Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)" This reverts commit79b39f9655. * Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)" This reverts commit60e27511c5. * Revert "fix(Core): GridCleanUpDelay Log (#17436)" This reverts commit90b16ca065. * Revert "feat(Core/Grids): Implement visibility notifier (#15919)" This reverts commit2779833768.
This commit is contained in:
parent
4df0ab3427
commit
bbadc32bea
64 changed files with 1074 additions and 1764 deletions
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@ -301,6 +301,9 @@ void Creature::RemoveFromWorld()
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if (m_formation)
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sFormationMgr->RemoveCreatureFromGroup(m_formation, this);
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if (Transport* transport = GetTransport())
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transport->RemovePassenger(this, true);
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Unit::RemoveFromWorld();
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if (m_spawnId)
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@ -362,15 +365,17 @@ void Creature::RemoveCorpse(bool setSpawnTime, bool skipVisibility)
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//SaveRespawnTime();
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}
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float x, y, z, o;
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GetRespawnPosition(x, y, z, &o);
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SetHomePosition(x, y, z, o);
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SetPosition(x, y, z, o);
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// xinef: relocate notifier
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m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
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// pussywizard: if corpse was removed during falling then the falling will continue after respawn, so stop falling is such case
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if (IsFalling())
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StopMoving();
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float x, y, z, o;
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GetRespawnPosition(x, y, z, &o);
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UpdateAllowedPositionZ(x, y, z);
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SetHomePosition(x, y, z, o);
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GetMap()->CreatureRelocation(this, x, y, z, o);
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}
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/**
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@ -1823,25 +1828,7 @@ void Creature::DeleteFromDB()
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return;
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}
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CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
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if (!data)
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return;
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CharacterDatabaseTransaction charTrans = CharacterDatabase.BeginTransaction();
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sMapMgr->DoForAllMapsWithMapId(data->mapid,
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[this, charTrans](Map* map) -> void
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{
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// despawn all active creatures, and remove their respawns
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std::vector<Creature*> toUnload;
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for (auto const& pair : Acore::Containers::MapEqualRange(map->GetCreatureBySpawnIdStore(), m_spawnId))
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toUnload.push_back(pair.second);
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for (Creature* creature : toUnload)
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map->AddObjectToRemoveList(creature);
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map->RemoveCreatureRespawnTime(m_spawnId);
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}
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);
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GetMap()->RemoveCreatureRespawnTime(m_spawnId);
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sObjectMgr->DeleteCreatureData(m_spawnId);
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WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
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@ -2093,7 +2080,9 @@ void Creature::Respawn(bool force)
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m_respawnedTime = GameTime::GetGameTime().count();
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}
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m_respawnedTime = GameTime::GetGameTime().count();
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UpdateObjectVisibility();
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// xinef: relocate notifier, fixes npc appearing in corpse position after forced respawn (instead of spawn)
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m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
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UpdateObjectVisibility(false);
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}
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void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
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@ -3075,7 +3064,10 @@ std::string const& Creature::GetNameForLocaleIdx(LocaleConstant loc_idx) const
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void Creature::SetPosition(float x, float y, float z, float o)
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{
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UpdatePosition(x, y, z, o, false);
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if (!Acore::IsValidMapCoord(x, y, z, o))
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return;
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GetMap()->CreatureRelocation(this, x, y, z, o);
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}
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bool Creature::IsDungeonBoss() const
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@ -68,7 +68,6 @@ public:
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void Update(uint32 time) override; // overwrited Unit::Update
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void GetRespawnPosition(float& x, float& y, float& z, float* ori = nullptr, float* dist = nullptr) const;
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bool IsSpawnedOnTransport() const { return m_creatureData && m_creatureData->mapid != GetMapId(); }
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void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
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void SetCorpseRemoveTime(uint32 delay);
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@ -47,6 +47,14 @@ DynamicObject::~DynamicObject()
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void DynamicObject::CleanupsBeforeDelete(bool finalCleanup /* = true */)
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{
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if (Transport* transport = GetTransport())
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{
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transport->RemovePassenger(this);
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SetTransport(nullptr);
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m_movementInfo.transport.Reset();
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m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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}
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WorldObject::CleanupsBeforeDelete(finalCleanup);
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}
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@ -80,6 +88,9 @@ void DynamicObject::RemoveFromWorld()
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UnbindFromCaster();
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if (Transport* transport = GetTransport())
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transport->RemovePassenger(this, true);
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WorldObject::RemoveFromWorld();
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GetMap()->GetObjectsStore().Remove<DynamicObject>(GetGUID());
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@ -114,15 +125,17 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
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SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
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SetUInt32Value(DYNAMICOBJECT_CASTTIME, GameTime::GetGameTimeMS().count());
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if (IsWorldObject())
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setActive(true); //must before add to map to be put in world container
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if (!GetMap()->AddToMap(this, true))
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{
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// Returning false will cause the object to be deleted - remove from transport
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return false;
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}
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if (IsWorldObject())
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{
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setActive(true);
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}
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return true;
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}
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@ -27,7 +27,6 @@
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "MapMgr.h"
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#include "ObjectMgr.h"
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#include "OutdoorPvPMgr.h"
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#include "PoolMgr.h"
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@ -103,9 +102,18 @@ std::string const& GameObject::GetAIName() const
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return sObjectMgr->GetGameObjectTemplate(GetEntry())->AIName;
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}
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void GameObject::CleanupsBeforeDelete(bool finalCleanup)
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void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
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{
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WorldObject::CleanupsBeforeDelete(finalCleanup);
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if (GetTransport() && !ToTransport())
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{
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GetTransport()->RemovePassenger(this);
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SetTransport(nullptr);
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m_movementInfo.transport.Reset();
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m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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}
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if (IsInWorld())
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RemoveFromWorld();
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if (m_uint32Values) // field array can be not exist if GameOBject not loaded
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RemoveFromOwner();
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@ -174,6 +182,9 @@ void GameObject::RemoveFromWorld()
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if (GetMap()->ContainsGameObjectModel(*m_model))
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GetMap()->RemoveGameObjectModel(*m_model);
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if (Transport* transport = GetTransport())
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transport->RemovePassenger(this, true);
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// If linked trap exists, despawn it
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if (GameObject* linkedTrap = GetLinkedTrap())
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{
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@ -877,11 +888,7 @@ void GameObject::Update(uint32 diff)
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if (!m_spawnedByDefault)
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{
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m_respawnTime = 0;
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if (m_spawnId)
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DestroyForNearbyPlayers(); // xinef: old UpdateObjectVisibility();
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else
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Delete();
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DestroyForNearbyPlayers(); // xinef: old UpdateObjectVisibility();
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return;
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}
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@ -1177,31 +1184,7 @@ bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, boo
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void GameObject::DeleteFromDB()
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{
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if (!m_spawnId)
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{
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LOG_ERROR("entities.gameobject", "Trying to delete not saved gameobject: {}", GetGUID().ToString());
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return;
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}
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GameObjectData const* data = sObjectMgr->GetGameObjectData(m_spawnId);
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if (!data)
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return;
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CharacterDatabaseTransaction charTrans = CharacterDatabase.BeginTransaction();
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sMapMgr->DoForAllMapsWithMapId(data->mapid,
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[this, charTrans](Map* map) -> void
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{
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// despawn all active objects, and remove their respawns
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std::vector<GameObject*> toUnload;
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for (auto const& pair : Acore::Containers::MapEqualRange(map->GetGameObjectBySpawnIdStore(), m_spawnId))
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toUnload.push_back(pair.second);
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for (GameObject* obj : toUnload)
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map->AddObjectToRemoveList(obj);
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map->RemoveGORespawnTime(m_spawnId);
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}
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);
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GetMap()->RemoveGORespawnTime(m_spawnId);
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sObjectMgr->DeleteGOData(m_spawnId);
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WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
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@ -2190,6 +2173,15 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const
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&& dz < (info->maxZ * scale) + radius && dz > (info->minZ * scale) - radius;
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}
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void GameObject::SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/, bool includeMargin, Player const* skipped_rcvr) const
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{
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dist += GetObjectSize();
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if (includeMargin)
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dist += VISIBILITY_COMPENSATION * 2.0f; // pussywizard: to ensure everyone receives all important packets
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Acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
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Cell::VisitWorldObjects(this, notifier, dist);
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}
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void GameObject::EventInform(uint32 eventId)
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{
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if (!eventId)
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@ -289,6 +289,8 @@ public:
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void SendCustomAnim(uint32 anim);
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[[nodiscard]] bool IsInRange(float x, float y, float z, float radius) const;
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void SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/, bool includeMargin = false, Player const* skipped_rcvr = nullptr) const override; // pussywizard!
