creature_SelectLevel(const CreatureTemplate* /*cinfo*/, Creature* /*creature*/) { }
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};
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class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
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{
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protected:
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@ -801,6 +872,16 @@ class PlayerScript : public ScriptObject
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// After player enters queue for Arena
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virtual void OnPlayerJoinArena(Player* player, Battleground* bg) { }
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//After looting item
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virtual void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid) { }
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//After creating item (eg profession item creation)
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virtual void OnCreateItem(Player* player, Item* item, uint32 count) { }
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//After receiving item as a quest reward
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virtual void OnQuestRewardItem(Player* player, Item* item, uint32 count) { }
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};
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class GuildScript : public ScriptObject
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@ -1105,6 +1186,9 @@ class ScriptMgr
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void OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
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void OnPlayerJoinBG(Player* player, Battleground* bg);
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void OnPlayerJoinArena(Player* player, Battleground* bg);
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void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid);
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void OnCreateItem(Player* player, Item* item, uint32 count);
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void OnQuestRewardItem(Player* player, Item* item, uint32 count);
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public: /* GuildScript */
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@ -1141,6 +1225,30 @@ class ScriptMgr
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uint32 DecreaseScheduledScriptCount(size_t count) { return _scheduledScripts -= count; }
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bool IsScriptScheduled() const { return _scheduledScripts > 0; }
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public: /* UnitScript */
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void OnHeal(Unit* healer, Unit* reciever, uint32& gain);
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void OnDamage(Unit* attacker, Unit* victim, uint32& damage);
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void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
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void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
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void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
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void ModifyHealRecieved(Unit* target, Unit* attacker, uint32& addHealth);
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uint32 DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype);
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public: /* MovementHandlerScript */
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void OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode);
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public: /* AllCreatureScript */
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void OnAllCreatureUpdate(Creature* creature, uint32 diff);
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void Creature_SelectLevel(const CreatureTemplate *cinfo, Creature* creature);
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public: /* AllMapScript */
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void OnPlayerEnterMapAll(Map* map, Player* player);
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void OnPlayerLeaveMapAll(Map* map, Player* player);
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private:
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uint32 _scriptCount;
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@ -6070,7 +6070,10 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
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// ignore non positive values (can be result apply spellmods to aura damage
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uint32 damage = std::max(GetAmount(), 0);
|
||||
|
||||
|
||||
// Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations
|
||||
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
|
||||
|
||||
if (GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE)
|
||||
{
|
||||
// xinef: leave only target depending bonuses, rest is handled in calculate amount
|
||||
|
|
@ -6183,6 +6186,10 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
|
|||
CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
|
||||
|
||||
uint32 damage = std::max(GetAmount(), 0);
|
||||
|
||||
// Script Hook For HandlePeriodicHealthLeechAurasTick -- Allow scripts to change the Damage pre class mitigation calculations
|
||||
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
|
||||
|
||||
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
|
||||
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, 0.0f, GetBase()->GetStackAmount());
|
||||
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount());
|
||||
|
|
@ -6370,6 +6377,10 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
|
|||
|
||||
uint32 absorb = 0;
|
||||
uint32 heal = uint32(damage);
|
||||
|
||||
// Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations
|
||||
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, heal);
|
||||
|
||||
Unit::CalcHealAbsorb(target, GetSpellInfo(), heal, absorb);
|
||||
int32 gain = Unit::DealHeal(caster, target, heal);
|
||||
|
||||
|
|
|
|||
|
|
@ -1727,6 +1727,8 @@ void Spell::DoCreateItem(uint8 /*effIndex*/, uint32 itemId)
|
|||
|
||||
// send info to the client
|
||||
player->SendNewItem(pItem, addNumber, true, SelfCast);
|
||||
|
||||
sScriptMgr->OnCreateItem(player, pItem, addNumber);
|
||||
|
||||
// we succeeded in creating at least one item, so a levelup is possible
|
||||
if (SelfCast)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue