Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)" This reverts commit79b39f9655. * Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)" This reverts commit60e27511c5. * Revert "fix(Core): GridCleanUpDelay Log (#17436)" This reverts commit90b16ca065. * Revert "feat(Core/Grids): Implement visibility notifier (#15919)" This reverts commit2779833768.
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64 changed files with 1074 additions and 1764 deletions
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@ -327,7 +327,6 @@ public:
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if (Creature* nefarian = me->SummonCreature(NPC_NEFARIAN, NefarianSpawn))
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{
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nefarian->setActive(true);
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nefarian->SetFarVisible(true);
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nefarian->SetCanFly(true);
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nefarian->SetDisableGravity(true);
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nefarian->GetMotionMaster()->MovePath(NEFARIAN_PATH, false);
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@ -425,7 +425,6 @@ public:
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{
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nefarius->SetPhaseMask(1, true);
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nefarius->setActive(true);
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nefarius->SetFarVisible(true);
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nefarius->Respawn();
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nefarius->GetMotionMaster()->MoveTargetedHome();
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}
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@ -105,7 +105,6 @@ struct boss_nightbane : public BossAI
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me->SetDisableGravity(_intro);
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me->SetWalk(false);
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me->setActive(true);
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me->SetFarVisible(true);
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if (instance)
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{
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@ -55,7 +55,6 @@ public:
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void Reset() override
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{
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me->setActive(true);
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me->SetFarVisible(true);
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me->SetVisible(false);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetCanFly(true);
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