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void ModifyHealth(int32 change, Unit* attackerOrHealer = nullptr, uint32 spellId = 0);
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void SetDestructibleBuildingModifyState(bool allow) { m_allowModifyDestructibleBuilding = allow; }
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// sets GameObject type 33 destruction flags and optionally default health for that state
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@ -21,6 +21,7 @@
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#include "CellImpl.h"
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#include "Chat.h"
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#include "Creature.h"
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#include "DynamicVisibility.h"
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#include "GameObjectAI.h"
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#include "GameTime.h"
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#include "GridNotifiers.h"
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@ -64,7 +65,7 @@ constexpr float VisibilityDistances[AsUnderlyingType(VisibilityDistanceType::Max
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VISIBILITY_DISTANCE_SMALL,
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VISIBILITY_DISTANCE_LARGE,
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VISIBILITY_DISTANCE_GIGANTIC,
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MAX_VISIBILITY_DISTANCE
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VISIBILITY_DISTANCE_INFINITE
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};
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Object::Object() : m_PackGUID(sizeof(uint64) + 1)
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@ -248,10 +249,7 @@ void Object::SendUpdateToPlayer(Player* player)
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UpdateData upd;
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WorldPacket packet;
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if (player->HaveAtClient(this))
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BuildValuesUpdateBlockForPlayer(&upd, player);
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else
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BuildCreateUpdateBlockForPlayer(&upd, player);
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BuildCreateUpdateBlockForPlayer(&upd, player);
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upd.BuildPacket(&packet);
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player->GetSession()->SendPacket(&packet);
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}
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@ -1050,7 +1048,7 @@ void MovementInfo::OutDebug()
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}
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WorldObject::WorldObject(bool isWorldObject) : WorldLocation(),
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LastUsedScriptID(0), m_name(""), m_isActive(false), m_isFarVisible(false), m_visibilityDistanceOverride(), m_isWorldObject(isWorldObject), m_zoneScript(nullptr),
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LastUsedScriptID(0), m_name(""), m_isActive(false), m_visibilityDistanceOverride(), m_isWorldObject(isWorldObject), m_zoneScript(nullptr),
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_zoneId(0), _areaId(0), _floorZ(INVALID_HEIGHT), _outdoors(false), _liquidData(), _updatePositionData(false), m_transport(nullptr),
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m_currMap(nullptr), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_useCombinedPhases(true), m_notifyflags(0), m_executed_notifies(0)
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{
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@ -1107,6 +1105,8 @@ void WorldObject::setActive(bool on)
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map->AddToActive(this->ToCreature());
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else if (GetTypeId() == TYPEID_DYNAMICOBJECT)
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map->AddToActive((DynamicObject*)this);
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else if (GetTypeId() == TYPEID_GAMEOBJECT)
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map->AddToActive((GameObject*)this);
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}
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else
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{
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@ -1114,17 +1114,11 @@ void WorldObject::setActive(bool on)
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map->RemoveFromActive(this->ToCreature());
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else if (GetTypeId() == TYPEID_DYNAMICOBJECT)
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map->RemoveFromActive((DynamicObject*)this);
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else if (GetTypeId() == TYPEID_GAMEOBJECT)
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map->RemoveFromActive((GameObject*)this);
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}
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}
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void WorldObject::SetFarVisible(bool on)
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{
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if (GetTypeId() == TYPEID_PLAYER)
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return;
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m_isFarVisible = on;
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}
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void WorldObject::SetVisibilityDistanceOverride(VisibilityDistanceType type)
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{
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ASSERT(type < VisibilityDistanceType::Max);
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@ -1140,9 +1134,6 @@ void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
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{
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if (IsInWorld())
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RemoveFromWorld();
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if (Transport* transport = GetTransport())
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transport->RemovePassenger(this, true);
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}
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void WorldObject::_Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
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@ -1635,9 +1626,9 @@ float WorldObject::GetGridActivationRange() const
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{
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if (ToPlayer()->GetCinematicMgr()->IsOnCinematic())
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{
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return std::max(DEFAULT_VISIBILITY_INSTANCE, GetMap()->GetVisibilityRange());
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return DEFAULT_VISIBILITY_INSTANCE;
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}
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return IsInWintergrasp() ? VISIBILITY_DISTANCE_LARGE : GetMap()->GetVisibilityRange();
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return IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
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}
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else if (ToCreature())
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{
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@ -1653,12 +1644,29 @@ float WorldObject::GetGridActivationRange() const
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float WorldObject::GetVisibilityRange() const
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{
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if (IsVisibilityOverridden() && !ToPlayer())
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if (IsVisibilityOverridden() && GetTypeId() == TYPEID_UNIT)
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{
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return *m_visibilityDistanceOverride;
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else if (IsFarVisible() && !ToPlayer())
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return MAX_VISIBILITY_DISTANCE;
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}
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else if (GetTypeId() == TYPEID_GAMEOBJECT)
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{
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{
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if (IsInWintergrasp())
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{
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return VISIBILITY_DIST_WINTERGRASP + VISIBILITY_INC_FOR_GOBJECTS;
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}
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else if (IsVisibilityOverridden())
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{
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return *m_visibilityDistanceOverride;
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}
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else
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{
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return GetMap()->GetVisibilityRange() + VISIBILITY_INC_FOR_GOBJECTS;
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}
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}
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}
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else
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return IsInWintergrasp() ? VISIBILITY_DISTANCE_LARGE : GetMap()->GetVisibilityRange();
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return IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
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}
