refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
This commit is contained in:
parent
fdfa88093e
commit
bd6034e1a9
391 changed files with 873 additions and 846 deletions
|
|
@ -444,7 +444,7 @@ public:
|
|||
|
||||
void Reset() override {}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override {}
|
||||
void JustEngagedWith(Unit* /*who*/) override {}
|
||||
|
||||
void AttackStart(Unit* /*who*/) override {}
|
||||
|
||||
|
|
@ -656,7 +656,7 @@ public:
|
|||
me->AddAura(1908, me);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -756,7 +756,7 @@ public:
|
|||
Initialize();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
me->AddAura(1908, me);
|
||||
Battleshout_timer = 1000;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue