feat(Core/Common): add Asio network threading (#6063)

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Kargatum 2021-05-27 21:09:31 +07:00 committed by GitHub
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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
* Copyright (C) 2021+ WarheadCore <https://github.com/WarheadCore>
*/
#ifndef NetworkThread_h__
#define NetworkThread_h__
#include "Define.h"
#include "DeadlineTimer.h"
#include "Errors.h"
#include "IoContext.h"
#include "Log.h"
#include "Timer.h"
#include <boost/asio/ip/tcp.hpp>
#include <atomic>
#include <chrono>
#include <memory>
#include <mutex>
#include <set>
#include <thread>
using boost::asio::ip::tcp;
template<class SocketType>
class NetworkThread
{
public:
NetworkThread() : _connections(0), _stopped(false), _thread(nullptr), _ioContext(1),
_acceptSocket(_ioContext), _updateTimer(_ioContext) { }
virtual ~NetworkThread()
{
Stop();
if (_thread)
{
Wait();
delete _thread;
}
}
void Stop()
{
_stopped = true;
_ioContext.stop();
}
bool Start()
{
if (_thread)
return false;
_thread = new std::thread(&NetworkThread::Run, this);
return true;
}
void Wait()
{
ASSERT(_thread);
_thread->join();
delete _thread;
_thread = nullptr;
}
int32 GetConnectionCount() const
{
return _connections;
}
virtual void AddSocket(std::shared_ptr<SocketType> sock)
{
std::lock_guard<std::mutex> lock(_newSocketsLock);
++_connections;
_newSockets.push_back(sock);
SocketAdded(sock);
}
tcp::socket* GetSocketForAccept() { return &_acceptSocket; }
protected:
virtual void SocketAdded(std::shared_ptr<SocketType> /*sock*/) { }
virtual void SocketRemoved(std::shared_ptr<SocketType> /*sock*/) { }
void AddNewSockets()
{
std::lock_guard<std::mutex> lock(_newSocketsLock);
if (_newSockets.empty())
return;
for (std::shared_ptr<SocketType> sock : _newSockets)
{
if (!sock->IsOpen())
{
SocketRemoved(sock);
--_connections;
}
else
_sockets.push_back(sock);
}
_newSockets.clear();
}
void Run()
{
LOG_DEBUG("misc", "Network Thread Starting");
_updateTimer.expires_from_now(boost::posix_time::milliseconds(10));
_updateTimer.async_wait(std::bind(&NetworkThread<SocketType>::Update, this));
_ioContext.run();
LOG_DEBUG("misc", "Network Thread exits");
_newSockets.clear();
_sockets.clear();
}
void Update()
{
if (_stopped)
return;
_updateTimer.expires_from_now(boost::posix_time::milliseconds(10));
_updateTimer.async_wait(std::bind(&NetworkThread<SocketType>::Update, this));
AddNewSockets();
_sockets.erase(std::remove_if(_sockets.begin(), _sockets.end(), [this](std::shared_ptr<SocketType> sock)
{
if (!sock->Update())
{
if (sock->IsOpen())
sock->CloseSocket();
this->SocketRemoved(sock);
--this->_connections;
return true;
}
return false;
}), _sockets.end());
}
private:
typedef std::vector<std::shared_ptr<SocketType>> SocketContainer;
std::atomic<int32> _connections;
std::atomic<bool> _stopped;
std::thread* _thread;
SocketContainer _sockets;
std::mutex _newSocketsLock;
SocketContainer _newSockets;
acore::Asio::IoContext _ioContext;
tcp::socket _acceptSocket;
acore::Asio::DeadlineTimer _updateTimer;
};
#endif // NetworkThread_h__