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float WorldObject::GetSightRange(WorldObject const* target) const
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@ -1667,19 +1675,44 @@ float WorldObject::GetSightRange(WorldObject const* target) const
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{
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if (ToPlayer())
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{
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if (target && target->IsVisibilityOverridden() && !target->ToPlayer())
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return *target->m_visibilityDistanceOverride;
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else if (target && target->IsFarVisible() && !target->ToPlayer())
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return MAX_VISIBILITY_DISTANCE;
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else if (ToPlayer()->GetCinematicMgr()->IsOnCinematic())
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return DEFAULT_VISIBILITY_INSTANCE;
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else
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return IsInWintergrasp() ? VISIBILITY_DISTANCE_LARGE : GetMap()->GetVisibilityRange();
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if (target)
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{
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if (target->IsVisibilityOverridden() && target->GetTypeId() == TYPEID_UNIT)
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{
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return *target->m_visibilityDistanceOverride;
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}
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else if (target->GetTypeId() == TYPEID_GAMEOBJECT)
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{
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if (IsInWintergrasp() && target->IsInWintergrasp())
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{
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return VISIBILITY_DIST_WINTERGRASP + VISIBILITY_INC_FOR_GOBJECTS;
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}
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else if (target->IsVisibilityOverridden())
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{
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return *target->m_visibilityDistanceOverride;
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}
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else if (ToPlayer()->GetCinematicMgr()->IsOnCinematic())
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{
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return DEFAULT_VISIBILITY_INSTANCE;
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}
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else
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{
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return GetMap()->GetVisibilityRange() + VISIBILITY_INC_FOR_GOBJECTS;
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}
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}
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return IsInWintergrasp() && target->IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
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}
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return IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
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}
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else if (ToCreature())
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{
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return ToCreature()->m_SightDistance;
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}
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else
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{
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return SIGHT_RANGE_UNIT;
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}
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}
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if (ToDynObject() && isActiveObject())
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@ -2044,8 +2077,11 @@ void Unit::BuildHeartBeatMsg(WorldPacket* data) const
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BuildMovementPacket(data);
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}
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|
||||
void WorldObject::SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/, Player const* skipped_rcvr) const
|
||||
void WorldObject::SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/, bool includeMargin, Player const* skipped_rcvr) const
|
||||
{
|
||||
dist += GetObjectSize();
|
||||
if (includeMargin)
|
||||
dist += VISIBILITY_COMPENSATION; // pussywizard: to ensure everyone receives all important packets
|
||||
Acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
|
||||
Cell::VisitWorldObjects(this, notifier, dist);
|
||||
}
|
||||
|
|
@ -2192,8 +2228,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
if (!IsGridLoaded(pos.GetPositionX(), pos.GetPositionY()))
|
||||
EnsureGridLoaded(Cell(pos.GetPositionX(), pos.GetPositionY()));
|
||||
EnsureGridLoaded(Cell(pos.GetPositionX(), pos.GetPositionY()));
|
||||
if (!summon->Create(GenerateLowGuid<HighGuid::Unit>(), this, phase, entry, vehId, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()))
|
||||
{
|
||||
delete summon;
|
||||
|
|
@ -2866,8 +2901,8 @@ void WorldObject::DestroyForNearbyPlayers()
|
|||
return;
|
||||
|
||||
std::list<Player*> targets;
|
||||
Acore::AnyPlayerInObjectRangeCheck check(this, GetVisibilityRange(), false);
|
||||
Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(this, targets, check);
|
||||
Acore::AnyPlayerInObjectRangeCheck check(this, GetVisibilityRange() + VISIBILITY_COMPENSATION, false);
|
||||
Acore::PlayerListSearcherWithSharedVision<Acore::AnyPlayerInObjectRangeCheck> searcher(this, targets, check);
|
||||
Cell::VisitWorldObjects(this, searcher, GetVisibilityRange());
|
||||
for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
||||
{
|
||||
|
|
@ -2887,7 +2922,7 @@ void WorldObject::DestroyForNearbyPlayers()
|
|||
}
|
||||
}
|
||||
|
||||
void WorldObject::UpdateObjectVisibility(bool /*forced*/)
|
||||
void WorldObject::UpdateObjectVisibility(bool /*forced*/, bool /*fromUpdate*/)
|
||||
{
|
||||
//updates object's visibility for nearby players
|
||||
Acore::VisibleChangesNotifier notifier(*this);
|
||||
|
|
@ -2896,7 +2931,28 @@ void WorldObject::UpdateObjectVisibility(bool /*forced*/)
|
|||
|
||||
void WorldObject::AddToNotify(uint16 f)
|
||||
{
|
||||
m_notifyflags |= f;
|
||||
if (!(m_notifyflags & f))
|
||||
if (Unit* u = ToUnit())
|
||||
{
|
||||
if (f & NOTIFY_VISIBILITY_CHANGED)
|
||||
{
|
||||
uint32 EVENT_VISIBILITY_DELAY = u->FindMap() ? DynamicVisibilityMgr::GetVisibilityNotifyDelay(u->FindMap()->GetEntry()->map_type) : 1000;
|
||||
|
||||
uint32 diff = getMSTimeDiff(u->m_last_notify_mstime, GameTime::GetGameTimeMS().count());
|
||||
if (diff >= EVENT_VISIBILITY_DELAY / 2)
|
||||
EVENT_VISIBILITY_DELAY /= 2;
|
||||
else
|
||||
EVENT_VISIBILITY_DELAY -= diff;
|
||||
u->m_delayed_unit_relocation_timer = EVENT_VISIBILITY_DELAY;
|
||||
u->m_last_notify_mstime = GameTime::GetGameTimeMS().count() + EVENT_VISIBILITY_DELAY - 1;
|
||||
}
|
||||
else if (f & NOTIFY_AI_RELOCATION)
|
||||
{
|
||||
u->m_delayed_unit_ai_notify_timer = u->FindMap() ? DynamicVisibilityMgr::GetAINotifyDelay(u->FindMap()->GetEntry()->map_type) : 500;
|
||||
}
|
||||
|
||||
m_notifyflags |= f;
|
||||
}
|
||||
}
|
||||
|
||||
struct WorldObjectChangeAccumulator
|
||||
|
|
@ -2949,7 +3005,7 @@ struct WorldObjectChangeAccumulator
|
|||
source = iter->GetSource();
|
||||
ObjectGuid guid = source->GetCasterGUID();
|
||||
|
||||
if (guid.IsPlayer())
|
||||
if (guid)
|
||||
{
|
||||
//Caster may be nullptr if DynObj is in removelist
|
||||
if (Player* caster = ObjectAccessor::FindPlayer(guid))
|
||||
|
|
|
|||
|
|
@ -379,23 +379,14 @@ class MovableMapObject
|
|||
template<class T> friend class RandomMovementGenerator;
|
||||
|
||||
protected:
|
||||
MovableMapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE)
|
||||
{
|
||||
_newPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
MovableMapObject() = default;
|
||||
|
||||
private:
|
||||
Cell _currentCell;
|
||||
[[nodiscard]] Cell const& GetCurrentCell() const { return _currentCell; }
|
||||
void SetCurrentCell(Cell const& cell) { _currentCell = cell; }
|
||||
|
||||
MapObjectCellMoveState _moveState;
|
||||
Position _newPosition;
|
||||
void SetNewCellPosition(float x, float y, float z, float o)
|
||||
{
|
||||
_moveState = MAP_OBJECT_CELL_MOVE_ACTIVE;
|
||||
_newPosition.Relocate(x, y, z, o);
|
||||
}
|
||||
Cell _currentCell;
|
||||
MapObjectCellMoveState _moveState{MAP_OBJECT_CELL_MOVE_NONE};
|
||||
};
|
||||
|
||||
class WorldObject : public Object, public WorldLocation
|
||||
|
|
@ -488,9 +479,9 @@ public:
|
|||
|
||||
virtual void CleanupsBeforeDelete(bool finalCleanup = true); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
|
||||
|
||||
virtual void SendMessageToSet(WorldPacket const* data, bool self) const { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), self); } // pussywizard!
|
||||
virtual void SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/, Player const* skipped_rcvr = nullptr) const; // pussywizard!
|
||||
virtual void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), false, skipped_rcvr); } // pussywizard!
|
||||
virtual void SendMessageToSet(WorldPacket const* data, bool self) const { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), self, true); } // pussywizard!
|
||||
virtual void SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/, bool includeMargin = false, Player const* skipped_rcvr = nullptr) const; // pussywizard!
|
||||
virtual void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const { if (IsInWorld()) SendMessageToSetInRange(data, GetVisibilityRange(), false, true, skipped_rcvr); } // pussywizard!
