feat(Core/Common): add Asio network threading (#6063)
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166
src/server/shared/Network/NetworkThread.h
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166
src/server/shared/Network/NetworkThread.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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* Copyright (C) 2021+ WarheadCore <https://github.com/WarheadCore>
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*/
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#ifndef NetworkThread_h__
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#define NetworkThread_h__
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#include "Define.h"
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#include "DeadlineTimer.h"
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#include "Errors.h"
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#include "IoContext.h"
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#include "Log.h"
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#include "Timer.h"
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#include <boost/asio/ip/tcp.hpp>
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#include <atomic>
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#include <chrono>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <thread>
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using boost::asio::ip::tcp;
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template<class SocketType>
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class NetworkThread
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{
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public:
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NetworkThread() : _connections(0), _stopped(false), _thread(nullptr), _ioContext(1),
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_acceptSocket(_ioContext), _updateTimer(_ioContext) { }
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virtual ~NetworkThread()
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{
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Stop();
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if (_thread)
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{
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Wait();
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delete _thread;
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}
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}
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void Stop()
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{
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_stopped = true;
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_ioContext.stop();
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}
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bool Start()
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{
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if (_thread)
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return false;
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_thread = new std::thread(&NetworkThread::Run, this);
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return true;
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}
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void Wait()
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{
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ASSERT(_thread);
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_thread->join();
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delete _thread;
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_thread = nullptr;
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}
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int32 GetConnectionCount() const
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{
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return _connections;
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}
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virtual void AddSocket(std::shared_ptr<SocketType> sock)
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{
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std::lock_guard<std::mutex> lock(_newSocketsLock);
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++_connections;
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_newSockets.push_back(sock);
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SocketAdded(sock);
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}
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tcp::socket* GetSocketForAccept() { return &_acceptSocket; }
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protected:
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virtual void SocketAdded(std::shared_ptr<SocketType> /*sock*/) { }
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virtual void SocketRemoved(std::shared_ptr<SocketType> /*sock*/) { }
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void AddNewSockets()
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{
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std::lock_guard<std::mutex> lock(_newSocketsLock);
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if (_newSockets.empty())
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return;
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for (std::shared_ptr<SocketType> sock : _newSockets)
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{
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if (!sock->IsOpen())
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{
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SocketRemoved(sock);
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--_connections;
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}
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else
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_sockets.push_back(sock);
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}
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_newSockets.clear();
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}
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void Run()
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{
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LOG_DEBUG("misc", "Network Thread Starting");
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_updateTimer.expires_from_now(boost::posix_time::milliseconds(10));
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_updateTimer.async_wait(std::bind(&NetworkThread<SocketType>::Update, this));
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_ioContext.run();
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LOG_DEBUG("misc", "Network Thread exits");
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_newSockets.clear();
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_sockets.clear();
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}
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void Update()
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{
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if (_stopped)
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return;
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_updateTimer.expires_from_now(boost::posix_time::milliseconds(10));
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_updateTimer.async_wait(std::bind(&NetworkThread<SocketType>::Update, this));
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AddNewSockets();
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_sockets.erase(std::remove_if(_sockets.begin(), _sockets.end(), [this](std::shared_ptr<SocketType> sock)
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{
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if (!sock->Update())
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{
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if (sock->IsOpen())
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sock->CloseSocket();
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this->SocketRemoved(sock);
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--this->_connections;
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return true;
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}
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return false;
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}), _sockets.end());
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}
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private:
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typedef std::vector<std::shared_ptr<SocketType>> SocketContainer;
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std::atomic<int32> _connections;
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std::atomic<bool> _stopped;
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std::thread* _thread;
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SocketContainer _sockets;
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std::mutex _newSocketsLock;
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SocketContainer _newSockets;
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acore::Asio::IoContext _ioContext;
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tcp::socket _acceptSocket;
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acore::Asio::DeadlineTimer _updateTimer;
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};
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#endif // NetworkThread_h__
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