fix(Core/Player): Only save player's glyphs when needed (#2583)
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@ -26648,6 +26648,8 @@ void Player::_SaveGlyphs(SQLTransaction& trans)
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trans->Append(stmt);
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}
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SetNeedToSaveGlyphs(false);
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}
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void Player::_LoadTalents(PreparedQueryResult result)
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