|
||||
|
||||
virtual uint8 getLevelForTarget(WorldObject const* /*target*/) const { return 1; }
|
||||
|
||||
|
|
@ -547,7 +538,7 @@ public:
|
|||
void GetDeadCreatureListInGrid(std::list<Creature*>& lList, float maxSearchRange, bool alive = false) const;
|
||||
|
||||
void DestroyForNearbyPlayers();
|
||||
virtual void UpdateObjectVisibility(bool forced = true);
|
||||
virtual void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false);
|
||||
void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet& player_set) override;
|
||||
void GetCreaturesWithEntryInRange(std::list<Creature*>& creatureList, float radius, uint32 entry);
|
||||
|
||||
|
|
@ -569,7 +560,6 @@ public:
|
|||
[[nodiscard]] bool isActiveObject() const { return m_isActive; }
|
||||
void setActive(bool isActiveObject);
|
||||
[[nodiscard]] bool IsFarVisible() const { return m_isFarVisible; }
|
||||
void SetFarVisible(bool on);
|
||||
[[nodiscard]] bool IsVisibilityOverridden() const { return m_visibilityDistanceOverride.has_value(); }
|
||||
void SetVisibilityDistanceOverride(VisibilityDistanceType type);
|
||||
void SetWorldObject(bool apply);
|
||||
|
|
@ -578,7 +568,7 @@ public:
|
|||
|
||||
[[nodiscard]] bool IsInWintergrasp() const
|
||||
{
|
||||
return GetMapId() == 571 && GetZoneId() == 4197;
|
||||
return GetMapId() == 571 && GetPositionX() > 3733.33331f && GetPositionX() < 5866.66663f && GetPositionY() > 1599.99999f && GetPositionY() < 4799.99997f;
|
||||
}
|
||||
|
||||
#ifdef MAP_BASED_RAND_GEN
|
||||
|
|
|
|||
|
|
@ -23,18 +23,23 @@
|
|||
#define CONTACT_DISTANCE 0.5f
|
||||
#define INTERACTION_DISTANCE 5.5f
|
||||
#define ATTACK_DISTANCE 5.0f
|
||||
#define VISIBILITY_COMPENSATION 15.0f // increase searchers
|
||||
#define INSPECT_DISTANCE 28.0f
|
||||
#define VISIBILITY_INC_FOR_GOBJECTS 30.0f // pussywizard
|
||||
#define SPELL_SEARCHER_COMPENSATION 30.0f // increase searchers size in case we have large npc near cell border
|
||||
#define TRADE_DISTANCE 11.11f
|
||||
#define MAX_VISIBILITY_DISTANCE SIZE_OF_GRIDS // max distance for visible objects, experimental
|
||||
#define MAX_VISIBILITY_DISTANCE 250.0f // max distance for visible objects, experimental
|
||||
#define SIGHT_RANGE_UNIT 50.0f
|
||||
#define MAX_SEARCHER_DISTANCE 150.0f // pussywizard: replace the use of MAX_VISIBILITY_DISTANCE in searchers, because MAX_VISIBILITY_DISTANCE is quite too big for this purpose
|
||||
#define VISIBILITY_DISTANCE_INFINITE 533.0f
|
||||
#define VISIBILITY_DISTANCE_GIGANTIC 400.0f
|
||||
#define VISIBILITY_DISTANCE_LARGE 200.0f
|
||||
#define VISIBILITY_DISTANCE_NORMAL 100.0f
|
||||
#define VISIBILITY_DISTANCE_SMALL 50.0f
|
||||
#define VISIBILITY_DISTANCE_TINY 25.0f
|
||||
#define DEFAULT_VISIBILITY_DISTANCE VISIBILITY_DISTANCE_NORMAL // default visible distance, 100 yards on continents
|
||||
#define DEFAULT_VISIBILITY_DISTANCE 100.0f // default visible distance, 100 yards on continents
|
||||
#define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards
|
||||
#define VISIBILITY_DIST_WINTERGRASP 175.0f
|
||||
#define DEFAULT_VISIBILITY_BGARENAS 533.0f // default visible distance in BG/Arenas, roughly 533 yards
|
||||
|
||||
#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
|
||||
|
|
|
|||
|
|
@ -134,7 +134,6 @@ class ObjectGuid
|
|||
ObjectGuid(HighGuid hi, uint32 entry, LowType counter) : _guid(counter ? uint64(counter) | (uint64(entry) << 24) | (uint64(hi) << 48) : 0) { }
|
||||
ObjectGuid(HighGuid hi, LowType counter) : _guid(counter ? uint64(counter) | (uint64(hi) << 48) : 0) { }
|
||||
|
||||
operator uint64() const { return _guid; }
|
||||
PackedGuidReader ReadAsPacked() { return PackedGuidReader(*this); }
|
||||
|
||||
void Set(uint64 guid) { _guid = guid; }
|
||||
|
|
|
|||
|
|
@ -1353,7 +1353,10 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
|
|||
|
||||
if (GetTransport())
|
||||
{
|
||||
m_transport->RemovePassenger(this, true);
|
||||
m_transport->RemovePassenger(this);
|
||||
m_transport = nullptr;
|
||||
m_movementInfo.transport.Reset();
|
||||
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
|
||||
}
|
||||
|
||||
|
|
@ -1395,7 +1398,10 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
|
|||
AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
else
|
||||
{
|
||||
m_transport->RemovePassenger(this, true);
|
||||
m_transport->RemovePassenger(this);
|
||||
m_transport = nullptr;
|
||||
m_movementInfo.transport.Reset();
|
||||
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5575,11 +5581,14 @@ void Player::SaveRecallPosition()
|
|||
m_recallO = GetOrientation();
|
||||
}
|
||||
|
||||
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, Player const* skipped_rcvr) const
|
||||
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool includeMargin, Player const* skipped_rcvr) const
|
||||
{
|
||||
if (self)
|
||||
GetSession()->SendPacket(data);
|
||||
|
||||
dist += GetObjectSize();
|
||||
if (includeMargin)
|
||||
dist += VISIBILITY_COMPENSATION; // pussywizard: to ensure everyone receives all important packets
|
||||
Acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
|
||||
Cell::VisitWorldObjects(this, notifier, dist);
|
||||
}
|
||||
|
|
@ -11313,7 +11322,7 @@ WorldLocation Player::GetStartPosition() const
|
|||
return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
|
||||
}
|
||||
|
||||
bool Player::HaveAtClient(Object const* u) const
|
||||
bool Player::HaveAtClient(WorldObject const* u) const
|
||||
{
|
||||
if (u == this)
|
||||
{
|
||||
|
|
@ -13087,11 +13096,14 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
|
|||
UpdateVisibilityOf(target);
|
||||
|
||||
if (target->isType(TYPEMASK_UNIT) && !GetVehicle())
|
||||
static_cast<Unit*>(target)->AddPlayerToVision(this);
|
||||
((Unit*)target)->AddPlayerToVision(this);
|
||||
SetSeer(target);
|
||||
}
|
||||
else
|
||||
{
|
||||
//must immediately set seer back otherwise may crash
|
||||
m_seer = this;
|
||||
|
||||
LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} remove seer", GetName());
|
||||
|
||||
if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
|
||||
|
|
|
|||
|
|
@ -1986,10 +1986,10 @@ public:
|
|||
|
||||
void ProcessTerrainStatusUpdate() override;
|
||||
|
||||
void SendMessageToSet(WorldPacket const* data, bool self) const override { SendMessageToSetInRange(data, GetVisibilityRange(), self); } // pussywizard!
|
||||
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, Player const* skipped_rcvr = nullptr) const override; // pussywizard!
|
||||
void SendMessageToSetInRange_OwnTeam(WorldPacket const* data, float dist, bool self) const; // pussywizard!
|
||||
void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override { SendMessageToSetInRange(data, GetVisibilityRange(), skipped_rcvr != this, skipped_rcvr); } // pussywizard!
|
||||
void SendMessageToSet(WorldPacket const* data, bool self) const override { SendMessageToSetInRange(data, GetVisibilityRange(), self, true); } // pussywizard!
|
||||
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool includeMargin = false, Player const* skipped_rcvr = nullptr) const override; // pussywizard!
|
||||
void SendMessageToSetInRange_OwnTeam(WorldPacket const* data, float dist, bool self) const; // pussywizard! param includeMargin not needed here
|
||||
void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override { SendMessageToSetInRange(data, GetVisibilityRange(), skipped_rcvr != this, true, skipped_rcvr); } // pussywizard!
