chore(Scripts/DK): Move CheckCast to spell_dk_raise_ally script (#17221)
* chore(Scripts/Spell): Move CheckCast to spell_dk_raise_ally script * Update spell_dk.cpp * Update spell_dk.cpp
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acc1303c94
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2 changed files with 13 additions and 17 deletions
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@ -6088,23 +6088,6 @@ SpellCastResult Spell::CheckCast(bool strict)
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// for effects of spells that have only one target
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switch (m_spellInfo->Effects[i].Effect)
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{
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case SPELL_EFFECT_DUMMY:
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{
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if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
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{
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// Raise Ally
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if( m_spellInfo->Id == 61999 )
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{
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Unit* target = m_targets.GetUnitTarget();
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if (!target)
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return SPELL_FAILED_BAD_TARGETS;
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if (target->IsAlive()) // not discovered attributeEx5?
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return SPELL_FAILED_TARGET_NOT_DEAD;
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}
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}
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break;
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}
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case SPELL_EFFECT_LEARN_SPELL:
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{
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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@ -146,6 +146,18 @@ class spell_dk_raise_ally : public SpellScript
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{
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PrepareSpellScript(spell_dk_raise_ally);
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SpellCastResult CheckCast()
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{
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Player* unitTarget = GetHitPlayer();
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if (!unitTarget)
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return SPELL_FAILED_BAD_TARGETS;
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if (unitTarget->IsAlive()) // not discovered attributeEx5?
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return SPELL_FAILED_TARGET_NOT_DEAD;
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return SPELL_CAST_OK;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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if (Player* unitTarget = GetHitPlayer())
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@ -237,6 +249,7 @@ class spell_dk_raise_ally : public SpellScript
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void Register() override
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{
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OnCheckCast += SpellCheckCastFn(spell_dk_raise_ally::CheckCast);
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OnEffectHitTarget += SpellEffectFn(spell_dk_raise_ally::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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