fix(Core/Arena): persist personal rating when adding arena team member (#24743)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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2 changed files with 2 additions and 1 deletions
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@ -276,7 +276,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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// Arena teams
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PrepareStatement(CHAR_INS_ARENA_TEAM, "INSERT INTO arena_team (arenaTeamId, name, captainGuid, type, rating, backgroundColor, emblemStyle, emblemColor, borderStyle, borderColor) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_ARENA_TEAM_MEMBER, "INSERT INTO arena_team_member (arenaTeamId, guid) VALUES (?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_ARENA_TEAM_MEMBER, "INSERT INTO arena_team_member (arenaTeamId, guid, personalRating) VALUES (?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_ARENA_TEAM, "DELETE FROM arena_team WHERE arenaTeamId = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_ARENA_TEAM_MEMBERS, "DELETE FROM arena_team_member WHERE arenaTeamId = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UPD_ARENA_TEAM_CAPTAIN, "UPDATE arena_team SET captainGuid = ? WHERE arenaTeamId = ?", CONNECTION_ASYNC);
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@ -180,6 +180,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_TEAM_MEMBER);
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stmt->SetData(0, TeamId);
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stmt->SetData(1, playerGuid.GetCounter());
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stmt->SetData(2, personalRating);
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CharacterDatabase.Execute(stmt);
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// Inform player if online
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