|
||||
|
||||
void SendTeleportAckPacket();
|
||||
|
||||
|
|
@ -2342,8 +2342,9 @@ public:
|
|||
|
||||
// currently visible objects at player client
|
||||
GuidUnorderedSet m_clientGUIDs;
|
||||
std::vector<Unit*> m_newVisible; // pussywizard
|
||||
|
||||
[[nodiscard]] bool HaveAtClient(Object const* u) const;
|
||||
[[nodiscard]] bool HaveAtClient(WorldObject const* u) const;
|
||||
[[nodiscard]] bool HaveAtClient(ObjectGuid guid) const;
|
||||
|
||||
[[nodiscard]] bool IsNeverVisible() const override;
|
||||
|
|
@ -2351,13 +2352,13 @@ public:
|
|||
bool IsVisibleGloballyFor(Player const* player) const;
|
||||
|
||||
void GetInitialVisiblePackets(Unit* target);
|
||||
void UpdateObjectVisibility(bool forced = true) override;
|
||||
void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false) override;
|
||||
void UpdateVisibilityForPlayer(bool mapChange = false);
|
||||
void UpdateVisibilityOf(WorldObject* target);
|
||||
void UpdateTriggerVisibility();
|
||||
|
||||
template<class T>
|
||||
void UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
||||
void UpdateVisibilityOf(T* target, UpdateData& data, std::vector<Unit*>& visibleNow);
|
||||
|
||||
uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
|
||||
|
||||
|
|
|
|||
|
|
@ -412,6 +412,14 @@ void Player::Update(uint32 p_time)
|
|||
SetHasDelayedTeleport(false);
|
||||
TeleportTo(teleportStore_dest, teleportStore_options);
|
||||
}
|
||||
|
||||
if (!IsBeingTeleported() && bRequestForcedVisibilityUpdate)
|
||||
{
|
||||
bRequestForcedVisibilityUpdate = false;
|
||||
UpdateObjectVisibility(true, true);
|
||||
m_delayed_unit_relocation_timer = 0;
|
||||
RemoveFromNotify(NOTIFY_VISIBILITY_CHANGED);
|
||||
}
|
||||
}
|
||||
|
||||
void Player::UpdateMirrorTimers()
|
||||
|
|
@ -1521,11 +1529,17 @@ void Player::UpdatePotionCooldown(Spell* spell)
|
|||
SetLastPotionId(0);
|
||||
}
|
||||
|
||||
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data,
|
||||
std::vector<Unit*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data,
|
||||
std::vector<Unit*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data,
|
||||
std::vector<Unit*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data,
|
||||
std::vector<Unit*>& visibleNow);
|
||||
template void Player::UpdateVisibilityOf(DynamicObject* target,
|
||||
UpdateData& data,
|
||||
std::vector<Unit*>& visibleNow);
|
||||
|
||||
void Player::UpdateVisibilityForPlayer(bool mapChange)
|
||||
{
|
||||
|
|
@ -1536,13 +1550,23 @@ void Player::UpdateVisibilityForPlayer(bool mapChange)
|
|||
m_seer = this;
|
||||
}
|
||||
|
||||
// updates visibility of all objects around point of view for current player
|
||||
Acore::VisibleNotifier notifier(*this);
|
||||
Cell::VisitAllObjects(m_seer, notifier, GetSightRange());
|
||||
notifier.SendToSelf(); // send gathered data
|
||||
Acore::VisibleNotifier notifierNoLarge(
|
||||
*this, mapChange,
|
||||
false); // visit only objects which are not large; default distance
|
||||
Cell::VisitAllObjects(m_seer, notifierNoLarge,
|
||||
GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
|
||||
notifierNoLarge.SendToSelf();
|
||||
|
||||
Acore::VisibleNotifier notifierLarge(
|
||||
*this, mapChange, true); // visit only large objects; maximum distance
|
||||
Cell::VisitAllObjects(m_seer, notifierLarge, GetSightRange());
|
||||
notifierLarge.SendToSelf();
|
||||
|
||||
if (mapChange)
|
||||
m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
|
||||
}
|
||||
|
||||
void Player::UpdateObjectVisibility(bool forced)
|
||||
void Player::UpdateObjectVisibility(bool forced, bool fromUpdate)
|
||||
{
|
||||
// Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map)
|
||||
if (!IsInWorld())
|
||||
|
|
@ -1552,19 +1576,26 @@ void Player::UpdateObjectVisibility(bool forced)
|
|||
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
|
||||
else if (!isBeingLoaded())
|
||||
{
|
||||
if (!fromUpdate) // pussywizard:
|
||||
{
|
||||
bRequestForcedVisibilityUpdate = true;
|
||||
return;
|
||||
}
|
||||
Unit::UpdateObjectVisibility(true);
|
||||
UpdateVisibilityForPlayer();
|
||||
}
|
||||
}
|
||||
|
||||
template <class T>
|
||||
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, T* target, std::set<Unit*>& /*v*/)
|
||||
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, T* target,
|
||||
std::vector<Unit*>& /*v*/)
|
||||
{
|
||||
s64.insert(target->GetGUID());
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, GameObject* target, std::set<Unit*>& /*v*/)
|
||||
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, GameObject* target,
|
||||
std::vector<Unit*>& /*v*/)
|
||||
{
|
||||
// @HACK: This is to prevent objects like deeprun tram from disappearing
|
||||
// when player moves far from its spawn point while riding it
|
||||
|
|
@ -1573,17 +1604,19 @@ inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, GameObject* target,
|
|||
}
|
||||
|
||||
template <>
|
||||
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, Creature* target, std::set<Unit*>& v)
|
||||
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, Creature* target,
|
||||
std::vector<Unit*>& v)
|
||||
{
|
||||
s64.insert(target->GetGUID());
|
||||
v.insert(target);
|
||||
v.push_back(target);
|
||||
}
|
||||
|
||||
template <>
|
||||
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, Player* target, std::set<Unit*>& v)
|
||||
inline void UpdateVisibilityOf_helper(GuidUnorderedSet& s64, Player* target,
|
||||
std::vector<Unit*>& v)
|
||||
{
|
||||
s64.insert(target->GetGUID());
|
||||
v.insert(target);
|
||||
v.push_back(target);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
|
|
@ -1599,7 +1632,8 @@ inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
|
|||
}
|
||||
|
||||
template <class T>
|
||||
void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow)
|
||||
void Player::UpdateVisibilityOf(T* target, UpdateData& data,
|
||||
std::vector<Unit*>& visibleNow)
|
||||
{
|
||||
if (HaveAtClient(target))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
#include "World.h"
|
||||
#include "WorldModel.h"
|
||||
|
||||
MotionTransport::MotionTransport() : Transport(), _transportInfo(nullptr), _isMoving(true), _pendingStop(false), _triggeredArrivalEvent(false), _triggeredDepartureEvent(false), _delayedTeleport(false)
|
||||
MotionTransport::MotionTransport() : Transport(), _transportInfo(nullptr), _isMoving(true), _pendingStop(false), _triggeredArrivalEvent(false), _triggeredDepartureEvent(false), _passengersLoaded(false), _delayedTeleport(false)
|
||||
{
|
||||
m_updateFlag = UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION;
|
||||
}
|
||||
|
|
@ -230,14 +230,8 @@ void MotionTransport::Update(uint32 diff)
|
|||
3. transport moves from active to inactive grid
|
||||
4. the grid that transport is currently in unloads
|
||||
*/
|
||||
bool gridActive = GetMap()->IsGridLoaded(GetPositionX(), GetPositionY());
|
||||
|
||||
if (_staticPassengers.empty() && gridActive) // 2.
|
||||
if (_staticPassengers.empty() && GetMap()->IsGridLoaded(GetPositionX(), GetPositionY())) // 2.
|
||||
LoadStaticPassengers();
|
||||
else if (!_staticPassengers.empty() && !gridActive)
|
||||
// 4. - if transports stopped on grid edge, some passengers can remain in active grids
|
||||
// unload all static passengers otherwise passengers won't load correctly when the grid that transport is currently in becomes active
|
||||
UnloadStaticPassengers();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -254,27 +248,18 @@ void MotionTransport::DelayedUpdate(uint32 /*diff*/)
|
|||
|
||||
void MotionTransport::UpdatePosition(float x, float y, float z, float o)
|
||||
{
|
||||
bool newActive = GetMap()->IsGridLoaded(x, y);
|
||||
Cell oldCell(GetPositionX(), GetPositionY());
|
||||
if (!GetMap()->IsGridLoaded(x, y)) // pussywizard: should not happen, but just in case
|
||||
GetMap()->LoadGrid(x, y);
|
||||
|
||||
Relocate(x, y, z, o);
|
||||
UpdateModelPosition();
|
||||
|
||||
UpdatePassengerPositions(_passengers);
|
||||
|
||||
/* There are four possible scenarios that trigger loading/unloading passengers:
|
||||
1. transport moves from inactive to active grid
|
||||
2. the grid that transport is currently in becomes active
|
||||
3. transport moves from active to inactive grid
|
||||
4. the grid that transport is currently in unloads
|
||||
*/
|
||||
if (_staticPassengers.empty() && newActive) // 1.
|
||||
if (_staticPassengers.empty())
|
||||
LoadStaticPassengers();
|
||||
else if (!_staticPassengers.empty() && !newActive && oldCell.DiffGrid(Cell(GetPositionX(), GetPositionY()))) // 3.
|
||||
UnloadStaticPassengers();
|
||||
else
|
||||
UpdatePassengerPositions(_staticPassengers);
|
||||
// 4. is handed by grid unload
|
||||
}
|
||||
|
||||
void MotionTransport::AddPassenger(WorldObject* passenger, bool withAll)
|
||||
|
|
@ -321,7 +306,8 @@ void MotionTransport::RemovePassenger(WorldObject* passenger, bool withAll)
|
|||
{
|
||||
passenger->SetTransport(nullptr);
|
||||
passenger->m_movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
|
||||
passenger->m_movementInfo.transport.Reset();
|
||||
passenger->m_movementInfo.transport.guid.Clear();
|
||||
passenger->m_movementInfo.transport.pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
if (passenger->ToUnit())
|
||||
{
|
||||
passenger->ToUnit()->ClearUnitState(UNIT_STATE_IGNORE_PATHFINDING);
|
||||
|
|
@ -421,6 +407,9 @@ GameObject* MotionTransport::CreateGOPassenger(ObjectGuid::LowType guid, GameObj
|
|||
|
||||
void MotionTransport::LoadStaticPassengers()
|
||||
{
|
||||
if (PassengersLoaded())
|
||||
return;
|
||||
SetPassengersLoaded(true);
|
||||
if (uint32 mapId = GetGOInfo()->moTransport.mapID)
|
||||
{
|
||||
CellObjectGuidsMap const& cells = sObjectMgr->GetMapObjectGuids(mapId, GetMap()->GetSpawnMode());
|
||||
|
|
@ -442,6 +431,7 @@ void MotionTransport::LoadStaticPassengers()
|
|||
|
||||
void MotionTransport::UnloadStaticPassengers()
|
||||
{
|
||||
SetPassengersLoaded(false);
|
||||
while (!_staticPassengers.empty())
|
||||
{
|
||||
WorldObject* obj = *_staticPassengers.begin();
|
||||
|
|
@ -552,19 +542,11 @@ void MotionTransport::DelayedTeleportTransport()
|
|||
_delayedTeleport = false;
|
||||
|
||||
uint32 newMapId = _nextFrame->Node->mapid;
|
||||
Map* newMap = sMapMgr->CreateBaseMap(newMapId);
|
||||
GetMap()->RemoveFromMap<MotionTransport>(this, false);
|
||||
|
||||
float x = _nextFrame->Node->x,
|
||||
y = _nextFrame->Node->y,
|
||||
z = _nextFrame->Node->z,
|
||||
o = _nextFrame->InitialOrientation;
|
||||
|
||||
if (!newMap->IsGridLoaded(x, y) && !_passengers.empty())
|
||||
newMap->LoadGrid(x, y); // xinef: load before adding passengers to new map
|
||||
|
||||
SetMap(newMap);
|
||||
|
||||
PassengerSet _passengersCopy = _passengers;
|
||||
for (PassengerSet::iterator itr = _passengersCopy.begin(); itr != _passengersCopy.end(); )
|
||||
{
|
||||
|
|
@ -610,8 +592,15 @@ void MotionTransport::DelayedTeleportTransport()
|
|||
}
|
||||
}
|
||||
|
||||
Map* newMap = sMapMgr->CreateBaseMap(newMapId);
|
||||
GetMap()->RemoveFromMap<MotionTransport>(this, false);
|
||||
newMap->LoadGrid(x, y); // xinef: load before adding passengers to new map
|
||||
SetMap(newMap);
|
||||
|
||||
Relocate(x, y, z, o);
|
||||
GetMap()->AddToMap<MotionTransport>(this);
|
||||
|
||||
LoadStaticPassengers();
|
||||
}
|
||||
|
||||
void MotionTransport::UpdatePassengerPositions(PassengerSet& passengers)
|
||||
|
|
@ -642,7 +631,7 @@ void MotionTransport::UpdatePassengerPositions(PassengerSet& passengers)
|
|||
case TYPEID_UNIT:
|
||||
{
|
||||
Creature* creature = passenger->ToCreature();
|
||||
GetMap()->CreatureRelocation(creature, x, y, z, o, false);
|
||||
GetMap()->CreatureRelocation(creature, x, y, z, o);
|
||||
|
||||
creature->GetTransportHomePosition(x, y, z, o);
|
||||
CalculatePassengerPosition(x, y, z, &o);
|
||||
|
|
@ -654,7 +643,7 @@ void MotionTransport::UpdatePassengerPositions(PassengerSet& passengers)
|
|||
GetMap()->PlayerRelocation(passenger->ToPlayer(), x, y, z, o);
|
||||
break;
|
||||
case TYPEID_GAMEOBJECT:
|
||||
GetMap()->GameObjectRelocation(passenger->ToGameObject(), x, y, z, o, false);
|
||||
GetMap()->GameObjectRelocation(passenger->ToGameObject(), x, y, z, o);
|
||||
break;
|
||||
case TYPEID_DYNAMICOBJECT:
|
||||
GetMap()->DynamicObjectRelocation(passenger->ToDynObject(), x, y, z, o);
|
||||
|
|
@ -791,6 +780,7 @@ bool StaticTransport::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* m
|
|||
LastUsedScriptID = GetGOInfo()->ScriptId;
|
||||
AIM_Initialize();
|
||||
|
||||
this->setActive(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -925,8 +915,7 @@ void StaticTransport::UpdatePosition(float x, float y, float z, float o)
|
|||
if (!GetMap()->IsGridLoaded(x, y)) // pussywizard: should not happen, but just in case
|
||||
GetMap()->LoadGrid(x, y);
|
||||
|
||||
Relocate(x, y, z, o);
|
||||
UpdateModelPosition();
|
||||
GetMap()->GameObjectRelocation(this, x, y, z, o); // this also relocates the model
|
||||
UpdatePassengerPositions();
|
||||
}
|
||||
|
||||
|
|
@ -953,14 +942,17 @@ void StaticTransport::UpdatePassengerPositions()
|
|||
switch (passenger->GetTypeId())
|
||||
{
|
||||
case TYPEID_UNIT:
|
||||
GetMap()->CreatureRelocation(passenger->ToCreature(), x, y, z, o, false);
|
||||
GetMap()->CreatureRelocation(passenger->ToCreature(), x, y, z, o);
|
||||
break;
|
||||
case TYPEID_PLAYER:
|
||||
if (passenger->IsInWorld())
|
||||
{
|
||||
GetMap()->PlayerRelocation(passenger->ToPlayer(), x, y, z, o);
|
||||
passenger->ToPlayer()->SetFallInformation(GameTime::GetGameTime().count(), z);
|
||||
}
|
||||
break;
|
||||
case TYPEID_GAMEOBJECT:
|
||||
GetMap()->GameObjectRelocation(passenger->ToGameObject(), x, y, z, o, false);
|
||||
GetMap()->GameObjectRelocation(passenger->ToGameObject(), x, y, z, o);
|
||||
break;
|
||||
case TYPEID_DYNAMICOBJECT:
|
||||
GetMap()->DynamicObjectRelocation(passenger->ToDynObject(), x, y, z, o);
|
||||
|
|
@ -1009,7 +1001,8 @@ void StaticTransport::RemovePassenger(WorldObject* passenger, bool withAll)
|
|||
{
|
||||
passenger->SetTransport(nullptr);
|
||||
passenger->m_movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
|
||||
passenger->m_movementInfo.transport.Reset();
|
||||
passenger->m_movementInfo.transport.guid.Clear();
|
||||
passenger->m_movementInfo.transport.pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -68,6 +68,8 @@ public:
|
|||
PassengerSet const& GetStaticPassengers() const { return _staticPassengers; }
|
||||
void UnloadStaticPassengers();
|
||||
void UnloadNonStaticPassengers();
|
||||
void SetPassengersLoaded(bool loaded) { _passengersLoaded = loaded; }
|
||||
bool PassengersLoaded() const { return _passengersLoaded; }
|
||||
|
||||
KeyFrameVec const& GetKeyFrames() const { return _transportInfo->keyFrames; }
|
||||
void EnableMovement(bool enabled);
|
||||
|
|
@ -102,6 +104,7 @@ private:
|
|||
|
||||
PassengerSet _staticPassengers;
|
||||
mutable std::mutex Lock;
|
||||
bool _passengersLoaded;
|
||||
bool _delayedTeleport;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@
|
|||
#include "CreatureAIImpl.h"
|
||||
#include "CreatureGroups.h"
|
||||
#include "DisableMgr.h"
|
||||
#include "DynamicVisibility.h"
|
||||
#include "Formulas.h"
|
||||
#include "GameObjectAI.h"
|
||||
#include "GameTime.h"
|
||||
|
|
@ -43,7 +44,6 @@
|
|||
#include "MoveSpline.h"
|
||||
#include "MoveSplineInit.h"
|
||||
#include "MovementGenerator.h"
|
||||
#include "MovementPacketBuilder.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Opcodes.h"
|
||||
|
|
@ -317,6 +317,12 @@ Unit::Unit(bool isWorldObject) : WorldObject(isWorldObject),
|
|||
|
||||
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
|
||||
|
||||
m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
|
||||
m_last_notify_mstime = 0;
|
||||
m_delayed_unit_relocation_timer = 0;
|
||||
m_delayed_unit_ai_notify_timer = 0;
|
||||
bRequestForcedVisibilityUpdate = false;
|
||||
|
||||
m_applyResilience = false;
|
||||
_instantCast = false;
|
||||
|
||||
|
|
@ -405,6 +411,32 @@ void Unit::Update(uint32 p_time)
|
|||
if (!IsInWorld())
|
||||
return;
|
||||
|
||||
// pussywizard:
|
||||
if (GetTypeId() != TYPEID_PLAYER || (!ToPlayer()->IsBeingTeleported() && !bRequestForcedVisibilityUpdate))
|
||||
{
|
||||
if (m_delayed_unit_relocation_timer)
|
||||
{
|
||||
if (m_delayed_unit_relocation_timer <= p_time)
|
||||
{
|
||||
m_delayed_unit_relocation_timer = 0;
|
||||
//ExecuteDelayedUnitRelocationEvent();
|
||||
FindMap()->i_objectsForDelayedVisibility.insert(this);
|
||||
}
|
||||
else
|
||||
m_delayed_unit_relocation_timer -= p_time;
