feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
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44 changed files with 191 additions and 95 deletions
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@ -878,9 +878,9 @@ void SmartAI::ReceiveEmote(Player* player, uint32 textEmote)
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GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_EMOTE, player, textEmote);
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}
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void SmartAI::IsSummonedBy(Unit* summoner)
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void SmartAI::IsSummonedBy(WorldObject* summoner)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_JUST_SUMMONED, summoner);
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GetScript()->ProcessEventsFor(SMART_EVENT_JUST_SUMMONED, summoner->ToUnit(), 0, 0, false, nullptr, summoner->ToGameObject());
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}
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void SmartAI::DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/)
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