|
||||
}
|
||||
if (m_delayed_unit_ai_notify_timer)
|
||||
{
|
||||
if (m_delayed_unit_ai_notify_timer <= p_time)
|
||||
{
|
||||
m_delayed_unit_ai_notify_timer = 0;
|
||||
ExecuteDelayedUnitAINotifyEvent();
|
||||
}
|
||||
else
|
||||
m_delayed_unit_ai_notify_timer -= p_time;
|
||||
}
|
||||
}
|
||||
|
||||
_UpdateSpells( p_time );
|
||||
|
||||
if (CanHaveThreatList() && GetThreatMgr().isNeedUpdateToClient(p_time))
|
||||
|
|
@ -568,27 +600,14 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
|
|||
SplineHandler handler(this);
|
||||
movespline->updateState(t_diff, handler);
|
||||
// Xinef: Spline was cleared by StopMoving, return
|
||||
if (!movespline->Initialized()) {
|
||||
if (!movespline->Initialized())
|
||||
{
|
||||
DisableSpline();
|
||||
return;
|
||||
}
|
||||
|
||||
bool arrived = movespline->Finalized();
|
||||
|
||||
if (movespline->isCyclic())
|
||||
{
|
||||
m_splineSyncTimer.Update(t_diff);
|
||||
if (m_splineSyncTimer.Passed())
|
||||
{
|
||||
m_splineSyncTimer.Reset(5000); // Retail value, do not change
|
||||
|
||||
WorldPacket data(SMSG_FLIGHT_SPLINE_SYNC, 4 + GetPackGUID().size());
|
||||
Movement::PacketBuilder::WriteSplineSync(*movespline, data);
|
||||
data.appendPackGUID(GetGUID());
|
||||
SendMessageToSet(&data, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (arrived)
|
||||
{
|
||||
DisableSpline();
|
||||
|
|
@ -597,11 +616,17 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
|
|||
SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, movespline->GetAnimationType());
|
||||
}
|
||||
|
||||
// pussywizard: update always! not every 400ms, because movement generators need the actual position
|
||||
//m_movesplineTimer.Update(t_diff);
|
||||
//if (m_movesplineTimer.Passed() || arrived)
|
||||
UpdateSplinePosition();
|
||||
}
|
||||
|
||||
void Unit::UpdateSplinePosition()
|
||||
{
|
||||
//static uint32 const positionUpdateDelay = 400;
|
||||
|
||||
//m_movesplineTimer.Reset(positionUpdateDelay);
|
||||
Movement::Location loc = movespline->ComputePosition();
|
||||
|
||||
if (movespline->onTransport)
|
||||
|
|
@ -614,14 +639,16 @@ void Unit::UpdateSplinePosition()
|
|||
|
||||
if (TransportBase* transport = GetDirectTransport())
|
||||
transport->CalculatePassengerPosition(loc.x, loc.y, loc.z, &loc.orientation);
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
if (HasUnitState(UNIT_STATE_CANNOT_TURN))
|
||||
loc.orientation = GetOrientation();
|
||||
// Xinef: if we had spline running update orientation along with position
|
||||
//if (HasUnitState(UNIT_STATE_CANNOT_TURN))
|
||||
// loc.orientation = GetOrientation();
|
||||
|
||||
UpdatePosition(loc.x, loc.y, loc.z, loc.orientation);
|
||||
if (GetTypeId() == TYPEID_PLAYER)
|
||||
UpdatePosition(loc.x, loc.y, loc.z, loc.orientation);
|
||||
else
|
||||
ToCreature()->SetPosition(loc.x, loc.y, loc.z, loc.orientation);
|
||||
}
|
||||
|
||||
void Unit::DisableSpline()
|
||||
|
|
@ -15714,9 +15741,15 @@ void Unit::CleanupBeforeRemoveFromMap(bool finalCleanup)
|
|||
|
||||
void Unit::CleanupsBeforeDelete(bool finalCleanup)
|
||||
{
|
||||
CleanupBeforeRemoveFromMap(finalCleanup);
|
||||
if (GetTransport())
|
||||
{
|
||||
GetTransport()->RemovePassenger(this);
|
||||
SetTransport(nullptr);
|
||||
m_movementInfo.transport.Reset();
|
||||
m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
}
|
||||
|
||||
WorldObject::CleanupsBeforeDelete(finalCleanup);
|
||||
CleanupBeforeRemoveFromMap(finalCleanup);
|
||||
}
|
||||
|
||||
void Unit::UpdateCharmAI()
|
||||
|
|
@ -17489,17 +17522,13 @@ void Unit::SetContestedPvP(Player* attackedPlayer, bool lookForNearContestedGuar
|
|||
player->AddUnitState(UNIT_STATE_ATTACK_PLAYER);
|
||||
player->SetPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
|
||||
// call MoveInLineOfSight for nearby contested guards
|
||||
Acore::AIRelocationNotifier notifier(*this);
|
||||
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
||||
AddToNotify(NOTIFY_AI_RELOCATION);
|
||||
}
|
||||
for (Unit* unit : m_Controlled)
|
||||
if (!HasUnitState(UNIT_STATE_ATTACK_PLAYER))
|
||||
{
|
||||
if (!unit->HasUnitState(UNIT_STATE_ATTACK_PLAYER))
|
||||
{
|
||||
unit->AddUnitState(UNIT_STATE_ATTACK_PLAYER);
|
||||
Acore::AIRelocationNotifier notifier(*unit);
|
||||
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
||||
}
|
||||
AddUnitState(UNIT_STATE_ATTACK_PLAYER);
|
||||
// call MoveInLineOfSight for nearby contested guards
|
||||
AddToNotify(NOTIFY_AI_RELOCATION);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -19346,7 +19375,7 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
|
|||
}
|
||||
}
|
||||
|
||||
void Unit::UpdateObjectVisibility(bool forced)
|
||||
void Unit::UpdateObjectVisibility(bool forced, bool /*fromUpdate*/)
|
||||
{
|
||||
if (!forced)
|
||||
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
|
||||
|
|
@ -19354,7 +19383,8 @@ void Unit::UpdateObjectVisibility(bool forced)
|
|||
{
|
||||
WorldObject::UpdateObjectVisibility(true);
|
||||
Acore::AIRelocationNotifier notifier(*this);
|
||||
Cell::VisitAllObjects(this, notifier, GetVisibilityRange());
|
||||
float radius = 60.0f;
|
||||
Cell::VisitAllObjects(this, notifier, radius);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -20252,14 +20282,10 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
|
|||
if (!Acore::IsValidMapCoord(x, y, z, orientation))
|
||||
return false;
|
||||
|
||||
// Check if angular distance changed
|
||||
bool const turn = G3D::fuzzyGt(M_PI - fabs(fabs(GetOrientation() - orientation) - M_PI), 0.0f);
|
||||
|
||||
// G3D::fuzzyEq won't help here, in some cases magnitudes differ by a little more than G3D::eps, but should be considered equal
|
||||
bool const relocated = (teleport ||
|
||||
std::fabs(GetPositionX() - x) > 0.001f ||
|
||||
std::fabs(GetPositionY() - y) > 0.001f ||
|
||||
std::fabs(GetPositionZ() - z) > 0.001f);
|
||||
float old_orientation = GetOrientation();
|
||||
float current_z = GetPositionZ();
|
||||
bool turn = (old_orientation != orientation);
|
||||
bool relocated = (teleport || GetPositionX() != x || GetPositionY() != y || current_z != z);
|
||||
|
||||
if (!GetVehicle())
|
||||
{
|
||||
|
|
@ -20285,8 +20311,6 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
|
|||
UpdateObjectVisibility(false);
|
||||
}
|
||||
|
||||
UpdatePositionData();
|
||||
|
||||
return (relocated || turn);
|
||||
}
|
||||
|
||||
|
|
@ -20717,6 +20741,124 @@ bool ConflagrateAuraStateDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time
|
|||
return true;
|
||||
}
|
||||
|
||||
void Unit::ExecuteDelayedUnitRelocationEvent()
|
||||
{
|
||||
this->RemoveFromNotify(NOTIFY_VISIBILITY_CHANGED);
|
||||
if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
|
||||
return;
|
||||
|
||||
if (this->HasSharedVision())
|
||||
for (SharedVisionList::const_iterator itr = this->GetSharedVisionList().begin(); itr != this->GetSharedVisionList().end(); ++itr)
|
||||
if (Player* player = (*itr))
|
||||
{
|
||||
if (player->IsOnVehicle(this) || !player->IsInWorld() || player->IsDuringRemoveFromWorld()) // players on vehicles have their own event executed (due to passenger relocation)
|
||||
continue;
|
||||
WorldObject* viewPoint = player;
|
||||
if (player->m_seer && player->m_seer->IsInWorld())
|
||||
viewPoint = player->m_seer;
|
||||
if (!viewPoint->IsPositionValid() || !player->IsPositionValid())
|
||||
continue;
|
||||
|
||||
if (Unit* active = viewPoint->ToUnit())
|
||||
{
|
||||
//if (active->IsVehicle()) // always check original unit here, last notify position is not relocated
|
||||
// active = player;
|
||||
|
||||
float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
|
||||
float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
|
||||
float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
|
||||
float distsq = dx * dx + dy * dy + dz * dz;
|
||||
float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
|
||||
if (distsq < mindistsq)
|
||||
continue;
|
||||
|
||||
// this will be relocated below sharedvision!
|
||||
//active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
|
||||
}
|
||||
|
||||
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
|
||||
Cell::VisitAllObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
|
||||
relocateNoLarge.SendToSelf();
|
||||
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
|
||||
Cell::VisitAllObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
|
||||
relocateLarge.SendToSelf();
|
||||
}
|
||||
|
||||
if (Player* player = this->ToPlayer())
|
||||
{
|
||||
WorldObject* viewPoint = player;
|
||||
if (player->m_seer && player->m_seer->IsInWorld())
|
||||
viewPoint = player->m_seer;
|
||||
|
||||
if (viewPoint->GetMapId() != player->GetMapId() || !viewPoint->IsPositionValid() || !player->IsPositionValid())
|
||||
return;
|
||||
|
||||
if (Unit* active = viewPoint->ToUnit())
|
||||
{
|
||||
if (active->IsVehicle())
|
||||
active = player;
|
||||
|
||||
if (!player->GetFarSightDistance())
|
||||
{
|
||||
float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
|
||||
float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
|
||||
float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
|
||||
float distsq = dx * dx + dy * dy + dz * dz;
|
||||
|
||||
float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
|
||||
if (distsq < mindistsq)
|
||||
return;
|
||||
|
||||
active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
|
||||
}
|
||||
}
|
||||
|
||||
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
|
||||
Cell::VisitAllObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
|
||||
relocateNoLarge.SendToSelf();
|
||||
|
||||
if (!player->GetFarSightDistance())
|
||||
{
|
||||
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
|
||||
Cell::VisitAllObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
|
||||
relocateLarge.SendToSelf();
|
||||
}
|
||||
|
||||
this->AddToNotify(NOTIFY_AI_RELOCATION);
|
||||
}
|
||||
else if (Creature* unit = this->ToCreature())
|
||||
{
|
||||
if (!unit->IsPositionValid())
|
||||
return;
|
||||
|
||||
float dx = unit->m_last_notify_position.GetPositionX() - unit->GetPositionX();
|
||||
float dy = unit->m_last_notify_position.GetPositionY() - unit->GetPositionY();
|
||||
float dz = unit->m_last_notify_position.GetPositionZ() - unit->GetPositionZ();
|
||||
float distsq = dx * dx + dy * dy + dz * dz;
|
||||
float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(unit->FindMap()->GetEntry()->map_type);
|
||||
if (distsq < mindistsq)
|
||||
return;
|
||||
|
||||
unit->m_last_notify_position.Relocate(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
|
||||
|
||||
Acore::CreatureRelocationNotifier relocate(*unit);
|
||||
Cell::VisitAllObjects(unit, relocate, unit->GetVisibilityRange() + VISIBILITY_COMPENSATION);
|
||||
|
||||
this->AddToNotify(NOTIFY_AI_RELOCATION);
|
||||
}
|
||||
}
|
||||
|
||||
void Unit::ExecuteDelayedUnitAINotifyEvent()
|
||||
{
|
||||
this->RemoveFromNotify(NOTIFY_AI_RELOCATION);
|
||||
if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
|
||||
return;
|
||||
|
||||
Acore::AIRelocationNotifier notifier(*this);
|
||||
float radius = 60.0f;
|
||||
Cell::VisitAllObjects(this, notifier, radius);
|
||||
}
|
||||
|
||||
void Unit::SetInFront(WorldObject const* target)
|
||||
{
|
||||
if (!HasUnitState(UNIT_STATE_CANNOT_TURN))
|
||||
|
|
|
|||
|
|
@ -2145,7 +2145,7 @@ public:
|
|||
// common function for visibility checks for player/creatures with detection code
|
||||
[[nodiscard]] uint32 GetPhaseByAuras() const;
|
||||
void SetPhaseMask(uint32 newPhaseMask, bool update) override;// overwrite WorldObject::SetPhaseMask
|
||||
void UpdateObjectVisibility(bool forced = true) override;
|
||||
void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false) override;
|
||||
|
||||
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];
|
||||
uint32 m_lastSanctuaryTime;
|
||||
|
|
@ -2419,6 +2419,14 @@ public:
|
|||
void AddPointedBy(SafeUnitPointer* sup) { SafeUnitPointerSet.insert(sup); }
|
||||
void RemovePointedBy(SafeUnitPointer* sup) { SafeUnitPointerSet.erase(sup); }
|
||||
static void HandleSafeUnitPointersOnDelete(Unit* thisUnit);
|
||||
// Relocation Nofier optimization
|
||||
Position m_last_notify_position;
|
||||
uint32 m_last_notify_mstime;
|
||||
uint16 m_delayed_unit_relocation_timer;
|
||||
uint16 m_delayed_unit_ai_notify_timer;
|
||||
bool bRequestForcedVisibilityUpdate;
|
||||
void ExecuteDelayedUnitRelocationEvent();
|
||||
void ExecuteDelayedUnitAINotifyEvent();
|
||||
|
||||
// cooldowns
|
||||
[[nodiscard]] virtual bool HasSpellCooldown(uint32 /*spell_id*/) const { return false; }
|
||||
|
|
@ -2577,7 +2585,7 @@ private:
|
|||
uint32 m_state; // Even derived shouldn't modify
|
||||
uint32 m_CombatTimer;
|
||||
uint32 m_lastManaUse; // msecs
|
||||
TimeTrackerSmall m_splineSyncTimer;
|
||||
//TimeTrackerSmall m_movesplineTimer;
|
||||
|
||||
Diminishing m_Diminishing;
|
||||
// Manage all Units that are threatened by us
|
||||
|
|
|
|||
|
|
@ -545,8 +545,7 @@ bool Vehicle::IsVehicleInUse()
|
|||
|
||||
void Vehicle::TeleportVehicle(float x, float y, float z, float ang)
|
||||
{
|
||||
if (!_me->GetMap()->IsGridLoaded(x, y))
|
||||
_me->GetMap()->LoadGrid(x, y);
|
||||
_me->GetMap()->LoadGrid(x, y);
|
||||
_me->NearTeleportTo(x, y, z, ang, true);
|
||||
|
||||
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue